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2. Make minor change to subjugated LL stats for example: -20 leadership and plus %20 weapon strength
3. Give them some sort of betrayal mechanic like dark elf loyalty but just to the subjugated LL. If it reaches zero they will rebel taking some nearby settlements and lords the number scaling with empire size.
This overhauls it in a fairly minor way but still allows them some sort of uniqueness for the Lore benefit. 3 is just an idea I know it wouldn't be for everyone.
Edit:
4. On successful confederation all new lords are wounded, armies disbanded(that exceed your current army cap) and heroes killed. (Inspired by gloating swines comment).
5. Confederation could be based on some sort of imperium score like the one in Rome, once you are a certain amount higher and best the enemy lord in battle they join you.
I like all the races. Equally. Wood elves are just the first among equals.
Or just copy greenskins. Tomb Kings will only confederate if defeated. Settra didn’t submit because when they all fought upon awakening he came out on top and subjugated the others.
Or just copy greenskins. Tomb Kings will only confederate if defeated. Settra didn’t submit because when they all fought upon awakening he came out on top and subjugated the others.
None of this really addresses the reason you can't confederate Tomb Kings, which is that it would let you blow past your army and character limits in the early to midgame.
So actually the "change" required is that as soon as you confederate them all their armies crumble to nothing, heroes die and lords are wounded. You can then redeploy the lords 5 turns later.
None of this really addresses the reason you can't confederate Tomb Kings, which is that it would let you blow past your army and character limits in the early to midgame.
So actually the "change" required is that as soon as you confederate them all their armies crumble to nothing, heroes die and lords are wounded. You can then redeploy the lords 5 turns later.
Tbf, the hero caps should be revised for TK. They are a tad bit too restrictive when your empire grows beyond Nehekhara. It wouldn't break the game either, the TK heroes are good but within reasonable limits.
1. Settra can only confederate Khalida. He doesn't trust Arkhan and has banished Khatep until he solves his task. 2. Khalida can only confederate Khatep. She doesn't trust Arkhan due to vampire association and Settra does not serve. 3. Arkhan can't confederate anyone. 4. Khatep can't confederate anyone.
None of this really addresses the reason you can't confederate Tomb Kings, which is that it would let you blow past your army and character limits in the early to midgame.
So actually the "change" required is that as soon as you confederate them all their armies crumble to nothing, heroes die and lords are wounded. You can then redeploy the lords 5 turns later.
Well this as well
I like all the races. Equally. Wood elves are just the first among equals.
I’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
1,000 times this.
Thinking TK don’t need confederation after watching them do **** nothing in the desert for 4 years might be the worst opinion in the forums.
Ya know, I don't like when those other factions do something just because of confederation. And TK's issues largely stem from AR values and economy issues. And I certainly don't support allowing confederation of Arkhan.
I’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
1,000 times this.
Thinking TK don’t need confederation after watching them do **** nothing in the desert for 4 years might be the worst opinion in the forums.
Ya know, I don't like when those other factions do something just because of confederation. And TK's issues largely stem from AR values and economy issues. And I certainly don't support allowing confederation of Arkhan.
Do you know how their unit cap works?
MarcusLivius: You are indeed a lord of entitlement.
Saying TK don’t need confederation when the units they can recruit are directly locked behind territory is asinine. They actually need it MORE than the other races. Vassalisation will make them worse, hilariously.
MarcusLivius: You are indeed a lord of entitlement.
I’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
1,000 times this.
Thinking TK don’t need confederation after watching them do **** nothing in the desert for 4 years might be the worst opinion in the forums.
Ya know, I don't like when those other factions do something just because of confederation. And TK's issues largely stem from AR values and economy issues. And I certainly don't support allowing confederation of Arkhan.
A big problem is also their AI personnality. Tomb King AI is very passive so obviously it does nothing to expand its territory.
Saying TK don’t need confederation when the units they can recruit are directly locked behind territory is asinine. They actually need it MORE than the other races. Vassalisation will make them worse, hilariously.
You could easily grant unit cap bonuses, and even bonus armies based on the number of Vassals you have. There are a lot of creative solutions to be had that don’t rely on confederation.
Vassalisation can’t make them worse if that’s the system they currently have.
The beastmen mechanic and you only get one extra army (the one with thr main lord)
*Justice, cats and CONFEDERATION ENABLED for the Tomb Kings and Vampire Coast! feat mummies and Apophas. *Exclusive DLCs for Tomb Kings, Vampire Coast, BM, CW and WE! #DLCsAreRacesToo *Remaster all WH1 and WH2 faction icons for WH3! *Ogre Kingdoms core race or death! *Bring back settlement conquering artworks! *Gnoblar Carpet for Greesus *Improve UI
Saying TK don’t need confederation when the units they can recruit are directly locked behind territory is asinine. They actually need it MORE than the other races. Vassalisation will make them worse, hilariously.
You could easily grant unit cap bonuses, and even bonus armies based on the number of Vassals you have. There are a lot of creative solutions to be had that don’t rely on confederation.
Vassalisation can’t make them worse if that’s the system they currently have.
Or just let them confederate like everyone else.
MarcusLivius: You are indeed a lord of entitlement.
Saying TK don’t need confederation when the units they can recruit are directly locked behind territory is asinine. They actually need it MORE than the other races. Vassalisation will make them worse, hilariously.
You could easily grant unit cap bonuses, and even bonus armies based on the number of Vassals you have. There are a lot of creative solutions to be had that don’t rely on confederation.
Vassalisation can’t make them worse if that’s the system they currently have.
Or just let them confederate like everyone else.
Nah kind of a boring easy mode, especially for the TK. I’d rather a more in-depth Vassal system any day.
I’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
1,000 times this.
Thinking TK don’t need confederation after watching them do **** nothing in the desert for 4 years might be the worst opinion in the forums.
Ya know, I don't like when those other factions do something just because of confederation. And TK's issues largely stem from AR values and economy issues. And I certainly don't support allowing confederation of Arkhan.
A big problem is also their AI personnality. Tomb King AI is very passive so obviously it does nothing to expand its territory.
I was playing Teclis once, and sent an agent at around turn 40 to go get trade with the TK.
For the next 100 turns I watched Settra and Numas both send 4 stacks of skeletons at each other every 5 turns over, and over, and over again. Neither of them being able to make a genuine dent in the others forces to actually take a city.
It was truly eye opening for me.
MarcusLivius: You are indeed a lord of entitlement.
I’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
1,000 times this.
Thinking TK don’t need confederation after watching them do **** nothing in the desert for 4 years might be the worst opinion in the forums.
Ya know, I don't like when those other factions do something just because of confederation. And TK's issues largely stem from AR values and economy issues. And I certainly don't support allowing confederation of Arkhan.
A big problem is also their AI personnality. Tomb King AI is very passive so obviously it does nothing to expand its territory.
I was playing Teclis once, and sent an agent at around turn 40 to go get trade with the TK.
For the next 100 turns I watched Settra and Numas both send 4 stacks of skeletons at each other every 5 turns over, and over, and over again. Neither of them being able to make a genuine dent in the others forces to actually take a city.
It was truly eye opening for me.
Supposedly CA are changing something about Settra/TK so he’s the head honcho of the desert and can stand up to Skarbrand. I do believe they’re also changing their relations to other nations so they’re a lot more aggressive.
Saying TK don’t need confederation when the units they can recruit are directly locked behind territory is asinine. They actually need it MORE than the other races. Vassalisation will make them worse, hilariously.
Most factions have their units directly locked behind territory, unless you give them some sort of cheat where they don't have to pay to recruit the units or maintain them. Or lots of extra gold income.
Gee, I wonder if the AI ever gets cheats. Maybe the Tomb King AI should get cheats like all the other factions.
Yeesh.
The exceptions are those factions that are meant to raze things rather than claim territory, and even they have to be constantly capturing territory in order to purchase the units.
So the difference between the Tomb Kings and every other faction is that, whereas the Tomb Kings have to fight a lot of battles to field better units, other factions have to . . . fight a lot of battles to field better units.
Unless the actual difference is something like rate of growth and and the expense of creating new buildings, but you've already dismissed the argument that the economy is the problem. Good job!
yeah that mod made TK and Vampirates so much more enjoyable.
The no confed-rule is just CA saying "oh there is a ton of tricky stuff we don't want to deal with" also it will increase the total hours played on steam when you have to play every LL on their own campaign.
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0 · 1Disagree Agree- Report
9 · 4Disagree 9Agree- Report
0 · Disagree Agree- Report
4 · 1Disagree 4AgreeSo actually the "change" required is that as soon as you confederate them all their armies crumble to nothing, heroes die and lords are wounded. You can then redeploy the lords 5 turns later.
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8 · Disagree 8Agree- Report
6 · Disagree 6Agree2. Khalida can only confederate Khatep. She doesn't trust Arkhan due to vampire association and Settra does not serve.
3. Arkhan can't confederate anyone.
4. Khatep can't confederate anyone.
Might as well not bother.
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7 · 4Disagree 7Agree- Report
1 · Disagree 1AgreeIf you take another tomb king capital, you have to grow it to tier 5 and invest heavily in it to get access to three tier 5 constructs.
If you vassalize them you can build an outpost and use allied recruiting to possibly work around your caps.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeKeep it away from confederation.
Just let tomb kings confederate normally. Done.
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3 · 5Disagree 3Agree- Report
0 · Disagree AgreeI’d much rather CA work on fixing and improving vassals than giving confederation to factions that don’t need it.
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3 · Disagree 3Agree- Report
1 · Disagree 1Agree- Report
0 · 5Disagree Agree- Report
3 · Disagree 3Agree- Report
0 · 2Disagree Agree- Report
1 · 3Disagree 1Agree- Report
1 · Disagree 1AgreeYou could easily grant unit cap bonuses, and even bonus armies based on the number of Vassals you have. There are a lot of creative solutions to be had that don’t rely on confederation.
Vassalisation can’t make them worse if that’s the system they currently have.
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1 · Disagree 1AgreeThe beastmen mechanic and you only get one extra army (the one with thr main lord)
*Exclusive DLCs for Tomb Kings, Vampire Coast,
BM, CW andWE! #DLCsAreRacesToo*Remaster all WH1 and WH2 faction icons for WH3!
*Ogre Kingdoms core race or death!
*Bring back settlement conquering artworks!
*Gnoblar Carpet for Greesus
*
Improve UI- Report
0 · Disagree Agree- Report
1 · 2Disagree 1Agree- Report
2 · 1Disagree 2AgreeFor the next 100 turns I watched Settra and Numas both send 4 stacks of skeletons at each other every 5 turns over, and over, and over again. Neither of them being able to make a genuine dent in the others forces to actually take a city.
It was truly eye opening for me.
- Report
0 · Disagree AgreeIt will be interesting to see how that plays out.
- Report
0 · Disagree AgreeGee, I wonder if the AI ever gets cheats. Maybe the Tomb King AI should get cheats like all the other factions.
Yeesh.
The exceptions are those factions that are meant to raze things rather than claim territory, and even they have to be constantly capturing territory in order to purchase the units.
So the difference between the Tomb Kings and every other faction is that, whereas the Tomb Kings have to fight a lot of battles to field better units, other factions have to . . . fight a lot of battles to field better units.
Unless the actual difference is something like rate of growth and and the expense of creating new buildings, but you've already dismissed the argument that the economy is the problem. Good job!
- Report
0 · 1Disagree Agree- Report
1 · Disagree 1Agree- Report
3 · 1Disagree 3AgreeThe no confed-rule is just CA saying "oh there is a ton of tricky stuff we don't want to deal with"
also it will increase the total hours played on steam when you have to play every LL on their own campaign.
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0 · Disagree Agree