Reviewing the article today there was a lot of good news.
Personally I was not surprised. As I have said before, CA was in a position where there are alot of desired LL to be added to mono gods but they also had to re-work WOC. By adding Azazel, Valkia, Festus and Vilitch to the DLC they where attempting to hit two birds with one stone. And yes choosing LL's that will SELL is a big criteria I would imagine. So big hitters like Valkia and Azazel make sense in that context.
Anyways on to what I would like to see in the future:
1. WOC Confederations
I know CA said they are working on this. Good. Main thing for me is that undivided WOC i.e. Archeon, Kholek and Be'lakore should be able to confederate all the WOC factions.
Azazel and Sigval should be able to confederate eachother
God Aligned WOC should not be able to confederate other chaos god aligned factions.
2. MonoGods should have access to their champions from this DLC (and Sigvald for slanesh)
This an be done in either of two way and I am fine with either as long as the option is there because ultimately when playing Skarbrand i want to be able to get Valkia, when playing N'kari i want to be able to get sigvald and Azazel.
2a. If their faction on the campaign map is defeated they will appear as a recruitable Lord
2b. A mechanic similar to the beastmen where you can gather other legendary lords
I realize 2b may be harder implementation wise since that may involve cross faction confederation if the target LL is on the map, so I am fine with option 2a as well.
3. If #1 and #2 are resolved I am fine with the direction of this DLC, however PLEASE PLEASE lets not use this strategy with the eventual Norscare-work.
i.e. I do not want to see Tamurkhan, Egrimm Van Hortsman or even Arbaal in Norsca.
4. Arbaal, Karanak, Scyla Anfingrim & Skultaker should be in Khorne mono god factions
Epidemius, Glotkin, Gutrot Spume, Tamurkhan should be in Nurgle monogod factions
Changeling, Aekold Helbrass, the Blue skribes and Egrimm Van Hortsman should be in Tzeench mono god factions
Dechala and Masque of Slaanesh sould be in Slaanesh monogod factions
These four are what I want please share if you agree / disagree or would like to add to the above
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Comments
Stop pushing it just for collections sake, push the better option.
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12 · 6Disagree 12Agree- Anonymous
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3 · 1Disagree 3Agree- Anonymous
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2 · 2Disagree 2AgreeYes, when they're too easy or happen too frequently, they have drawbacks.
But that's an issue of balancing them. Not removing them for the Campaign. Overall, Confederations are good. They just aren't good in excess or too much ease.
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4 · 1Disagree 4AgreeAlso, doesn't mean the policy isn't bad. Regardless of your opinion, it sucks. It's bad. It's a bad mechanic spun by people who want to play pokelords and can't just admit that's their purpose so they continue to support a cancerous bad gameplay inducing easy mode mechanic that has wasted countless hours of development time.
You beat on a target that you'd probably wail on anyways, you drop a ton of gold. Bam you get their armies, heros, lords, territory, and all the stuff and resources the ai spent on it. Lackluster gameplay of easy street for the player and the AI and has done nothing but introduce a vast series of tides.
So I don't care if CA is wasting time on it. If you didn't catch their tone on it they clearly don't view it in high regards because they know exactly what it's for. Pokelords, while realizing the problems it makes for the game. But those players don't care, gotta catch em all. Damn the consequences for the game.
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2 · Disagree 2AgreeAs for norsca They might get more with the rework - maybe 1 FLC + 1 from a LP ? or just 1 FLC lord.
Now the confederation - I'm happy that WoC confederation is coming.
But I want Monogods confederation too - it pains me to have to chose between Skarbrand and Valkia only to end up playing with almost the same units (because I will use the same units with both...) with some extra features on WoC side...
So yeaaa I'm all for letting the Monogods confederate the God special champions ,but not the other way around - Because it makes sense for Valkia to want to join Khorne race/faction, but not for Skarbrand to want to join WoC...
Answer:IR: What you’ve just said is so true,
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2 · 1Disagree 2AgreeI like that they’re building rosters/mechanics with the LL’s lore in mind.
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2 · Disagree 2AgreeWhat is wrong with N'Kari's faction being able to get Sigvald and Azazel somehow?
In terms of my #4 do you think we need more WOC factions after this DLC?
I don't think anyone here would really want the characters I mentioned in Norsca
So I am not sure how my suggestions conflict with how you want to play? If you don't want to confederate or hire a character as a LL then don't (not liking how confederations work is another story)
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0 · Disagree AgreeUltimately confederation is a bad mechanic, then just let us recruit relevant LL's if their faction is destroyed. I don't think that hurts gameplay in any way.
Confederations is admitedly a lazy way to get us a late game rival as the AI can not keep up with the player. I would prefer that the AI doesn't abuse confederations like they do now, but given the current state of AI how else do you get a late game rival?
There are issues with the late game (usually order tide) no doubt.
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1 · Disagree 1AgreeAnd I have said that I support allowing lords and heros from conquered factions be recruited where it is loreful. Yet, because so many are stuck on collecting at all costs they run to confederation.
And late game rivals can happen organically without confederation. One time I deliberately sailed up and burned the center of Ulthuan to the ground just to stop the HE from taking over. And to my surprise what do I notice. Norsca is dying off because of Tretch, who conquered all of Naggarond, Ulthuan, and was now hitting Norsca. It was one of the happier moments I had and he did it without confederation blobbing. Just by winning while other factions had koed themselves.
Multiple winners will ultimately emerge in their areas and it will be more often a lil more random when one random faction doesn't suddenly quadruple in size. Winners emerge. In the RoC campaign I actually ended rather hassled by factions who don't confederate or whom didn't in game simply because they won. Nonconfederation doesn't mean there wont be winners but that it wont be either super rapid, or always the same ones. As factions that play along like the HE will always simple be confederation masters unless just nerfed to the floor like Tyrion where now he's a hassle to confederate for HE players. Who now complain because they can't collect Tyrion. They don't say not because they want to have peaceful relations with other elves, or want to confederate their lands but because they wish to collect.
A more RNG built out of victory is simply a better end goal.
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0 · Disagree AgreePersonally I do disagree with those who want confederations to be easy. I agree that they shouldn't be easy to do. Even if that is someones whole focus I fail to see the satisfaction of being able to confederate whoever they want in a moments notice...perhaps let people playing on easy only do that or something.
Given the size of immortal empires, I can see the potential for late game rivals happening organically more consistently too, because it will take the player forever to get to some parts of the map anyways so the AI has some more time to build up. AI confederations should be nerfed a bit / not be as frequent.
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0 · Disagree AgreeNo thanks
Subjugation / recruit defeated LL on the other hand would be alright
Nurgle is love
Nurgle is life
#JusticeForNurglingForumAvatars
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