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LP Speculation: The Wolf & the Magus

Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906

Emil Valgeir vs Egrimm van Horstmann





The Narrative:
The Tzeentchian Cults within the Empire grow stronger and stronger. They spread like a cancer into almost all institutions of the Nation and gain more and more influence.
The most powerful one is the Cult of the purple hand but there are many more, scheming in the dark places of the Empire to serve the Changer of Ways.
And behind all of that is a mysterious figure, a great puppet master who wants to bring down the Empire. Egrimm van Horstmann.

On the other side stands Emil Valgeir, the Ar-Ulric. With zealous wrath he wants to purge the Empire from the influence of Tzeentch and eradicate the countless chaos cults.
But to achieve that he has to strike at the heart of the problem, we he travels north into the Chaos Wastes to find the fabled Citadel of Sorcerers, home of the Cabal.



The Empire


Lord: Grand Master of the White Wolf


Hero: Warrior Priest of Ulric



Teutogen Guard




Knights of the White Wolf



Knights Panther



Wolf Kin






Tzeentch


Lord of Tzeentch



Tzaangor Shaman (Hero)



Mutalith Vortex Beast (also available for WoC)



Firewyrm (also available for DoC)



Tzaangors (also available for BM)

Summon the Elector Counts!
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Comments

  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,279
    Lord wise I'm fully agreeing but on the units for Tzeentch

    Tzaangor with great Weapon
    Tzaangor on Disks (Skyfire Arrow)
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    arthadaw said:

    Lord wise I'm fully agreeing but on the units for Tzeentch

    Tzaangor with great Weapon
    Tzaangor on Disks (Skyfire Arrow)

    Would be very happy with that. Skyfires could come instead of the Firewyrm, which could be saved for a second LP.
    Summon the Elector Counts!
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,740
    I could dig that

    I would need Van Horstmann to have the colleges Of Magic as one of his main targets tho...



    Nurgle is love

    Nurgle is life

    #JusticeForNurglingForumAvatars
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    Reeks said:

    I could dig that

    I would need Van Horstmann to have the colleges Of Magic as one of his main targets tho...

    Next to his teased magical Lab, he should also definitely get an improved in depth Cult mechanic that is more engaging than the current system.
    Summon the Elector Counts!
  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,229
    I think you have a point with the firewyrm

    As could rather thematically fit egrimm being a experiment friendly guy

    Aka fused diffrent creatures to spawn and put the mark of tzeentch on it


  • Djau#5149Djau#5149 Registered Users Posts: 12,776
    ArneSo said:

    arthadaw said:

    Lord wise I'm fully agreeing but on the units for Tzeentch

    Tzaangor with great Weapon
    Tzaangor on Disks (Skyfire Arrow)

    Would be very happy with that. Skyfires could come instead of the Firewyrm, which could be saved for a second LP.
    The Firewyrm plays nicely with Egrimm's lore of experimentation.

  • Bies#4376Bies#4376 Registered Users Posts: 6,159
    where are mutated human champions :|

    "I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."









  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    edited July 2022

    I think you have a point with the firewyrm

    As could rather thematically fit egrimm being a experiment friendly guy

    Aka fused diffrent creatures to spawn and put the mark of tzeentch on it

    I could see him with a Magical lab mechanic where he can mark Chaos monsters like Trolls, Dragons, Giants and maybe even Zygors. These units would be campaign exclusive of course.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    Djau said:

    ArneSo said:

    arthadaw said:

    Lord wise I'm fully agreeing but on the units for Tzeentch

    Tzaangor with great Weapon
    Tzaangor on Disks (Skyfire Arrow)

    Would be very happy with that. Skyfires could come instead of the Firewyrm, which could be saved for a second LP.
    The Firewyrm plays nicely with Egrimm's lore of experimentation.
    True, but holding the Vortex Beast back would also be a bit weird.

    Maybe the budget is big enough for all 4 of them.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    Bies said:

    where are mutated human champions :|

    You mean like Aspiring Champions of Tzeentch? That would be awesome!
    Summon the Elector Counts!
  • Ekix#9944Ekix#9944 Registered Users Posts: 2,053
    Are you asking for recolored knights and recolored beastmen? you can mod this if you want, arneso, because if not this would be a bad LP, I really fail to see the appeal, they have nothing unique and your proposal have more clones with too samey similarities than the exclusively different characters on each bloodline of vampires

    new Undead Legion:
    Nagash (unlockable for beating game with Undead Legion)
    The Nameless
    Dieter Helsnicht
    Neferata
    Dread King or Walach Harkon

    And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.

    DLCs for VC BLOODLINES:
    /Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima

  • SerPus#7395SerPus#7395 Registered Users Posts: 11,036
    edited July 2022
    ArneSo said:

    Tzaangor Shaman (Hero)

    What, 4th caster hero for Tzeentch?
    It should be Exalted Hero with Mark of Tzeentch.

  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    SerPus said:

    ArneSo said:

    Tzaangor Shaman (Hero)

    What. 4th caster hero for Tzeentch?
    It should be Exalted Hero with Mark of Tzeentch.

    Good point, also a possibility.

    I could see Aspiring Champions of Tzeentch instead of Tzaangors and the Exalted Hero instead of the Shaman.

    They could save them for a Galrauch DLC, since he is worshiped like a god BM wouldn’t be out of place alongside him.
    Summon the Elector Counts!
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,036
    ArneSo said:

    I could see Aspiring Champions of Tzeentch instead of Tzaangors

    Seems unlikely, since Aspiring Champions with Mark of Tzeentch will be added in the next update as RoR.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    SerPus said:

    ArneSo said:

    I could see Aspiring Champions of Tzeentch instead of Tzaangors

    Seems unlikely, since Aspiring Champions with Mark of Tzeentch will be added in the next update as RoR.
    From my knowledge we only have undivided Aspiring Champions. They didn’t show up in the Warband system for Slaanesh and Nurgle.
    Summon the Elector Counts!
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,279
    ArneSo said:

    SerPus said:

    ArneSo said:

    Tzaangor Shaman (Hero)

    What. 4th caster hero for Tzeentch?
    It should be Exalted Hero with Mark of Tzeentch.

    Good point, also a possibility.

    I could see Aspiring Champions of Tzeentch instead of Tzaangors and the Exalted Hero instead of the Shaman.

    They could save them for a Galrauch DLC, since he is worshiped like a god BM wouldn’t be out of place alongside him.
    Beastmen also have a heavy link with Egrimm:

    Cult of the Red crown (Controlled by the Cabal of Egrimm)

    The Cult is very interested to know more about the Elven community in Laurelorn. These devotees of Tzeentch help raise and equip forces of Beastmen and mutants within the forests of the Empire
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    arthadaw said:

    ArneSo said:

    SerPus said:

    ArneSo said:

    Tzaangor Shaman (Hero)

    What. 4th caster hero for Tzeentch?
    It should be Exalted Hero with Mark of Tzeentch.

    Good point, also a possibility.

    I could see Aspiring Champions of Tzeentch instead of Tzaangors and the Exalted Hero instead of the Shaman.

    They could save them for a Galrauch DLC, since he is worshiped like a god BM wouldn’t be out of place alongside him.
    Beastmen also have a heavy link with Egrimm:

    Cult of the Red crown (Controlled by the Cabal of Egrimm)

    The Cult is very interested to know more about the Elven community in Laurelorn. These devotees of Tzeentch help raise and equip forces of Beastmen and mutants within the forests of the Empire
    Uhh that’s interesting! So they fit very well indeed.
    Summon the Elector Counts!
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    SerPus said:

    ArneSo said:

    Tzaangor Shaman (Hero)

    What, 4th caster hero for Tzeentch?
    It should be Exalted Hero with Mark of Tzeentch.

    My HOT TAKE.... Exalted Hero with Mark of Tzeentch should be just as capable as any of the other Exulted Heros but you should be able to bring several Lores of Magic with them.

    So YES a 4th caster hero for Tzeentch? Its your choice to bring or not bring spells in MP and it's your choice to invest Skill points in Single player so if you want him as a melee beater than you can have him as a melee beater.

    It would be a great nod to older editions where the Mark of Tzeentch made you a wizard, also it would allow for a great deal of tactical flexibility with magic should you choose to take it which is very Tzeentchian. I don't know what lore or lores it should be or if it should be a mix of lores like the Loremaster of Hoeth
  • nyobien#9819nyobien#9819 Registered Users Posts: 377
    Do you think Egrimm will be playable without his chaos dragon mount? I hope to never see that model again so long as I live

    Remove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.

    Grudges:

    6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.

    CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics

  • Itharus#3127Itharus#3127 Registered Users Posts: 16,736
    When I saw "The Wolf" I thought "Hobgoblins"; when I saw "The Magus" I thought "Araby".

    Had me all excited for a moment.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,671
    The Tzeentch side does look good, but, still, I want Galrauch LP and I'm not sure if there are enough units to man it.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    nyobien said:

    Do you think Egrimm will be playable without his chaos dragon mount? I hope to never see that model again so long as I live

    He should definitely start on foot and get his dragon later. Just like Malekith, Imrik or Rakarth.
    Summon the Elector Counts!
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 2,015
    Exactly what I want, except for three things:

    1. I want Exalted Hero of Tzeentch before we go to Beastmen leaders.

    2. The Grand Master should take inspiration from the new Chaos-upgrading of lords and units and have it possible to "dedicate" each Grand Master to a specific order. At some level point, there is a choice to choose between White Wolf/Panther/Reiksguard/Blazing Sun/maybe the Elector orders and then have a graphical change of the GM to fit that specific order.

    3. Are Ulrican Arch Lector lords a thing?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906

    Exactly what I want, except for three things:

    1. I want Exalted Hero of Tzeentch before we go to Beastmen leaders.

    2. The Grand Master should take inspiration from the new Chaos-upgrading of lords and units and have it possible to "dedicate" each Grand Master to a specific order. At some level point, there is a choice to choose between White Wolf/Panther/Reiksguard/Blazing Sun/maybe the Elector orders and then have a graphical change of the GM to fit that specific order.

    3. Are Ulrican Arch Lector lords a thing?

    1. yeah the argument with the Tzeentch Hero is a good point. He should definitely come before the Shaman.

    2. I imagined another Empire rework alongside the LP focusing on the Knightly Orders. So maybe Grand Masters (including KotWW) should be free.

    3. Ulric High Priest exist in the lore, so a Lord version is definitely possible.
    Summon the Elector Counts!
  • Pr4vda#6038Pr4vda#6038 Registered Users Posts: 2,609
    I like your LP. But you did not explain the mechanics of the LP for each factions :)

    Any ideas ?
    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • nyobien#9819nyobien#9819 Registered Users Posts: 377
    Pr4vda said:

    I like your LP. But you did not explain the mechanics of the LP for each factions :)

    Any ideas ?

    The community seems to be happy to forgo unique mechanics in favour of allowing CA to laser focus their QA work :)

    Remove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.

    Grudges:

    6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.

    CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics

  • eomat#7953eomat#7953 Registered Users Posts: 3,112
    By Sig.....Ulric yes!!!!

    Boris as FLC and this is a winner!!

    Volkmar now leads the Cult of Sigmar and Emil will lead the Cult of Ulric.

    The Empire still has so much they could get. Really would love this Lord Pack.
  • Kn_Gars#2718Kn_Gars#2718 Registered Users Posts: 3,591
    A good starting selection but in terms of budget the DLC seems unbalanced in favour of Tzeentch, the later gets two big centerpiece units while the Empire only gets a series of what at best is remodels. Unless there are a lot of new Empire animations that is a unequal allocation of the budget. (And we all know that CA will reuse existing skeletons and animation whenever they can.)

    A way to balance the budget is reworking the Empire lord to be a Grandmaster lord where we get to chose from several different options. In the simplest form we get a generic Grandmaster and the Grandmaster of the White Wolf, for more visual variations the generic grandmaster could be modeled to include variations that look like KP and KotBS. In it's most advanced form the Grandmaster system would let us start with a generic Grandmaster which we then level up and specialise into one of the major orders. (Yes I'm stealing the path of glory and the chaos mark mechanics.)

    Strictly speaking the Teutogen Guard are a Regiment of Renown, they are a single small unit of dismounted Knights of the White Wolf who guard the Ar-Ulric in battle. Unlike the foot Reiksguard there was never a large scale use of the Teutogen Guard.

    There is one Ulrican unit missing, the Warriors of Ulric who provide the bulk of the low tier infantry for the cult alongside the borrowed state troops.

    Like the scenario setting, mirrors Volkmars crusade into the north in the Storm of Chaos.
    The user formerly known as KN_Gars, thanks for the involunatry rename CA.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    Pr4vda said:

    I like your LP. But you did not explain the mechanics of the LP for each factions :)

    Any ideas ?

    For Egrimm I can see a magical lab where can buff units and create monsters with the mark of Tzeentch. So something something Moulder.
    Furthermore shouod he have an advanced version of the Cult system that is more engaging.

    For Emil I could see some religious Cult Mechanic but not sure how CA could implement that.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,906
    edited July 2022
    KN_Gars said:

    A good starting selection but in terms of budget the DLC seems unbalanced in favour of Tzeentch, the later gets two big centerpiece units while the Empire only gets a series of what at best is remodels. Unless there are a lot of new Empire animations that is a unequal allocation of the budget. (And we all know that CA will reuse existing skeletons and animation whenever they can.)

    A way to balance the budget is reworking the Empire lord to be a Grandmaster lord where we get to chose from several different options. In the simplest form we get a generic Grandmaster and the Grandmaster of the White Wolf, for more visual variations the generic grandmaster could be modeled to include variations that look like KP and KotBS. In it's most advanced form the Grandmaster system would let us start with a generic Grandmaster which we then level up and specialise into one of the major orders. (Yes I'm stealing the path of glory and the chaos mark mechanics.)

    Strictly speaking the Teutogen Guard are a Regiment of Renown, they are a single small unit of dismounted Knights of the White Wolf who guard the Ar-Ulric in battle. Unlike the foot Reiksguard there was never a large scale use of the Teutogen Guard.

    There is one Ulrican unit missing, the Warriors of Ulric who provide the bulk of the low tier infantry for the cult alongside the borrowed state troops.

    Like the scenario setting, mirrors Volkmars crusade into the north in the Storm of Chaos.

    Nah Teutogen Guard and KotWW are fine centrepiece units that also require new animations. The empire doesn’t need flashy monsters and stuff. So the Empire would be more quantity in this pack while Tzeentch is more quality. Seems like a good balance.

    Teutogen Guard aren’t a RoR, they guard every temple of Ulric.
    Summon the Elector Counts!
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