Emil Valgeir vs Egrimm van Horstmann

The Narrative:
The Tzeentchian Cults within the Empire grow stronger and stronger. They spread like a cancer into almost all institutions of the Nation and gain more and more influence.
The most powerful one is the Cult of the purple hand but there are many more, scheming in the dark places of the Empire to serve the Changer of Ways.
And behind all of that is a mysterious figure, a great puppet master who wants to bring down the Empire. Egrimm van Horstmann.
On the other side stands Emil Valgeir, the Ar-Ulric. With zealous wrath he wants to purge the Empire from the influence of Tzeentch and eradicate the countless chaos cults.
But to achieve that he has to strike at the heart of the problem, we he travels north into the Chaos Wastes to find the fabled Citadel of Sorcerers, home of the Cabal.
The Empire
Lord: Grand Master of the White Wolf

Hero: Warrior Priest of Ulric

Teutogen Guard

Knights of the White Wolf

Knights Panther

Wolf Kin

Tzeentch
Lord of Tzeentch

Tzaangor Shaman (Hero)

Mutalith Vortex Beast (also available for WoC)

Firewyrm (also available for DoC)

Tzaangors (also available for BM)
Comments
Tzaangor with great Weapon
Tzaangor on Disks (Skyfire Arrow)
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4 · 6Disagree 4Agree- Report
1 · 4Disagree 1AgreeI would need Van Horstmann to have the colleges Of Magic as one of his main targets tho...
Nurgle is love
Nurgle is life
#JusticeForNurglingForumAvatars
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0 · 4Disagree Agree- Report
1 · 4Disagree 1AgreeAs could rather thematically fit egrimm being a experiment friendly guy
Aka fused diffrent creatures to spawn and put the mark of tzeentch on it
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0 · 4Disagree Agree- Report
3 · 3Disagree 3Agree"I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."
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1 · 2Disagree 1Agree- Report
1 · 4Disagree 1AgreeMaybe the budget is big enough for all 4 of them.
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0 · 3Disagree Agree- Report
0 · 3Disagree Agreenew Undead Legion:
Nagash (unlockable for beating game with Undead Legion)
The Nameless
Dieter Helsnicht
Neferata
Dread King or Walach Harkon
And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.
DLCs for VC BLOODLINES:
/Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima
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0 · 16Disagree AgreeIt should be Exalted Hero with Mark of Tzeentch.
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7 · 5Disagree 7AgreeI could see Aspiring Champions of Tzeentch instead of Tzaangors and the Exalted Hero instead of the Shaman.
They could save them for a Galrauch DLC, since he is worshiped like a god BM wouldn’t be out of place alongside him.
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0 · 5Disagree Agree- Report
0 · 3Disagree Agree- Report
0 · 3Disagree AgreeCult of the Red crown (Controlled by the Cabal of Egrimm)
The Cult is very interested to know more about the Elven community in Laurelorn. These devotees of Tzeentch help raise and equip forces of Beastmen and mutants within the forests of the Empire
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4 · 3Disagree 4Agree- Report
2 · 3Disagree 2AgreeSo YES a 4th caster hero for Tzeentch? Its your choice to bring or not bring spells in MP and it's your choice to invest Skill points in Single player so if you want him as a melee beater than you can have him as a melee beater.
It would be a great nod to older editions where the Mark of Tzeentch made you a wizard, also it would allow for a great deal of tactical flexibility with magic should you choose to take it which is very Tzeentchian. I don't know what lore or lores it should be or if it should be a mix of lores like the Loremaster of Hoeth
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4 · 4Disagree 4AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
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0 · Disagree AgreeHad me all excited for a moment.
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1 · 7Disagree 1Agree- Report
1 · Disagree 1Agree- Report
4 · 2Disagree 4Agree1. I want Exalted Hero of Tzeentch before we go to Beastmen leaders.
2. The Grand Master should take inspiration from the new Chaos-upgrading of lords and units and have it possible to "dedicate" each Grand Master to a specific order. At some level point, there is a choice to choose between White Wolf/Panther/Reiksguard/Blazing Sun/maybe the Elector orders and then have a graphical change of the GM to fit that specific order.
3. Are Ulrican Arch Lector lords a thing?
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2 · 1Disagree 2Agree2. I imagined another Empire rework alongside the LP focusing on the Knightly Orders. So maybe Grand Masters (including KotWW) should be free.
3. Ulric High Priest exist in the lore, so a Lord version is definitely possible.
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0 · 2Disagree AgreeAny ideas ?
Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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0 · 2Disagree AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
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0 · 3Disagree AgreeBoris as FLC and this is a winner!!
Volkmar now leads the Cult of Sigmar and Emil will lead the Cult of Ulric.
The Empire still has so much they could get. Really would love this Lord Pack.
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6 · 3Disagree 6AgreeA way to balance the budget is reworking the Empire lord to be a Grandmaster lord where we get to chose from several different options. In the simplest form we get a generic Grandmaster and the Grandmaster of the White Wolf, for more visual variations the generic grandmaster could be modeled to include variations that look like KP and KotBS. In it's most advanced form the Grandmaster system would let us start with a generic Grandmaster which we then level up and specialise into one of the major orders. (Yes I'm stealing the path of glory and the chaos mark mechanics.)
Strictly speaking the Teutogen Guard are a Regiment of Renown, they are a single small unit of dismounted Knights of the White Wolf who guard the Ar-Ulric in battle. Unlike the foot Reiksguard there was never a large scale use of the Teutogen Guard.
There is one Ulrican unit missing, the Warriors of Ulric who provide the bulk of the low tier infantry for the cult alongside the borrowed state troops.
Like the scenario setting, mirrors Volkmars crusade into the north in the Storm of Chaos.
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1 · 2Disagree 1AgreeFurthermore shouod he have an advanced version of the Cult system that is more engaging.
For Emil I could see some religious Cult Mechanic but not sure how CA could implement that.
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0 · 2Disagree AgreeTeutogen Guard aren’t a RoR, they guard every temple of Ulric.
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2 · 2Disagree 2Agree