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Which historical setting can claim the place to WH3 next?

ChrisSchChrisSch Registered Users Posts: 110
edited August 2022 in Total War General Chat
My advice:

World War One

Post edited by BillyRuffian#6250 on
«1

Comments

  • Bloodydagger#9716Bloodydagger#9716 Registered Users Posts: 4,818
    Cowboys and Indians
  • destroyer67115destroyer67115 Registered Users Posts: 1,357
    I dunno. I think for the general public, historical is kinda dead.

    I'd love a historical game. But I just don't see them doing well in the current total war fandom.

  • Mazisky#3267Mazisky#3267 Registered Users Posts: 1,231
    Medieval setting is the most popular and what would sell more. It is a no brainer for CA and they are probably making it already.
  • JToegiTheSnotling#6624JToegiTheSnotling#6624 Registered Users Posts: 2,403
    Shogun 3 but it's focused on the Imjin War with China and Korea as fully playable. I want it so bad guys ahhhhhhh
  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,477
    Given Romance mode in 3k and the pseudo myth crap from Troy, I am convinced that CA will never do a proper historical total war ever again.

    RIP.
  • JToegiTheSnotling#6624JToegiTheSnotling#6624 Registered Users Posts: 2,403
    Another one I would love to see and would have a massive scope would be a game about the Mongolian Empire. Ahhhhh it sounds so good it's too good. I can't even imagine it. We talking most of Asia and Europe being plunged into chaos by the Steppe Hordes.
  • Nitros14#7973Nitros14#7973 Junior Member Registered Users Posts: 2,922
    ChrisSch said:

    My advice:

    World War One

    World war 1 is not a good total war setting.

    Total War is about blocks of units moving around a battlefield, with flank and rear charges being important and a variety of different unit types. Your general fights personally.

    To make a total war game in world war 1 you'd need to get rid of everything that world war 1 was. Largely static, the defensive is supreme, 90% of combat casualties caused by artillery fire. Battles are on a vast scale with millions of soldiers involved, victory is achieved through attrition. Cavalry mostly worthless. 75% of the war had mostly no involvement of tanks. Even when they were involved they were painfully slow and relegated to an infantry support role. Generals/lords are miles behind the front line taking no direct part.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,033
    Anything after the Franco Prussian war would need a major engine update (which would also be needed for 40k)

    But strictly historical won't replace TWwarhammer, the next 2 I think are going to be Empire 2, and Napoleon 3 or something

    But to replace fantasy games/warhammer It would need to be a fantasy game:
    - Lord of the Ring (can be done in 2 games)
    - Golarion
    - Wheel of time
    - Grand Mythology (Different pantheon/ Gods, multiple games each centering to a differentpart of the world, Europe, America, asia)


  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 38,040
    TW: Maori

    The map is focused on New Zealand and the only 2 faction groups are the Maori tribes and the British Empire. Enjoy!
  • Valkaar#2507Valkaar#2507 Junior Member Registered Users Posts: 5,863
    I was actually going to suggest WW2!

    Active tanks, air forces, and more mobile infantry fighting would work.

    We ALREADY have aerial units, machine guns, tanks, flamethrowers, and grenades already in the game.

    Port over dockable buildings from Empire to make make defensive bunkers, add in some other types of deployables, maybe a return of naval battles, and I think you could have an excellent Total War experience.

    I'd also gladly take a Medieval 3. Or a new setting entirely. But I definitely could see WW2 working.
  • GoblinDoomStack#3145GoblinDoomStack#3145 Registered Users Posts: 314
    I honestly think 40k is more likely that WW1
  • Fingolfin_the-Golden#2157Fingolfin_the-Golden#2157 Registered Users Posts: 6,782
    ArneSo said:

    TW: Maori

    The map is focused on New Zealand and the only 2 faction groups are the Maori tribes and the British Empire. Enjoy!

    More bland than thrones of Britannia I would say.
    Half the game would be treaty negotiations.
    BEARS, Beets, Battlestar Galactica 🧝‍♀️ Pandas too please CA!
  • zuendl86zuendl86 Junior Member Registered Users Posts: 591
  • Lotor12#2810Lotor12#2810 Registered Users Posts: 1,001

    I dunno. I think for the general public, historical is kinda dead.

    I'd love a historical game. But I just don't see them doing well in the current total war fandom.

    Yes, the "Warhammer-only" fans would not interested, but there is a huge demand for Medieval 3 & Empire 2 in the comments on TW Instagram, FB or here on this forum
  • Red_Menousse#8056Red_Menousse#8056 Registered Users Posts: 181
    Empire 2 or medieval 3.

    I'm still disappointed by empire.. it could have been so much more.
  • Pede#6322Pede#6322 Registered Users Posts: 2,030
    40k!

    It's future history after all.

  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,477
    I'd buy Medieval 3 over TW: Age of Sigmar and TW: 40K any day of the week...

    ... presuming they don't do some nonsense like add King Arthur or make various royalty have super powers on the battlefield.

    Romance mode was cancer.

    Historical or gtfo.

    This sort of thing is fine in Warhammer. It is NOT fine in an historical game.
  • Commisar#2307Commisar#2307 Senior Member Registered Users Posts: 2,177
    If you mean have a bad launch where people go back to other titles then yeah a WW1 TW would be a good comparison to WH3.

    If you mean a game that would be hyped up and so large of scale then....not really. Would have so many issues that it really wouldn't get like that.

    Only Historical setting that could really try to compete would be Medieval 3, that's due to just how popular it is but I still wouldn't expect it to have similar numbers to WHs average player count.
    Valkaar said:

    I was actually going to suggest WW2!

    Active tanks, air forces, and more mobile infantry fighting would work.

    We ALREADY have aerial units, machine guns, tanks, flamethrowers, and grenades already in the game.

    Port over dockable buildings from Empire to make make defensive bunkers, add in some other types of deployables, maybe a return of naval battles, and I think you could have an excellent Total War experience.

    I'd also gladly take a Medieval 3. Or a new setting entirely. But I definitely could see WW2 working.

    Just having some units isn't the same as having the combat style and campaign elements to cover it. Plus SEGA already has Relic making WW2 games with grand strategy mechanics in a system far better than CA would be able to cover so really not needed or worth them doing.
    arthadaw said:

    But to replace fantasy games/warhammer It would need to be a fantasy game:
    - Lord of the Ring (can be done in 2 games)
    - Golarion
    - Wheel of time
    - Grand Mythology (Different pantheon/ Gods, multiple games each centering to a differentpart of the world, Europe, America, asia)

    Pretty much just WH lite there. So they wont be able to overthrow WHF either. Needs to be really different so it isn't an easy comparison.
  • davedave1124#4773davedave1124#4773 Senior Member St Helens UKRegistered Users Posts: 22,050
    Can? Any age from the Bronze to the modern era.. however, it's up to CA.
  • Horus89#9789Horus89#9789 Registered Users Posts: 323
    I'd like Thirty Years' War(pike and shot) or napoleonic wars but I expect the next big game will probably be medieval 3.
  • Lotor12#2810Lotor12#2810 Registered Users Posts: 1,001
    Horus89 said:

    I'd like Thirty Years' War(pike and shot) or napoleonic wars but I expect the next big game will probably be medieval 3.

    Exactly same
  • SiWI#8629SiWI#8629 Senior Member Registered Users Posts: 12,014
    edited August 2022
    Nitros14 said:

    ChrisSch said:

    My advice:

    World War One

    World war 1 is not a good total war setting.

    Total War is about blocks of units moving around a battlefield, with flank and rear charges being important and a variety of different unit types. Your general fights personally.

    To make a total war game in world war 1 you'd need to get rid of everything that world war 1 was. Largely static, the defensive is supreme, 90% of combat casualties caused by artillery fire. Battles are on a vast scale with millions of soldiers involved, victory is achieved through attrition. Cavalry mostly worthless. 75% of the war had mostly no involvement of tanks. Even when they were involved they were painfully slow and relegated to an infantry support role. Generals/lords are miles behind the front line taking no direct part.
    someone ignores the eastern front of WW1 or every other front for that matter then the west front.
    Post edited by SiWI#8629 on
    Ratling_Guns.gif?t=1554385892
  • SiWI#8629SiWI#8629 Senior Member Registered Users Posts: 12,014
    the WW's would be a an option.

    Medieval 3 would also get a lot of hype.

    A TW Victoria could also do very well (it could end in WW1).
    Ratling_Guns.gif?t=1554385892
  • bli-nk#6314bli-nk#6314 Senior Member Registered Users Posts: 5,976
    SiWI said:


    someone ignores the eastern front of WW1 or every other front for that matter then the west front.

    Like what? Russians captured Galicia in the first year then started losing in the 2nd and the frontier was mostly stalemate until the final German invasion to put pressure on for the peace treaty once the Bolshi/White war began.

    Western front was mostly trenches, Italy was mostly mountain trenches and caves, Ottoman front saw a couple bold attempts which quickly became trench warfare as well.

    Does not sound a fun setting for a TW war.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • SiWI#8629SiWI#8629 Senior Member Registered Users Posts: 12,014
    bli-nk said:

    SiWI said:


    someone ignores the eastern front of WW1 or every other front for that matter then the west front.

    Like what? Russians captured Galicia in the first year then started losing in the 2nd and the frontier was mostly stalemate until the final German invasion to put pressure on for the peace treaty once the Bolshi/White war began.

    Western front was mostly trenches, Italy was mostly mountain trenches and caves, Ottoman front saw a couple bold attempts which quickly became trench warfare as well.

    Does not sound a fun setting for a TW war.
    "mostly" stalemate.
    That is all I need to know about either your knowledge or your honesty on the matter.


    Let alone that trench warfare itself offers options for TW, but oh well.
    Ratling_Guns.gif?t=1554385892
  • bli-nk#6314bli-nk#6314 Senior Member Registered Users Posts: 5,976
    SiWI said:



    Let alone that trench warfare itself offers options for TW, but oh well.

    What options on the TW units scale of 30-200 model that don't move in platoon skirmish mode?

    I repeated, mostly stalemate- the front ONLY in some parts of the east moved alot with Romanian entry into the war and the Russian invasion to Trabazond but really- what did it accomplish? Stalemate a few months later with the Russian civil war.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • Lotor12#2810Lotor12#2810 Registered Users Posts: 1,001
    WW1 setting would need a "Conpany of Heroes" style tactical battles with small squads, not"Total War" style with big formations
  • Commisar#2307Commisar#2307 Senior Member Registered Users Posts: 2,177
    Lotor12 said:

    WW1 setting would need a "Conpany of Heroes" style tactical battles with small squads, not"Total War" style with big formations

    Decent mod for CoH1 covering a bit of WW1. Last I checked though they had abandoned it which was a shame. Could see it working even better with the new CoH3 mechanics.
  • ValraValra Registered Users Posts: 154
    Lotor12 said:

    WW1 setting would need a "Conpany of Heroes" style tactical battles with small squads, not"Total War" style with big formations

    No offense, but I really don't get this line of argument, even though it comes up very often. The core Total War experience to me is turn based strategy on a world map combined with epic real time battles that happen organically due to the actions on the world map. The traditional blocks of soldiers is itself not the core of TW and a more squad-based system would still be a proper Total War, as long as the battles are still on an epic scale. In fact I think something like the battles in Steel Division 2 would be pretty cool and would work well for a modern TW or a 40k game.
  • Commisar#2307Commisar#2307 Senior Member Registered Users Posts: 2,177
    Valra said:

    No offense, but I really don't get this line of argument, even though it comes up very often. The core Total War experience to me is turn based strategy on a world map combined with epic real time battles that happen organically due to the actions on the world map. The traditional blocks of soldiers is itself not the core of TW and a more squad-based system would still be a proper Total War, as long as the battles are still on an epic scale. In fact I think something like the battles in Steel Division 2 would be pretty cool and would work well for a modern TW or a 40k game.

    If it's squad size you wont get "epic" in what many want, if you try CoH you might see what I mean. It's not easy to manage a large number of units as the combat requires a lot of micro and active abilities to cover the fighting style of the period and that's with magic health. So that would end up doubly so with the TW system, CoH you can at least recruit a replacement in the battle.

    So the end result is that the real time battles have to change to effectively be a different game...and one SEGA already has to make these products. Then they also make huge changes to the grand campaign to cover the changes there as well, would look more like either CoH3 or HoI.
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