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Remove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
We don’t know but regardless, I would reserve judgement on that until we see the units in proper gameplay videos. CA did say that the DLC is still a work in progress.
I have come here to chew bubblegum and kick ass...and I’m all out of bubblegum.
I think the marauders are just reskins, which is a bit of a bummer. If you really care about marauders then by all means lose your mind over it.
Not even reskins. Barely recolours (Just the tattoos)
Remove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
I think the marauders are just reskins, which is a bit of a bummer. If you really care about marauders then by all means lose your mind over it.
Not even reskins. Literally copy pasted Berserkers from Norsca.
reskins, recolours. I just mean they didn't change any part of the model other than the skin.
They didn't even change the skin?
Remove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
At least do what you did with the Warriors and gave them a new God-fitting helmet, for **** sake.
So far the Marauders look like hot garbage. Copy/pasted recolors.
And in the tech tree CA has included the art of a AoR Tzeentch Marauder with that mutated blade-arm... this is just painful.
Well, it is CA. It is worth to remember that the rank up art of the Herald of Tzeentch depicts his TT miniature, but in-game model is a Pink Horror with a beak. Something went terribly wrong with Game3.
The slaanesh marauders were good imo, but they were probably like that just because of the tww3 marauders. Honestly they should have done the minimum and added a new helmet + some new tattoos for the marauders.
Hey.. at least you got somewhat unique and lorefull Tzeentch warriors and chosen. Nurgle got shitted all over with re-textured moss green with Nurgle Chosen and Warriors.
So far the worst looking marked warriors are still Nurgle.
Hey.. at least you got somewhat unique and lorefull Tzeentch warriors and chosen. Nurgle got shitted all over with re-textured moss green with Nurgle Chosen and Warriors.
So far the worst looking marked warriors are still Nurgle.
They have to fix that.
I think nurgle was about on the same level as slaanesh and tzeentch. People had much higher expectations for nurgle is the difference imo.
It does look like CA has abandonned Marauders in the Lord Pack, they don't seem to have a single unique asset.
I don't care about Marauders not being packed with a hell lot of unique and new assets, but I do care about them missing a little something and flavour when they represent 12 units out of 36 we are paying for.
The LP really has to cost the price of a normal LP. Otherwise that's a shame.
Then again I'm not entirely sure what you could really do with Tzeentch marauders. At that level of devotion they're certainly not getting any of Tzeentch's blessings.
Though I'd be lying if I said I didn't wish all marauders were designed more like devotees of Slaanesh was. In Tzeentch's case I'm not too sure what they'd be. An eyeball on their chest ala Mordheim?
Comments
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9 · Disagree 9AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
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16 · 5Disagree 16AgreeKhorne Marauders are copy pasted marauder Champions.
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13 · Disagree 13AgreeModders will do better.
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7 · 8Disagree 7AgreeWhat could have been:
This I think is the highest tier of Marauder set from Age of Reckoning:
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23 · 6Disagree 23Agree- Report
10 · Disagree 10Agree- Report
3 · 6Disagree 3Agree- Report
5 · 1Disagree 5AgreeAnd their stats of course.
Just one week (valkia reveal) and maybe they will show us...
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1 · 1Disagree 1Agree- Report
4 · 5Disagree 4AgreeThey don't get the good stuff until they get to be Chaos Warriors.
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0 · 3Disagree Agree- Report
0 · Disagree AgreeI mean yeah, Tzeentch Marauders don't look like much but thats better then having green-skin :-/
------Red Dox
Missing units and other possible stuff (work in Progress)
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11 · Disagree 11Agree- Report
7 · 2Disagree 7AgreeNurgle Marauders who throw javelins ? They are not supposed to have this, even the mounted one is axe thrower for Nurgle and Khorne.
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4 · 2Disagree 4Agree- Report
0 · 2Disagree AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
- Report
5 · 1Disagree 5Agree- Report
12 · 3Disagree 12Agree- Report
11 · Disagree 11AgreeSo far the Marauders look like hot garbage. Copy/pasted recolors.
And in the tech tree CA has included the art of a AoR Tzeentch Marauder with that mutated blade-arm... this is just painful.
- Report
9 · 3Disagree 9AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
- Report
2 · Disagree 2Agree- Report
0 · 1Disagree Agree- Report
0 · 7Disagree Agree- Report
0 · 3Disagree Agree- Report
6 · 4Disagree 6Agree- Report
3 · 1Disagree 3AgreeNurgle got shitted all over with re-textured moss green with Nurgle Chosen and Warriors.
So far the worst looking marked warriors are still Nurgle.
They have to fix that.
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4 · 3Disagree 4Agree- Report
3 · 2Disagree 3AgreeI don't care about Marauders not being packed with a hell lot of unique and new assets, but I do care about them missing a little something and flavour when they represent 12 units out of 36 we are paying for.
The LP really has to cost the price of a normal LP. Otherwise that's a shame.
- Report
10 · Disagree 10AgreeThen again I'm not entirely sure what you could really do with Tzeentch marauders. At that level of devotion they're certainly not getting any of Tzeentch's blessings.
Though I'd be lying if I said I didn't wish all marauders were designed more like devotees of Slaanesh was. In Tzeentch's case I'm not too sure what they'd be. An eyeball on their chest ala Mordheim?
- Report
4 · 3Disagree 4Agree