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Dwarves are in Dire Need of Mobility and Monsters

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  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.
    Summon the Elector Counts!
  • Billybabel#2821Billybabel#2821 Registered Users Posts: 775
    ArneSo said:

    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.

    I do not understand why people want the Goblin Hewer, what missing role does this fill in the dwarf roster? This will be like a stationary ratling gun at best or a crappy organ gun at worst.
  • Cortes31#6909Cortes31#6909 Registered Users Posts: 2,556
    Unironically, I think dwarfs are in the spot where they need new units more then an actual rework as of now.
    Mind you, give it another two or three years without dawi content (which I expect at least because of Thorek + rework) they will be in dire need of another big rework.

    And now time to shamelessly self-promote a thread of mine that you can also find in my signature:
    https://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of/p1
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.

    I do not understand why people want the Goblin Hewer, what missing role does this fill in the dwarf roster? This will be like a stationary ratling gun at best or a crappy organ gun at worst.
    It had a mini and gives you a Slayer themed arty piece.
    Summon the Elector Counts!
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,752
    Thunderbarges, Doomseekers (could function like slow moving mini chariots with a slowing effect, high mass and a high charge bonus) and Goblin Hewers. Those are the bee's knees. Golems, Wardens and Shard Dragons can burn in the fires of Zorn Uzkul.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664

    ArneSo said:

    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.

    I do not understand why people want the Goblin Hewer, what missing role does this fill in the dwarf roster? This will be like a stationary ratling gun at best or a crappy organ gun at worst.
    Unironically, a stationary ratling gun is pretty much what I've suggested in the past. Give it a suppressive effect, but less overall DPS (or at least less overall DPS against heavily armoured targets) than the organ gun.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,436
    RikRiorik said:

    Thunderbarges, Doomseekers (could function like slow moving mini chariots with a slowing effect, high mass and a high charge bonus) and Goblin Hewers. Those are the bee's knees. Golems, Wardens and Shard Dragons can burn in the fires of Zorn Uzkul.

    Wait you would rather have the Goblin Hewer than Steam Golems ?

    Also Doomseeker as some sort of Chariot ? What do you mean, it's a small SEM (Like the Kislevite Cat thingy)

    It should be fast (for a Dwarf) and an absolute unit blender
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,752
    arthadaw said:

    RikRiorik said:

    Thunderbarges, Doomseekers (could function like slow moving mini chariots with a slowing effect, high mass and a high charge bonus) and Goblin Hewers. Those are the bee's knees. Golems, Wardens and Shard Dragons can burn in the fires of Zorn Uzkul.

    Wait you would rather have the Goblin Hewer than Steam Golems ?

    Also Doomseeker as some sort of Chariot ? What do you mean, it's a small SEM (Like the Kislevite Cat thingy)

    It should be fast (for a Dwarf) and an absolute unit blender
    Yes don't want Steam Golems, Runic Golems or any other form of Golem.

    I mainly just mean that the Doomseekers should have a high charge bonus and come in small weapons team sized groups.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Billybabel#2821Billybabel#2821 Registered Users Posts: 775
    Draxynnic said:

    ArneSo said:

    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.

    I do not understand why people want the Goblin Hewer, what missing role does this fill in the dwarf roster? This will be like a stationary ratling gun at best or a crappy organ gun at worst.
    Unironically, a stationary ratling gun is pretty much what I've suggested in the past. Give it a suppressive effect, but less overall DPS (or at least less overall DPS against heavily armoured targets) than the organ gun.
    that's never been a problem the dwarfs have had tho. Like they have quarellers, and steam cannons, and gyro copters that do all of those things better. It's just such a waste of resources for an artillery piece that does less than the existing artillery pieces.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Draxynnic said:

    ArneSo said:

    All they need is the Thunderbarge, Doomseekers and the Goblin Hewer.

    I do not understand why people want the Goblin Hewer, what missing role does this fill in the dwarf roster? This will be like a stationary ratling gun at best or a crappy organ gun at worst.
    Unironically, a stationary ratling gun is pretty much what I've suggested in the past. Give it a suppressive effect, but less overall DPS (or at least less overall DPS against heavily armoured targets) than the organ gun.
    that's never been a problem the dwarfs have had tho. Like they have quarellers, and steam cannons, and gyro copters that do all of those things better. It's just such a waste of resources for an artillery piece that does less than the existing artillery pieces.
    None of these units fits for an all Slayer themed build. And themed armies are everything.
    Summon the Elector Counts!
  • SlipknotMaggot#1886SlipknotMaggot#1886 Registered Users Posts: 555
    Death rollers would be cool. To have somewhat slower but tankier chariots. They fit Dwarves, they look cool, the help them a lot and we still would have no cavalry and no monsters. Still asymmetry.
    Team Lizardmen
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Death rollers would be cool. To have somewhat slower but tankier chariots. They fit Dwarves, they look cool, the help them a lot and we still would have no cavalry and no monsters. Still asymmetry.

    Aren’t they a BB thing only and never existed in FB?
    Summon the Elector Counts!
  • Killertut#9655Killertut#9655 Registered Users Posts: 1,177
    give miners a teleportation ability.

    give dwarfes thunderbarges that can carry around a unit on the battlefield.

    i dont want to see cavalry or monsters for this race.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,436
    ArneSo said:

    Death rollers would be cool. To have somewhat slower but tankier chariots. They fit Dwarves, they look cool, the help them a lot and we still would have no cavalry and no monsters. Still asymmetry.

    Aren’t they a BB thing only and never existed in FB?
    Certain of the books talk about Roller traps in the Holds, and since we know they have motorized vehicle (running on ethanol iirc) it's not much of a reach that the Dwarf Pilots (who are considered to be as crazed as Slayers) would make use of them on the Battlefield

  • Alchimist#7739Alchimist#7739 Registered Users Posts: 394
    edited August 2022
    Neodeinos said:

    We don't need every type of units for every races. Keep the asymmetry.

    Exactly.

    I'll also add the Thunderbarge wouldn't be a high mobility unit, it probably would have the same speed as a Sky Lantern, it's a zeppelin after all.

    However, they should buff some of their vanguard options which never were really that impressive to begin with, alongside the Gyrocopters, while also slightly buffing the speed of Slayers, and more buffs to the rest of their infantry and runes across the board.

    On top of that, yes having more monsters would certainly make the Dawi roster less one dimensional, on top of the Thunderbarge the Rune Golems or the Shard Dragons would be exciting additions. As for new infantry, Doomseekers would be Slayers with what I'd assume to be frenzy, then maybe if we get some Norse Dwarf unit we might get something with magical attacks.

    Talking about DLCs I do think Dwarfs is one of the few older races, alongside the Empire, deserving two DLCs. The first one with Malakai Makaisson and Slayers lord + hero, alongside Doomseekers, the Thunderbarge, and I guess the Goblin Heaver, even though I'm not sure what role it'd fill that isn't already taken. The second DLC would expand the Norse Dwarfs with some unique infantry, and Rune Golems/Shard Dragons.
    Post edited by Alchimist#7739 on
  • Rheingold#6691Rheingold#6691 Registered Users Posts: 1,754
    Deathroller - slow moving high mass chariot
    Thunderbarge
    Gyro mount for engi
    Great weapon rangers get a melee buff and lose some ranged power
    Miners buff
    Both of the above would help, no use having vanguard if your units are unable to defend themselves
    Hammerers buff - they should be amongst the elite great weapon units
    Ironbreakers should get a silver shield at the least
    Gyros need a buff. Can't compare them to what other factions have like war sleds or scourge runner chariots. Both fulfill a similar role but are way better.

    No monsters or monstrous infantry needed.
    For those who think this is a massive buff, you ain't being paying attention. Powercreep is real and some factions have been left in the dust.
    Currently they are going to really struggle in campaign - even against the ai and in both forms of mp.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,436
    Ideally I want 3 out of these 6 for a change of play style:

    Grimm and Bugsman as LL, Malakai as LH

    Slayer Lord&Hero (FLC)

    Doomseeker (Or As upgrade for the Lord/Hero)

    Guild Master Engineer/Brewer Lord

    Deathroller bikes (With the Pilots wearing Squats reminiscent shades)

    Grudgebringer Ranged Infantry

    If we get all those I don't really care about the rest
  • Dumbledood#5172Dumbledood#5172 Registered Users Posts: 510
    I'm all for Rune Golems and Thunderbarges, but I'm good on dragons and other monsters. Some more Bugman's brewing units would also be sweet. Oh, and Kraka Drak.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,819
    No.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • NightOfTheDead#8509NightOfTheDead#8509 Registered Users Posts: 860
    By Sigmar, no.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    Wyvax said:

    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?

    Not generally against it but I rather have the brewmaster as a Support Hero to buff replenishment.
    Summon the Elector Counts!
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,819
    Wyvax said:

    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?

    The Beast is down for this.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Uagrim#4644Uagrim#4644 Registered Users Posts: 2,148
    Yes on the mobility part but for that rangers should be changed from just being quarrelers with less armour and stalk into something more like shades.
  • Manpersal#3961Manpersal#3961 Registered Users Posts: 3,979
    Weekly Dwarfs where is the love?:
    Check
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    ArneSo said:

    Wyvax said:

    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?

    Not generally against it but I rather have the brewmaster as a Support Hero to buff replenishment.
    Yeah I could definitely see the overlap in roles here. Want the brewmaster hero as well so if forced to choose I'd go for him.
  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,809
    Wyvax said:

    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?

    A Brewmaster would do the same job but I have no personal preference.

    Yes to Thunderbarges and Rune Guardians. For the record, I think the golems would be as slow as the dwarfs are themselves, if not slower, so don't expect mobility from them.

    Even if we got Deathrollers, I think even those would only be around 50 Speed. Which is only slightly faster than a Slayer and a lot slower than a Gyro.
    Formerly known as Yannir. Oaths have been taken.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    Wyvax said:

    ArneSo said:

    Wyvax said:

    What's people's thoughts on a hypothetical Priestess of Valaya hero as a support/healing alternative for the dawi?

    Not generally against it but I rather have the brewmaster as a Support Hero to buff replenishment.
    Yeah I could definitely see the overlap in roles here. Want the brewmaster hero as well so if forced to choose I'd go for him.
    Yeah I think with Brewmasters and Dragonslayers, Dwarfs have a fantastic hero line up fulfilling all possible roles.
    Summon the Elector Counts!
  • #326352#326352 Registered Users Posts: 801
    They don't need Monsters etc. I think a Norse-Dwarf can have Monsters in limited form like Thorek.

    What we really need are Thunderbarges!
  • Indefatigable#6116Indefatigable#6116 Registered Users Posts: 527
    No, they are just missing their Chaos Hats - that will resolve all the issues with the dwarf race.
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