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Are you seriously asking a bunch of devious armchairs why they want gore on their minions which they're sending out to die in millions, just to stroke their egos over another grand victory for the Empire...?
Are you seriously asking a bunch of devious armchairs why they want gore on their minions which they're sending out to die in millions, just to stroke their egos over another grand victory for the Empire...?
Excuse you. We stroke our beards. Not our egos. We are a humble lot and feel the loss of every digital soldier.
If they made a slider - this means they have introduced a system where you get a big blood blob on the ground, which you can make slightly smaller. Your game will still look like that Spanish tomatoes festival anyway.
what do you mean explain? It's a visual spectacle that's included for free in most other games. To my knowledge this is the only game where you have to literally pay for blood effects.
In my experience, turn-based strategy games have never really gone to the effort of making blood and gore a part of the experience.
Starcraft? Age of Empires? What?
The next time *Starcraft* is a *turn-based* strategy game, let me know. Total War is a turn-based strategy game that features real-time tactical battles.
And the blood pack is specifically for the real-time part. The same way there are blood effects in starcraft's real-time battles.
Oh, I agree with that. But it has to be admitted that blood & gore are not standard for this game's actual genre, regardless of the injection of real time for battle resolution. Were it an actual RTS or FPS, the original claim would be valid.
For me the blood, gore, & dismemberment is like ingredients you put into a meal. Some meals call for it, some meals are improved by it, some meals can do without it, and some meals can be completely ruined by it. In the case of Total War games, the addition of those ingredients actually improves the various products. But, in the case of Total War Warhammer, or rather just the Warhammer setting in general, I would go as far as to say that the meal actually calls for the adding of those ingredients. Going without them otherwise would be like making Alfredo & Noodles without the Alfredo sauce, resulting in the meal simply being incomplete even if the noodles do taste good on their own. That all said however....It is very easy to ruin it all as well, such as making rather mediocre attacks display fantastical bits of carnage (over selling if you will), goofy bloody effects like huge geysers of blood (needless over the top effects one could say), and other things like that which I do hope the DLC will allow me to deal with.
It looks so bad and is so camp and silly. Bad performance of game.
No need of it.
Seen the slider effects now too. No thanks.
Keep your tomato sauce simulator CA.
I agree, CA has always been bad at implementing Blood into their games.
Blood is great, CA blood poor. Glad we agree.
The frustrating part is....they haven't ALWAYS been bad at it.
They've done blood before and done it well. Or at the very least done it better than how it's being done here.
Here, they just went for the full 'anime approach'. And frankly, even more absurd than that, because even in a blood heavy anime, the character won't explode into buckets of blood until AFTER the killing blow has been struck.
But in this trilogy, models lose gallons of blood every time an animation triggers. Any animation. Block. Hit. Miss. Death. All lose gallons of blood. The preposterousness of it is beyond words. Every model should die of blood loss instantly with every swing of its sword with how this trilogy represents it. It's almost comically absurd.
CA could have at least saved the gushing fountains of blood triggering until after the actual deathblow lands. Prior to that point, much smaller stains, scratches, and mist could be present, similar to what we saw in Medieval 2.
But I digress....
My point is, CA does actually know how to handle this blood stuff better than how they've handled it for this trilogy specifically.
And I will also totally concede, the new slider is a very welcome addition. So they deserve some credit on that front.
While I get the general point of view, I still don't get if the abyssal amount of attention that have been put in the blood pack was for the meme or genuine concern.
I feel like people have been complaining for not having blood pack yet more than they criticized RoC.
I mean honestly when you consider the nature of the wounds in this game, this isn't that unreasonable. There's like 1.5 gallons of blood on average in a person's body. Strike an artery and that's basically all coming out.
Go grab a milk jug, put it on a chair, grab an axe, and SWING THAT BAD BOY! See how big the mess is.
Or if you're feeling less messy, just knock over a 10oz coffee mug onto your floor. Still a pretty big splatter.
Comments
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0 · Disagree AgreeBad performance of game.
No need of it.
Seen the slider effects now too.
No thanks.
Keep your tomato sauce simulator CA.
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0 · 2Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeGlad to hear there is a slider, saves getting a 'less blood' mod
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0 · Disagree AgreeThat is all.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeBlood is great, CA blood poor. Glad we agree.
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0 · Disagree AgreeThey've done blood before and done it well. Or at the very least done it better than how it's being done here.
Here, they just went for the full 'anime approach'. And frankly, even more absurd than that, because even in a blood heavy anime, the character won't explode into buckets of blood until AFTER the killing blow has been struck.
But in this trilogy, models lose gallons of blood every time an animation triggers. Any animation. Block. Hit. Miss. Death. All lose gallons of blood. The preposterousness of it is beyond words. Every model should die of blood loss instantly with every swing of its sword with how this trilogy represents it. It's almost comically absurd.
CA could have at least saved the gushing fountains of blood triggering until after the actual deathblow lands. Prior to that point, much smaller stains, scratches, and mist could be present, similar to what we saw in Medieval 2.
But I digress....
My point is, CA does actually know how to handle this blood stuff better than how they've handled it for this trilogy specifically.
And I will also totally concede, the new slider is a very welcome addition. So they deserve some credit on that front.
- Report
0 · Disagree AgreeChaos spam is meh, but don’t hate it now.
Sea lanes are optional.
It’s all coming up Fin.
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0 · Disagree AgreeWhile I get the general point of view, I still don't get if the abyssal amount of attention that have been put in the blood pack was for the meme or genuine concern.
I feel like people have been complaining for not having blood pack yet more than they criticized RoC.
Good to see all the opinions though !
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0 · Disagree Agree- Report
0 · Disagree AgreeGo grab a milk jug, put it on a chair, grab an axe, and SWING THAT BAD BOY! See how big the mess is.
Or if you're feeling less messy, just knock over a 10oz coffee mug onto your floor. Still a pretty big splatter.
- Report
0 · Disagree Agree