https://youtu.be/bG9N3xvTQl0The much-anticipated Update 2.0 is here, and it’s a biggie...
Actually, scratch that…it’s
HUMUNGOUS! On top of introducing the brand-new
Immortal Empires game mode to
WARHAMMER III, it also rolls in a massive changelog of improvements to nearly ever area of the game—from the campaigns and multiplayer settings to the UI and visuals of the game. With the arrival of the
WARHAMMER I and
II Legendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games.
- Here's just a small sampling of the big improvements coming with Update 2.0:
- Daemon factions will no longer automatically declare war on non-Daemon factions
- Alongside Attack and Defend requests, you can now ask Allies to Occupy settlements (including colonising ruins)
- We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones
- We’ve completely overhauled the front-end and faction-select UI for improved usability
- On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning
- We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously
- Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires—some to a lesser and some to a greater extent—with years of tweaks and balance ahead for the game mode!
You can check out all ~18,000 words of the 2.0 release notes on the official Total War blog:
UP NEXT...
This release represents a huge step forward for
Total War: WARHAMMER III, and we will be working alongside the community to determine the areas where it can continue to evolve and grow in the months and years to come. We want to understand your impressions on things like the balance between factions, trends you’re spotting across the campaigns you play, or anything that just rubs you the wrong way. Our official channels are open to (healthy) discussion, debate, and (yes, even) criticism, so take the time to play with the changes, organize your thoughts, and then work with others to build consensus around what you'd like to see evolve in the game.
To that end, there are a few key places where we’ll be looking for your commentary and reports:
While there will be room for Hotfixes in the event of any critical issues, the first planned release is
UPDATE 2.1, which is already scheduled to arrive two weeks (September 6).
Note that this WILL NOT include any fixes or responses to any immediate reports we receive; rather, it includes several critical changes and fixes based on early access feedback that we want to implement sooner than later. Due to testing and release timelines, they unfortunately could not be included in Update 2.0; nonetheless, you can look for them in their own build soon.
Come early October, you can look forward to
UPDATE 2.2: the first planned release to include adjustments based on your feedback and reports. We’re less certain what this build will include—since it will be based on your experiences in this first month—but we’ll be watching closely to see where the most impactful tweaks can be made for the most people. We do know we'll be adding some startpos adjustments for a few Legendary Lords such as Teclis, Skrag, Kairos and Alith Anar based on initial feedback.
HAVE FUN!
We hope you enjoy Immortal Empires, the Champions of Chaos, Blood for the Blood God, and everything Update 2.0 has to offer! Remember to let us know if you encounter any issues and to follow our social channels (below) for the latest about
Total War: WARHAMMER III.
See you on the battlefield!
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Comments
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1 · Disagree 1Agree- Report
2 · Disagree 2AgreeReminder - 2.1 Has 1 RoR for everyone (from the roadmap).
Answer:IR: What you’ve just said is so true,
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5 · Disagree 5Agree- Report
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3 · Disagree 3AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
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0 · Disagree AgreeIt is noble and just to buff dragons!
CA, add Manticore and Griffon mounts to Masters and Nobles respectively.
/edit/
CoC overview moved to a CoC dedicated thread: https://forums.totalwar.com/discussion/318141/total-war-warhammer-iii-champions-of-chaos-launch-trailer#latest
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2 · 10Disagree 2AgreeThey're trying to plunge the entire world into the Warp ****; or in the case of the beastmen: destroy everything.
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2 · 1Disagree 2Agree#givemoreunitsforbrettonia, my bret dlc
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1 · Disagree 1AgreeIt's gimping most of the best mods out there. Come on guys, it's been over half a year since launch; We normally have the modkits out within half a month.
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1 · Disagree 1Agree- Report
1 · Disagree 1AgreeWe continue with the absurd tower constructions in the middle of the battles.
And we continue with a joint queue of domination and land battles, instead of separating them and letting everyone play the way they like.
I'll still not play the game then from the looks of it.
Life goes on...
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1 · 2Disagree 1Agree- Report
1 · 4Disagree 1AgreeStill extremely disconcerting that it isn't out and in the wild yet, and frankly, doesn't have a set release date planned, beyond "sometimes after at least September 6th". I have no idea why CA has been so incredibly lethargic with mod support this time around.
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0 · 3Disagree AgreeThey got their wish.
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0 · Disagree AgreeI didn't hate the ME map but I did dislike it. I am so very pleased that I am going to be playing for years to come on a map I truly enjoy and that still has room to make me even more giddish.
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1 · Disagree 1Agree