some units feel too big currently, out of line with what you would expect.
khorne crushers/demi/stags and toads feel like they should be size 16 at most, similar to war bears, minotaur and dragon ogres. also does it not seem strange to anyone else that war bears are half the size of crusher units?
flying cav such as pegasus, longma and doom knights feel like they should be size 12, looks and feels awkward at 24. most other similar sized flyers are between 10-16 and it feels a lot more natural and in line with what you would expect.
hippo knights feel like they should be size 4 as if you had a pack of lords, 8 of such large units is really awkward. would be the same unit size as gyros.
on the other hand, cav in general look fine at 60 but controlling and cycle charging such a large number of models is a pain. they get stuck too easily and don't feel smooth to maneuver especially in large armies and settlement battles. maybe consider reducing them to 40 to help with usability? others such as blood/chaos/grail knights and horned ones could be reduced to 24 for lore reasons.
from a lore perspective units like saurus, chosen and sword masters feel like they should be size 60, but they don't look or feel awkward to use like the rest.
what are your thoughts?
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This was never reconciled and continues to be totally nonsensical tot his day.
Needless to say, I completely agree.
If you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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0 · Disagree AgreeBlood or grail knights would suck ass if their numbers were reduced.
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1 · Disagree 1Agreewhen units suck, buff them. change the numbers till they are balanced and perform as you expect.
if you feel that certain small units are too weak and suck ass, make a list and ask ca to investigate.
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