Bretonnia's entire shtick is supposed to be that they have
amazing cavalry, at the cost of every single other aspect of their roster being "meh" or "adequate" at best.
- Their archers don't have armour-piercing nor great damage (and they are horrible in melee)
- their infantry barely rise above "speed bump" for any faction with good infantry (even their "elite" foot squires are worse than empire's greatswords, and the pilgrims are absolute poop comapred to kislev's armoured kossars, despite kossars ALSO having a ranged attack and being recruited one tier sooner)
- They have a single artillery piece with the trebuchet (technically two with its Blessed variant) which is adequate damage-wise, but very unprecise
- Their Damsels/Prophetesses are okay spellcasters, but just comparable to an empire wizard rather than any particularly good themselves.
- Their paladins/Lords are competent melee fighters, but again nothing to write much about.
So, with all that, their cavalry has to be the very best in the game, right?
It's not.
Someone did the comparison, but to keep things short:
Out of every single race's "elite cavalary" unit, grail Knights, supposed to be the very best of bretonnia, the ones that require a tier 5 building and all vows to field?
They only beat Cold One Knights (but not Dread Knights Cold ones), Dragon Princes and Undivided Chaos Knights.
For what is supposed to be the very best/second best/third best (dependign on how you count Royal pegasi and hippogryph knights) cavalry unit in a faction that is wholly focused on cavalry.
that is absolutely unnaceptable, considerign all these other faction have things besides cavalry to support their roster.
Comments
The issue dumb buff in wh 3 to winged lancers( yes disagree with me horse thives) , empire knights , jade lancers ..etc for speed
And them not having some thing like demis with helberds or bear cav.
Aka monstrous cav with ap and bvL.
Or bunch of support units ( i like this option)
Also to rework grail tier knights to lower model count so less damage more survivability . But i also get why CA has not done this since there equals are not in need of this like blood knights also no budget or love to brets.
Honestly there is more chance that rekisguard get bvL than bretonnia gets a buff.
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1 · 1Disagree 1AgreeIn general I wouldn't understand if CA wasn't already working on a roster update but postponing it as they said about other factions too. And if the changes were to be extensive and require further testing, it would explain the lack of updates.
They have also shown that they are willing to use new toys for older factions, such as slann having barrier. I could see a Prayer mechanic like a waaagh giving all knights a temporary barrier for example. And lance formation buffing mass when charging, as the skullcrusher RoR.
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3 · 1Disagree 3AgreeNecropolis knights helberd
Demis helberd
Bear cav
Jaggurnat cav
Crushers gw
...wtc.
And your basic instinct is to run from them get 2 questing knights for 2v 1 fight
Feels bad man..
Feels bad
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3 · Disagree 3AgreeIn any case I am concerned about Bretonnia being able to deploy large amounts of cavalry and keeping some cavalry identity despite the strong Kislev competition, beyond the case of grail knights only. Thus the more faction-wide mechanics such as the Prayer (one of the very first and only "army abilities" in TT but that didn't make it in total war) and the lance formation being actually useful and iconic.
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0 · Disagree AgreeBecause than it would be un lorefull and bad . And i am not kislev fan who pretend unloreful op trash is good.
What i want is either a monstrous cav that can face charge these units or my favorite more support cav with lot of support abilities to make knights as a whole to be good.
Cost effectiveness isn't my biggest concern since there is very little i can not handle by spamming qk or knights of the realm or peasent archers .
But i want is some cool **** so i can style on the battle feild.
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0 · Disagree AgreeCavalry is ALL that Bretonnia has. It's why they sacrifice the rest of their roster, so if their cavalry isn't the very best of the roster, why bother with the faction at all?
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3 · 1Disagree 3AgreeHonestly what brets need is a dlc that adds new cav.
With out breaking the established lore.
But there infantry is the absolutely among the best at chain routing so its the other reason to play them. Its absolutely fun seeing your entire front line just run and going this gonna be fine.
edit infantry wise there not bad cost effective. archers are pretty much among the most cost effective units , trebs are not bad . all and all its average , just not THE cavalry faction
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1 · 1Disagree 1AgreeBret archers 3ap, 160 range, 90 models
Empire archers 2ap, 120 range, 90 models
Cathay archers 1ap, 140 range, 120 models.
Their infantry has always got smashed, and rightly so. Unwashed peasants getting sent to block the enemy for a few seconds for the knights to gloriously ride to victory is peak Bretonnia, and exactly what they deserve.
If Bretonnia ever wants any meaningful changes or buffs, it needs to be in the cavalry department. How strong a grail knight should be is a tough question, and one I can't answer. Should they beat Ogre Crushers and Skullcrushers? If they going to, how are factions like wood elves going to handle such a unit?
Probably better to look at units like Knight's Errant and Knights of the Realm and give the low/mid tier cav some extra punch.
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1 · Disagree 1Agreeon a power level there only equal is chaos knights and blood knights.
and yes lore wise they would kill a bear or demi gryph and the rider with out breaking sweat
OK crusher would make them sweat but shouldn't be a problem lore wise but it was not the case TT wise so i doubt it will be the case for this game as well
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0 · 3Disagree Agree- Report
1 · 4Disagree 1AgreeIn a similar vein I'd buff Grail Guardian WS by 4 (to 40 total). Could be entirely base damage if CA desired but these guys should hit a bit harder in sustained combat. They're solidly tanky as is but it's a bit hard to justify taking them in most match ups given without a damage threat tankiness is questionably valuable.
Beyond that I'd wait for some bug fixes and nerfs to other factions before doing anything too drastic (the barded mount speed bug is one noteworthy example*). Their archers are good for the price, their infantry is still largely okay by cost (foot squires could probably use some help and if you're talking dom CA needs to remove the expendable capture weight penalty from the men-at-arms units), while units like Questing Knights and Knights of the Realm are still offensively ahead of anything else in their price range.
Barded mount bug explanation for those who are interested
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2 · 1Disagree 2AgreeComparing tier 5 cav, they are very good
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2 · 1Disagree 2AgreeA supposed cav faction, yet having mediocre or even sub par cav
and worse in every single thing else
As for grail guardians, they r now inferior than any of those gods chaos sword knights while costing $100 more, they were already mediocre prior and now fallen heavily behind.
Grail lance r just subpar really, already struggles even against regular chaos knight lance, they even lose decisively to drag prince if it wasnt for that phy resist and magic.
Really subpar cav, frankly they r just below average, all that as an anti large. U know they just outright suck fighting anything else when they r this useless against a target they r suppose to be good at, getting thru enemy phy resist with their magic.
Whats worse this is a $1500 anti large cav vs a $1400 regular cav
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4 · 1Disagree 4AgreeIs that of ladys blessing. I believe given all the changes all the way to war 1 to now war 3. It is now a very weak........... "racial" as u lose it after breaking, where as some non cav faction like those above have theirs permanently.
Bret r a faction that runs entirely on ladys blessing in game and in lore, 20% is **** poor, now even more so with the abundance of magic.
What needs to improve now is
Ladys blessing needs to be stronger, giving up to 30% phy resist or so for bret to be able to meet the new challenges ahead
That and really, its time to stop trolling bret and give that blessed treb a -$150 cut or simply give them scatter/multi shot, scalling the dmg obviously
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2 · 2Disagree 2AgreeKill a daemon is way easier than Tame A DEMIGRYPH .
and how do you know those Demigryph Knight can't kill Deamon or Dragon ? ( in lore they can kill Gorghon or Blakc ork breaking sweat )
If Grailknight are strong like you claim Empire would be have super hard time to deal with Chosen by you math
" on a power level there only equal is chaos knights and blood knights "
however those just Reikguard can deal with Chaos knight and Blood knight .
your logic is non sense TBH .
Let's be honest in real word avg fighter who have Sword could kill bear or Lion . but tame a Lion ?
that's different world
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0 · 1Disagree AgreeEven armed with a legendary Runefang and using every masterful technique at his disposal, nothing had any impact. The Viscount kept on fighting, doggedly resisting every attempt to knock him out of his stride, untiring and unrelenting. Eventually, Helborg let his guard slip, his breast was punctured and his ribs smashed asunder by the Bretonnian's sheer strength. As the Reiksmarshal lay scrambling for his sword, the Viscount approached and pressed his blade against his throat.[1]
And so Kurt Helborg, the Empire's greatest swordsman, was finally defeated
This is from wiki a Grailknight vs Empire greatest Sword man , Helborg lose definitely but it's nothing like this Grailknight is unbeatable .
Before d’Alembençon could kill his opponent, however, the sound of cannonfire surrounded the field. The Imperials had betrayed their deal. Helborg had agreed to the duel as a distraction, for he did not want the battle to end unless it was a victory for the Empire. Shocked and enraged at the sight of his men being blown apart, d’Alembençon was disarmed by Helborg and decapitated, but not before hissing one final word at the Reiksmarshal;[1]
"Faithless!"
Even in death, the Viscount's profile was magnificent. His armour was far finer than any Helborg had seen in the Empire; beside it, his own felt gaudy and overblown. The strange moonlit lustre lingered for a while on his skin, glimmering like silver fire, before finally flickering out.[1]
Drained to his very core, Helborg gazed down at the holy warrior and felt a twinge of regret, before ordering his army to continue the battle.
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3 · Disagree 3AgreeMy dude there are power levels in lore and the power level showed by grail knights is far greater than any normal human knight demi or not.
Even wuesting knights manage to kill the stuff they do is because they have blessings to begin with.
They are not human . And the closet fantasy have for space marines.
And your trying to compare a gurdsmen to space marine A named character loosing to non important character.
While actuall named character were doing feats only achived by valten or when sigmar possed karl body
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0 · 3Disagree Agree- Report
4 · 3Disagree 4Agree#givemoreunitsforbrettonia, my bret dlc
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2 · 3Disagree 2AgreeTop #3 Leaderboard on Warhammer Totalwar.
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5 · 1Disagree 5AgreeGrail Knights should have a slight Buff. They are decent, but considering the roster they should be more than that. They should get higher WS( like +5 AP). Should do the trick.
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0 · 3Disagree AgreeThey really just lack reliable armor piercing.
Definitely need some updates to their elite cavalry as well, which are hampered by the current Pit of Shades meta.
Frankly, Kislev, High Elf, Bretonnian, and Wood Elf Cavalry looks like it just wasn't updated at all, and my hope is that they all get slated for an additional pass for 2.1
As far as Tabletop goes, Kislevite Cavalry was just as fast or faster than Bretonnian Cavalry. Bretonnian Cavalry just wasn't impeded by horse barding so it wore heavier armor.
So, you need to get that part right. Kislev cavalry is supposed to be almost on par with elven in terms of speed by design if we go by the 6e supplement they recieved.
Bretonnians didn't have the fastest cavalry. Just had the best balance of speed and armor.
So the tier should look roughly like this: Elven > Kislev ≥ Bretonnia > Empire, Cathay, Chaos, > Bears, Demi-Gryphs > Cold Ones.
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0 · 2Disagree Agreealong with a cost reduction. They should be on par or better then Chaos Knights.
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1 · 2Disagree 1AgreeIts not even **** contest in terms of actual lore.
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0 · Disagree AgreeCausing a panic on -frontal- charge was an incredibly powerful passive easily on par with Knights of the Realm. Also had the same speed, but less armor with stubborn.
Similar combat stats, less armor, same speed, but a very powerful utility passive and better leadership.
If this had been translated directly into Total War Kislev cavalry would have had Terror, not Fear.
So my little informal tier list there was in terms of speed of the unit, not performance.
Bretonnia should have the best overall cavalry, but the fastest cavalry? Nope. They had that happy medium of being fast, tough and hard hitting.
If I have to i'll just default to the tabletop books. And I did both times here.
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1 · Disagree 1AgreeKislev cav can get get terror i don't care but they either need to drop in speed or loose some armor because
Right now they have 80 armor and 84 speed
While your knights have 80 armor and 75 speed.
Should bretonnia get better armor no because thats empire thing not bretonnias.
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1 · Disagree 1AgreeEasy to fix though.
Firstly their cav should have the same speed as other cav. Thats a no brainer.
Secondly their infantry and archers are weak, seriously weak. And while thats is part of their faction identity there is room for a buff. I'm not saying squires should take on chosen and peasant archers should be as good as waywatchers, but currently they can be buffed a bit without ruining bretonia's identity.
Start with more accuracy and a tad more ap for archers and give squires slightly better stats. Add the movement speed to knights and its a start.
In all likelihood it won't be enough and there will need to be more buffs but it would be a start.
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1 · 1Disagree 1Agree