Forums' automatic moderation deleted the old discussion because I edited it twice too fast, reposting because I need to know this is going to be fixed soon.
I'm having some concerning issues playing as Drycha/Wargrove of Woe:
[save file]I cannot upload the modified.log to dropbox because it is empty.
1. Seeding City in Kislev provided an outpost garrison instead of an upgraded garrison despite being a major faction capital.
2. Garrisons from Magical Forests, Outposts, Occupied Cities, and Defensive Buildings are not providing faction-correct garrisons for Drycha.
3. Wood Elves in the Wargrove of Woe campaign are not receiving the Glamoured Debuff
Steps to reproduce: 1st bug:
1. Play Wargrove of Woe
2. Occupy (Seeding) Kislev
Steps to reproduce 2nd and 3rd bugs:
1. Play Wargrove of Woe
Occupied Kislev with 2 Glade Guard instead of the full garrison intended

Glade Guard not having expendable or the glamoured attribute icon

Video:
https://youtu.be/64MFmG9MDn4
Comments
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1 · Disagree 1Agree- Report
1 · Disagree 1AgreeOutposts are now (slightly) Fixed, with ONE forest spirit unit spawning in them normally (there are supposed to be 3)
Garrison Buildings now provide 2 whole forest spirit units, a significant upgrade from the previous 0 This is still out of five so I'm not exactly happy but I'll take what I can get. (it was previously 3/5 forest spirits in total war warhammer 2)
HOWEVER, what CANNOT be excused is the fact that the main settlement garrisons still do not have ANY malevolent units present in them. This is not referring to captured faction capitals, this is referring to MAGICAL FORESTS. The gryphon wood, currently, does not possess a single Malevolent Dryad, Treekin, or Treeman in the main garrison. Thereby, I will still need to sit a half-stack in any capital even if the settlement is at Tier-5 to have a chance in hell of winning any battle against a single invasion force. I really can't overstate how frustrating this is for me, as a consumer, as someone who has paid for over 100 dollars worth of DLC alone, to receive a product that has promised to have fixed an issue that is still present. For the one faction I normally have the most fun playing to be practically impossible to play. It's a bit of a kick in the side and I really hope that this is rectified soon. I will post eventually when I slog my way through the campaign and see if the Major Settlement garrison in kislev was also fixed.
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1 · Disagree 1AgreeDeepwood Scouts x 1
Eternal Guard x 2
Glade Guard x 2
Wildwood Rangers x 1
Malevolent Dryads x 2
Malevolent Tree Kin x 1
Malevolent Treeman x 1
What we Currently have is NOT that. Instead with have this:
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1 · Disagree 1AgreeThis means, if you devote both building slots solely to increasing garrison size, you have a total of 10 units that can be placed in the city. only half of which are actually worth a whole unit, because everything else is nerfed to practically half effectiveness (now that glamours are affecting wood elf units)
10 units cannot defend a settlement against the kind of earlygame aggression Drycha has to face, and certainly won't hold up to the attacks of factions later on in in the campaign while you have to focus your main armies' attention on ensuring that other magical forests are made health for the endgame goal of revitalizing the oak of ages.
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1 · Disagree 1AgreePlease, please CA, please, I beg, make her playable again
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1 · Disagree 1Agree- Report
2 · Disagree 2Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
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0 · Disagree AgreeEspecially if all of this worked (more or less) without any problems in Warhammer II.
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0 · Disagree AgreeThe Vaul's Anvil settlement unique building in Athel Loren is not present.
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0 · Disagree AgreeSkavenblight is not counting as a major faction capital, only 1 slot like a normal outpost and no bonuses
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0 · Disagree Agree- Report
0 · Disagree Agree