Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

The immortal Empire multiplayer campaign of the Warhammer all-out war needs to be adjusted and impro

x89885606x89885606 Registered Users Posts: 20
In a multiplayer battle, when one player attacks an AI city and the other player chooses to control the AI forces to fight with another player, that is, when both the attacking and defending cities are controlled by the player, the attacking and defending sides of a city attack should not arrange their arrays at the same time. As a result, the attacking side will change the attack location just before the start of the attack, and the defending side will not have time to arrange new arrays according to the attack direction changed by the attacking side In this way, the attacker will attack an unguarded or weak city entrance As a result, the balance of the siege game is very poor. I suggest that in the siege of a multi player campaign, the siege party arranges the array first, and the siege party finishes the array arrangement. Once the siege party finishes the array arrangement, click to start the battle, and you can't change the position of any unit Then, the defending party can start to deploy defense according to the arrangement of the attacking party. After the defending party has finished the arrangement, click start game, and the battle can really start (when the defending party arranges the array, the attacking party can't change the position of any one unit). Only in this way can the attacking war of the multi player campaign be fair Of course, under such a mechanism, the Garrison should have sufficient time to deploy, not just 60 seconds, which is too short. It is too late, especially when there are many troops, it needs to deploy precisely. 60 seconds is too short

Comments

  • x89885606x89885606 Registered Users Posts: 20
    edited September 8
    This is a serious problem that needs to be fixed urgently.
    Post edited by BillyRuffian#6250 on
  • x89885606x89885606 Registered Users Posts: 20
    这是多人战役中的城镇战斗,严重的平衡性问题
  • x89885606x89885606 Registered Users Posts: 20
    多人战役,玩家掌控AI和另一名玩家战斗攻城的时候,不能让攻城方和守城方同时布阵, 你们这样设置,攻城发一直变换位置, 防守方还怎么布防? 攻城方应该先布防,然后确定位置之后就不能变了,然后守城方进行布防.然后再开始.
  • x89885606x89885606 Registered Users Posts: 20
    这个问题特别严重,官方要重视啊`
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,687
    English on the forum please.

    请在论坛上用英语。
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file