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I was patient about the things that bothered me about the Ogre Kingdoms because they were inadvertently advantageous in the Realms of Chaos campaign.
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Greasus has the worst design in the whole game, the wheelbarrow makes him look so dumb and pathetic. I just watched the trailer again and he feels completely out of place, can't they give him a throne like Ku'gath carried by Gnoblars? Something pure gold and over the top full with gems to show how ridiculous rich he is.
Well actually in Lore Greasus whas carried by Gnoblars. It whas part of him being so fat and influentual, that he can have a horde of Gnoblar carrying him wherever he want. Seemed like ca found it to difficult put him on hundreds of Gnoblar. But yeah currently Ogrekingdoms are my most hated race despite being my faourite race in TT. Just like other said before the camps being immovable is laughable, settlements just being turning T3 is bad too. They even had in the whole OK territory only T3 settlements so other races like Dwarfs have no much enticing to conquer it (back). Then the food mechanic for each army is from my opinion bad too. Why can have the Skaven, another big glutton race, a global mechanic and being fine while the Ogre need each army to take care of. This together that even Gnoblar take food turned TWIII one of the biggest disapointments for me and I agree with that the Ogres need a total rework.
Thank you! Gnoblars shouldnt need food and their dissolvement should get me food
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Well, their BIGGEST problem, the hard cap on the number of camps, was already addressed and resolved.
Sure, they have other issues, but they fixed the biggest one almost immediately.
"Assassination's a dirty job, but someone's got to do it."
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Well, their BIGGEST problem, the hard cap on the number of camps, was already addressed and resolved.
Sure, they have other issues, but they fixed the biggest one almost immediately.
I still think the main design issue is that Camps aren’t movable. Ogres are meant to wander around the map like WoC, BM and the Coast do. So why should I spend an incredibly high amount of gold do something that is irrelevant in a few turns because your armies are already to far away from the camp.
The best solution would be to connect the Camps to Lords similar to the ship building for the Coast. Because right now Camps are just a huge waste of money and simply obsolete.
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Well, their BIGGEST problem, the hard cap on the number of camps, was already addressed and resolved.
Sure, they have other issues, but they fixed the biggest one almost immediately.
I still think the main design issue is that Camps aren’t movable. Ogres are meant to wander around the map like WoC, BM and the Coast do. So why should I spend an incredibly high amount of gold do something that is irrelevant in a few turns because your armies are already to far away from the camp.
The best solution would be to connect the Camps to Lords similar to the ship building for the Coast. Because right now Camps are just a huge waste of money and simply obsolete.
camps are fine for what they offer arne its all about controlling key regions.
there real issues are the food costs of units is way out of wack,
if they fix that than there is no need to move camps in the first place
one thing that bothered me in my Skrag campaign was the part that you cannot wander around because you hard prest from all sides. The garrisons in the settlement cannot stand any 20stack that is attacking you. You can't go for any contracts. You can't go for a specific enemy and raze everything because your back is constantly exposed and everyone around you hates you. Your economy isn't great and you can hardly effort more than 2 armies.
Maybe i was playing them wrong but i would find i cool if the army from the camps would be able to reinforce in every settlement battle in the circle of influence.
Maybe than you would'nt feel the need to move your camps because the ones you allready build are still usefull.
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Well, their BIGGEST problem, the hard cap on the number of camps, was already addressed and resolved.
Sure, they have other issues, but they fixed the biggest one almost immediately.
I still think the main design issue is that Camps aren’t movable. Ogres are meant to wander around the map like WoC, BM and the Coast do. So why should I spend an incredibly high amount of gold do something that is irrelevant in a few turns because your armies are already to far away from the camp.
The best solution would be to connect the Camps to Lords similar to the ship building for the Coast. Because right now Camps are just a huge waste of money and simply obsolete.
Turning the camps into a horde mechanic isn't the way imo, it'd make the Ogres less unique. They should simply allow you to move the camps with a short cooldown on it and that's it.
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
Well, their BIGGEST problem, the hard cap on the number of camps, was already addressed and resolved.
Sure, they have other issues, but they fixed the biggest one almost immediately.
I still think the main design issue is that Camps aren’t movable. Ogres are meant to wander around the map like WoC, BM and the Coast do. So why should I spend an incredibly high amount of gold do something that is irrelevant in a few turns because your armies are already to far away from the camp.
The best solution would be to connect the Camps to Lords similar to the ship building for the Coast. Because right now Camps are just a huge waste of money and simply obsolete.
Turning the camps into a horde mechanic isn't the way imo, it'd make the Ogres less unique. They should simply allow you to move the camps with a short cooldown on it and that's it.
That’s the ideal approach and absolutely perfect. But I’d take anything in exchange for what we have now honestly.
Ogres as a race really aren’t that far behind, most of their mechanics need tweaks, not complete reworks.
Take the camps and make them something that can be packed up, and then replaced at the same level it was before. While packed it turns into the army based on the camp’s garrison, one that can’t recruit or attack settlements and doesn’t provide the benefits of the camp until it has been placed down again.
For meat just make it so Gnoblar’s don’t cost meat, and have attrition tank Gnoblar numbers first. Maybe tweak some bonuses but not much else has to be done.
Big names need to be bigger.
Contracts need to offer better rewards. If I get a crazy contract that asks me to go do something diplomatically drastic, the rewards should be worth it. Maybe unique racial items from the clients offering the contract.
None of these proposed changes would be very drastic, and they would go a long way to fixing Ogres. I think conceptually Ogres are in a good place. The Ogre Roster is really fun, except Gorgers were overnerfed, and could be buffed slightly.
Ogre LLs need work. Skrag needs to have some benefit over Slaughtermasters, though I’m not sure what that should be. I very much disagree in making Greasus just another Tyrant. Future lords will fit that role better.
Greasus should have more of a whollop to his melee attack, and should have larger leadership penalties and buffs. Maybe an activated ability where he bribes a unit to tank their leadership. Greasus should be slow and unwieldy (true to character), but he should also have major impact in battles he does manage to get involved in.
All that would fix ogres, and outside of the camp thing could all be done in a single off-cycle patch.
Ogres as a race really aren’t that far behind, most of their mechanics need tweaks, not complete reworks.
Take the camps and make them something that can be packed up, and then replaced at the same level it was before. While packed it turns into the army based on the camp’s garrison, one that can’t recruit or attack settlements and doesn’t provide the benefits of the camp until it has been placed down again.
For meat just make it so Gnoblar’s don’t cost meat, and have attrition tank Gnoblar numbers first. Maybe tweak some bonuses but not much else has to be done.
Big names need to be bigger.
Contracts need to offer better rewards. If I get a crazy contract that asks me to go do something diplomatically drastic, the rewards should be worth it. Maybe unique racial items from the clients offering the contract.
None of these proposed changes would be very drastic, and they would go a long way to fixing Ogres. I think conceptually Ogres are in a good place. The Ogre Roster is really fun, except Gorgers were overnerfed, and could be buffed slightly.
Ogre LLs need work. Skrag needs to have some benefit over Slaughtermasters, though I’m not sure what that should be. I very much disagree in making Greasus just another Tyrant. Future lords will fit that role better.
Greasus should have more of a whollop to his melee attack, and should have larger leadership penalties and buffs. Maybe an activated ability where he bribes a unit to tank their leadership. Greasus should be slow and unwieldy (true to character), but he should also have major impact in battles he does manage to get involved in.
All that would fix ogres, and outside of the camp thing could all be done in a single off-cycle patch.
I agree that mechanic wise, Ogres can be made excellent with a few very simple changes and tweaks.
My main issue is the bland LL selection. Both Skrag and Greasus are worse than their generic counterparts right now and have absolutely nothing going for them. That’s why we desperately need Golgfag and Ghark as unique and fun LLs.
Turning the camps into a horde mechanic isn't the way imo, it'd make the Ogres less unique. They should simply allow you to move the camps with a short cooldown on it and that's it.
Land Black Arks.
"Assassination's a dirty job, but someone's got to do it."
So I've given Ogres another go... Played IME campaign as Greasus on VH/H, got long campaign victory and here's what I have to say about Ogres.
Camps are an absolute joke. Looking at the buildings I am 100% certain that they were inteded to be moveable at some point, but this was scrapped before the release. Who in the right mind would upgrade most of the non-recruitment buildings past T3, spending thousands of gold just for a tiny amount of generated meat, replenishment or post-battle income for the armies in the circle? This works with Black Arks since you can move them around and get value from it, but for a stationary camp it's completely worthless.
Meat is kinda meaningless. I've yet to run out of meat for any of my armies yet and I honestly have no idea how you do it unless you make a Gorger doomstack and forget about it in the enemy territory. Just spend some to get melee attack/movement/recruitment points and that's it.
Big names are very weak and could be ignored for the most part. The Leadbelcher one is good though.
Greasus performance in battle, his animations on the wheelbarrow -- these are just... I have no words to describe how bad these are.
On a positive note though I find Ogre roster probably the most balanced in the game (performance-wise): Bulls are useful up to the late game, Gnoblar chaff kinda works, Leadbelchers are great when they actually get to shoot stuff (until there is one friendly Gnoblar that blocks line of sight, so they wouldn't shoot at full health Slayer unit), Sabretusks are great with Hunter's buffs, Mostrous Cavalry that comes early and doesn't suck? What magic is this? Overall it was good to see that you can use most of the units past hard which perform decently well. Basic Gnoblars are kinda useless once you get the money to afford Trappers as chaff and Maneaters are disappointing both in visual and performance sense except for the pistol version, but that's all the issues I found with the roster. Can't wait for Bruisers, Yeehtees and Thundertusks!
Ogres as a race really aren’t that far behind, most of their mechanics need tweaks, not complete reworks.
Take the camps and make them something that can be packed up, and then replaced at the same level it was before. While packed it turns into the army based on the camp’s garrison, one that can’t recruit or attack settlements and doesn’t provide the benefits of the camp until it has been placed down again.
For meat just make it so Gnoblar’s don’t cost meat, and have attrition tank Gnoblar numbers first. Maybe tweak some bonuses but not much else has to be done.
Big names need to be bigger.
Contracts need to offer better rewards. If I get a crazy contract that asks me to go do something diplomatically drastic, the rewards should be worth it. Maybe unique racial items from the clients offering the contract.
None of these proposed changes would be very drastic, and they would go a long way to fixing Ogres. I think conceptually Ogres are in a good place. The Ogre Roster is really fun, except Gorgers were overnerfed, and could be buffed slightly.
Ogre LLs need work. Skrag needs to have some benefit over Slaughtermasters, though I’m not sure what that should be. I very much disagree in making Greasus just another Tyrant. Future lords will fit that role better.
Greasus should have more of a whollop to his melee attack, and should have larger leadership penalties and buffs. Maybe an activated ability where he bribes a unit to tank their leadership. Greasus should be slow and unwieldy (true to character), but he should also have major impact in battles he does manage to get involved in.
All that would fix ogres, and outside of the camp thing could all be done in a single off-cycle patch.
I agree that mechanic wise, Ogres can be made excellent with a few very simple changes and tweaks.
My main issue is the bland LL selection. Both Skrag and Greasus are worse than their generic counterparts right now and have absolutely nothing going for them. That’s why we desperately need Golgfag and Ghark as unique and fun LLs.
Aaaaand... this time it's me on Reddit, 437 upvotes right now, talking about Greasus
He is terrible on many levels:
- he is too small (should be much bigger)
- poor animations, has trouble hitting
- terrible unique talents and weak items
- no ''bribe'' mechanic
- you don't really feel that he had 10 strenght on tabletop
-AI can't play well as Ogres; Greenskins and Ghorst will simply destroy them
I know that CA won't fix his looks/animations soon, but giving him a better skilltree and buffing him so he isn't worse than regular Tyrant is doable really quickly
So I've given Ogres another go... Played IME campaign as Greasus on VH/H, got long campaign victory and here's what I have to say about Ogres.
Camps are an absolute joke. Looking at the buildings I am 100% certain that they were inteded to be moveable at some point, but this was scrapped before the release. Who in the right mind would upgrade most of the non-recruitment buildings past T3, spending thousands of gold just for a tiny amount of generated meat, replenishment or post-battle income for the armies in the circle? This works with Black Arks since you can move them around and get value from it, but for a stationary camp it's completely worthless.
Meat is kinda meaningless. I've yet to run out of meat for any of my armies yet and I honestly have no idea how you do it unless you make a Gorger doomstack and forget about it in the enemy territory. Just spend some to get melee attack/movement/recruitment points and that's it.
Big names are very weak and could be ignored for the most part. The Leadbelcher one is good though.
Greasus performance in battle, his animations on the wheelbarrow -- these are just... I have no words to describe how bad these are.
On a positive note though I find Ogre roster probably the most balanced in the game (performance-wise): Bulls are useful up to the late game, Gnoblar chaff kinda works, Leadbelchers are great when they actually get to shoot stuff (until there is one friendly Gnoblar that blocks line of sight, so they wouldn't shoot at full health Slayer unit), Sabretusks are great with Hunter's buffs, Mostrous Cavalry that comes early and doesn't suck? What magic is this? Overall it was good to see that you can use most of the units past hard which perform decently well. Basic Gnoblars are kinda useless once you get the money to afford Trappers as chaff and Maneaters are disappointing both in visual and performance sense except for the pistol version, but that's all the issues I found with the roster. Can't wait for Bruisers, Yeehtees and Thundertusks!
My main TT faction is lizardmen. And my 2nd, ogres my lord. Its sad both have trash mechanics, but excellent roster (except maneaters, what is that **** we got is so far from it).
Your comment describes the handsome and athletic fellas ogres are in total war ver well.
Give us Ghark as FLC alongside chorfs and update mechanics , golfgang dlc with missing units and proper maneaters and its top faction with little investment.
"It's small, filthy and noisy. H! Just like a dwarf!"
It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
Yep, Ogres actual LL are not that great in terms of gameplay, and OK needs a overhaul. Dunno why CA does not speak about them.
They must have big plans for them.
I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
Honestly Ogre being a race pack was such a bad choice, they so many minor race who could have been pre order and Ogre be a campaign pack just fine
Yes they get a LP but honestly never could really fix what could have been
Long talk short sense
Greasus is a desaster and i bet he not getting fixed any time soon if ever!
They should have been a major core of TWW3.
I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
Honestly Ogre being a race pack was such a bad choice, they so many minor race who could have been pre order and Ogre be a campaign pack just fine
Yes they get a LP but honestly never could really fix what could have been
Long talk short sense
Greasus is a desaster and i bet he not getting fixed any time soon if ever!
They should have been a major core of TWW3.
I disagree. I feel like we really needed a proper take on the four colors, red, blue, green, and purple. Particularly if they have mostly the same troops with different colors and a few specialty units. There's something about that formula that's feels extremely appealing and epic.
I do agree about the ogres, though. They need fixing.
Greasus is the new Ghorst and in a faction that has 2 lords it is super sad
He is absolutely useless. A generic hero brings more value than the most powerful and wealthiest Ogre of all. His bad animations don't just make him needlessly goofy, they make him a terrible meele combatant... Which is just absolute worst because he can't do anything else then be a fighter. He has terrible charge, low meele defence, high meele attack that is not used, because he can't hit ****. A skaven sorcerer is harder to kill than him and is more valuable than this fat joke.
And I'm not even talking about how absolutely botched his mount is. I hope Greasus is gonna get bigger and get a better mount - like a crusher with a palace on top, or his sea of gnoblars that would make him slow, but have big meele defence with big attacks. And that would show him he can stand up and throw a serious bonk with his mace, not just throw his meat around like an angry hobo.
I know chorfs are coming but please CA, don't do my boi Greasus so dirty i want him to be cool
Not even talking about his mechanics, but this is a ridiculous look for one of the most fearsome and wealthy individuals in the world:
He looks like someone's drunk, redneck uncle at a Thanksgiving cook-out.
"Back in the sweatshop in Ulthuan, we found an Elf, we tossed it right in the soup. Those hungry bastards ate Elf soup every day. What's the worst thing that could happen? Some little snotling chokes on a hairball and dies? So then you toss him in the soup. I was making money hand over foot, literally. Some gobbo lost a hand or a foot, I'd toss it in the soup" - Grom
I disagree that they need to be mobile, but IMO the lack of a garrison building and the ability to make them fortresses (I'm not talking walls obviously just the shear amount of units you use to defend them) makes them far too fragile to leave in enemy territory, you can recruit all the units in the world but the Ai will attack with 2/3 armies at harder difficulties.
Here, another take - this time @szymborawislawska on reddit, 510 upvotes
I challenge you: find me something worse. If you are not familiar: contracts appear every 10 turns and you basically have to wander to far away lands (and **** off everyone in your way) to destroy some random settlement (which means going at war with another faction) for... relatively small amount of gold. I completed two Ogre's campaigns (RoC and IE) and never did any contract. Its **** incarnate. You could straight up remove them from the game and I wouldn't notice it.
Geomantic web? Not even close. I recently done Kroq Gar campaign, and it gives you really amazing buffs to commandments if you actually care about your web. Yeah, its a bit passive, but unlike contracts, you actually benefit from it without having much downsides.
Norsca's mechanics? ****, they have amazing set of mechanics, I really dont know why people dont like them.
Great Book of Grudges? Have you played stunties after Thorek's rework? When you are in negative state it gives you recharging pool of instant slayers. Its a better and more reliable version of blessed spawns :P
reworked slaves? Nah. Its a passive mechanic that plays itself but it has enormous impact on your economy. Its boring, but powerful.
Kislev's power struggle? I recently did IE Katarin campaign and I liked it. It gives you fun buffs, introduces a bit of a rivalry and lets you confederate other LL which in WH3 is difficult.
HE Influence? Nope. My roommate basically forced Zhao and Ghorst to end their military alliance by the sheer power of influence. Its meh, but at least it has some uses.
Even Tzarkan's whispers, which is a previous version of contracts, are better since they give you unique followers and often require some chill things like "get more slaves". And now both sides of Malus' meters are amazing, so Malus is actually fun.
The Geomantic web works for you?! For me it's broken and does literally nothing. Have you seen the Orks use waaagh in battle recently? There are a lot of problems.
CA's fix it later policy when it comes to races in the TW WH series is so unusual. If they do it right the first time then they would not have to spend money on trying to make the races fun so they can sell DLC for them.
Not even talking about his mechanics, but this is a ridiculous look for one of the most fearsome and wealthy individuals in the world:
He looks like someone's drunk, redneck uncle at a Thanksgiving cook-out.
I feel like when it comes to Greasus people read his lore or see some art and make that their head-canon. His model is pretty much how he looked on the table top if we’re being fair:
The cart is ridiculous I agree, but Greasus himself is accurate. They do need to upscale him as he is way too small though.
Comments
Now that we have Immortal Empires, the weirdness about ogre mechanics are so much more important. It's been conspicuous to me that it's one of the few popular topics of feedback that hasn't been been acknowledged in any of the known issues or roadmaps.
I don't know if that means they're not ready to talk about anything yet, or if they are being stubborn about it being a problem, but it's something I wish would at least be acknowledged.
- Report
1 · Disagree 1Agree- Report
1 · Disagree 1Agree- Report
5 · Disagree 5AgreeSure, they have other issues, but they fixed the biggest one almost immediately.
- Report
0 · 1Disagree AgreeThe best solution would be to connect the Camps to Lords similar to the ship building for the Coast. Because right now Camps are just a huge waste of money and simply obsolete.
- Report
4 · 1Disagree 4Agreethere real issues are the food costs of units is way out of wack,
if they fix that than there is no need to move camps in the first place
#givemoreunitsforbrettonia, my bret dlc
- Report
1 · 3Disagree 1Agreeone thing that bothered me in my Skrag campaign was the part that you cannot wander around because you hard prest from all sides. The garrisons in the settlement cannot stand any 20stack that is attacking you.
You can't go for any contracts.
You can't go for a specific enemy and raze everything because your back is constantly exposed and everyone around you hates you.
Your economy isn't great and you can hardly effort more than 2 armies.
Maybe i was playing them wrong but i would find i cool if the army from the camps would be able to reinforce in every settlement battle in the circle of influence.
Maybe than you would'nt feel the need to move your camps because the ones you allready build are still usefull.
- Report
4 · Disagree 4Agree- Report
6 · 1Disagree 6Agree- Report
1 · Disagree 1AgreeTake the camps and make them something that can be packed up, and then replaced at the same level it was before. While packed it turns into the army based on the camp’s garrison, one that can’t recruit or attack settlements and doesn’t provide the benefits of the camp until it has been placed down again.
For meat just make it so Gnoblar’s don’t cost meat, and have attrition tank Gnoblar numbers first. Maybe tweak some bonuses but not much else has to be done.
Big names need to be bigger.
Contracts need to offer better rewards. If I get a crazy contract that asks me to go do something diplomatically drastic, the rewards should be worth it. Maybe unique racial items from the clients offering the contract.
None of these proposed changes would be very drastic, and they would go a long way to fixing Ogres. I think conceptually Ogres are in a good place. The Ogre Roster is really fun, except Gorgers were overnerfed, and could be buffed slightly.
Ogre LLs need work. Skrag needs to have some benefit over Slaughtermasters, though I’m not sure what that should be. I very much disagree in making Greasus just another Tyrant. Future lords will fit that role better.
Greasus should have more of a whollop to his melee attack, and should have larger leadership penalties and buffs. Maybe an activated ability where he bribes a unit to tank their leadership. Greasus should be slow and unwieldy (true to character), but he should also have major impact in battles he does manage to get involved in.
All that would fix ogres, and outside of the camp thing could all be done in a single off-cycle patch.
- Report
7 · Disagree 7AgreeMy main issue is the bland LL selection. Both Skrag and Greasus are worse than their generic counterparts right now and have absolutely nothing going for them.
That’s why we desperately need Golgfag and Ghark as unique and fun LLs.
- Report
3 · 1Disagree 3Agree- Report
3 · 4Disagree 3AgreeCamps are an absolute joke. Looking at the buildings I am 100% certain that they were inteded to be moveable at some point, but this was scrapped before the release. Who in the right mind would upgrade most of the non-recruitment buildings past T3, spending thousands of gold just for a tiny amount of generated meat, replenishment or post-battle income for the armies in the circle? This works with Black Arks since you can move them around and get value from it, but for a stationary camp it's completely worthless.
Meat is kinda meaningless. I've yet to run out of meat for any of my armies yet and I honestly have no idea how you do it unless you make a Gorger doomstack and forget about it in the enemy territory. Just spend some to get melee attack/movement/recruitment points and that's it.
Big names are very weak and could be ignored for the most part. The Leadbelcher one is good though.
Greasus performance in battle, his animations on the wheelbarrow -- these are just... I have no words to describe how bad these are.
On a positive note though I find Ogre roster probably the most balanced in the game (performance-wise): Bulls are useful up to the late game, Gnoblar chaff kinda works, Leadbelchers are great when they actually get to shoot stuff (until there is one friendly Gnoblar that blocks line of sight, so they wouldn't shoot at full health Slayer unit), Sabretusks are great with Hunter's buffs, Mostrous Cavalry that comes early and doesn't suck? What magic is this? Overall it was good to see that you can use most of the units past hard which perform decently well. Basic Gnoblars are kinda useless once you get the money to afford Trappers as chaff and Maneaters are disappointing both in visual and performance sense except for the pistol version, but that's all the issues I found with the roster. Can't wait for Bruisers, Yeehtees and Thundertusks!
- Report
3 · Disagree 3Agree- Report
0 · Disagree AgreeHe is terrible on many levels:
- he is too small (should be much bigger)
- poor animations, has trouble hitting
- terrible unique talents and weak items
- no ''bribe'' mechanic
- you don't really feel that he had 10 strenght on tabletop
-AI can't play well as Ogres; Greenskins and Ghorst will simply destroy them
I know that CA won't fix his looks/animations soon, but giving him a better skilltree and buffing him so he isn't worse than regular Tyrant is doable really quickly
PS - Make Skrag better too
- Report
4 · Disagree 4AgreeDawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
- Report
3 · Disagree 3AgreeYour comment describes the handsome and athletic fellas ogres are in total war ver well.
Give us Ghark as FLC alongside chorfs and update mechanics , golfgang dlc with missing units and proper maneaters and its top faction with little investment.
- Report
1 · Disagree 1Agree- Report
4 · 1Disagree 4Agree- Report
0 · Disagree AgreeYes they get a LP but honestly never could really fix what could have been
Long talk short sense
Greasus is a desaster and i bet he not getting fixed any time soon if ever!
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3 · Disagree 3Agree- Report
1 · 3Disagree 1AgreeI do agree about the ogres, though. They need fixing.
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0 · 4Disagree AgreeGreasus is the new Ghorst and in a faction that has 2 lords it is super sad
He is absolutely useless. A generic hero brings more value than the most powerful and wealthiest Ogre of all. His bad animations don't just make him needlessly goofy, they make him a terrible meele combatant... Which is just absolute worst because he can't do anything else then be a fighter. He has terrible charge, low meele defence, high meele attack that is not used, because he can't hit ****. A skaven sorcerer is harder to kill than him and is more valuable than this fat joke.
And I'm not even talking about how absolutely botched his mount is. I hope Greasus is gonna get bigger and get a better mount - like a crusher with a palace on top, or his sea of gnoblars that would make him slow, but have big meele defence with big attacks. And that would show him he can stand up and throw a serious bonk with his mace, not just throw his meat around like an angry hobo.
I know chorfs are coming but please CA, don't do my boi Greasus so dirty
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1 · Disagree 1AgreeHe looks like someone's drunk, redneck uncle at a Thanksgiving cook-out.
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2 · 1Disagree 2Agree- Report
1 · 1Disagree 1Agree- Report
0 · Disagree AgreeLets hope CDs are great from the get go.
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1 · Disagree 1Agree- Report
3 · 1Disagree 3AgreeThe cart is ridiculous I agree, but Greasus himself is accurate. They do need to upscale him as he is way too small though.
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3 · Disagree 3AgreeReplace the cannon on an Iron Blaster chariot with him on his throne.
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0 · Disagree Agree