When it comes to Old World races, the Dwarfs can be argued to be decent right now. However, they are far from complete. There are a few things, especially in the unit department, that are still leaving gaping holes in the ultimate dwarf experience in WH3 right now. I'd like to dedicate this thread towards a general discussion of the future of the Dwarfs in WH3, with special focus on two updates that would go a long way to completing the race. First, this would be a pretty clear-cut DLC with a focus on Slayers and second, another one leaning more towards engineering and runes.
1. The Slayer Update
For this one, Great Book of Grudges just recently made a theorizing video summarizing pretty neatly about what a Slayer-focused DLC would be, which you can find here: https://youtube.com/watch?v=Yj-Dv459-M8
To summarize however, here is the general gist of it:LL: Malakai Makaisson somewhere in the Mountains of Mourn
LH: Possibly Long Drong
L + H: Daemon/Dragon Slayer
Units: Doomseekers, Slayer Pirates, Goblin Hewer, Thunderbarge
If we're thinking of this in terms of LPs, this I think is perfectly doable. It isn't that far from the Dwarf's current content, as it would largely reuse a lot of atleast visual stuff from already existing models. Now while I agree with the general setup, I do not agree with GBoG's choices of starting position and legendary heroes. While the Mountains of Mourn are quite suitable for Dwarf play, I don't think that's where Malakai should go (further explained in the Engineer/Rune part).
A more suitable location for the Slayer update could be somewhere around Kraka Drak, which would further add a "hold the line against Chaos" angle for the Order factions along with Boris Ursus and Miao Ying. Here is a lore excerpt of the Norse Dwarf holds:"The Giantshome (Grontklung) Mountains have rich deposits of iron, precious metals (chiefly silver) and gems, and the valleys have great deposits of amber. The mountainous coasts are covered by coniferous forests rich in game, and the rivers and coastal waters teem with fish. The vast population of Giants and Trolls draw Slayers from all parts of the Old World ... Kraka Ornsmotek is the northernmost Norse Dwarf Hold, and also the most heavily fortified. This part of the Giantshome Mountains has higher population of Giants, Trolls, and the servants of Chaos than anywhere else in the Known World, and Kraka Ornsmotek is home to more Slayers and Berserkers than the other Norse Dwarf Holds combined."
Its pretty clear that if we are to follow this train of thought, then Kraka Drak, on the northern edge of the Old World, would be a pretty good location to host a Slayer-themed play. Trapped between Norscans, Daemon Prince, Valkia the Bloody (issue needed to be discussed first), Ku'Gath Plaguefather, a not-too-distant Skarbrand and also Clan Moulder, there would be no shortage of abominations and monsters to fulfill the ultimate Slayer experience. A dream scenario of mine would be to have all the major Norse Karaks added (probably as single-settlement provinces to not interfere too much with Norsca) or even to have Great King Thorgard Cromson in somewhere, but that might be a stretch. With this Norse angle though, a Norse Dwarf War Mammoth from Citadel Journal might be a potential unit as well.
With regard to GBoG's choice of LH, rather than fitting in one to match the ranged Slayer Pirates with Long Drong, my suggestion is rather to have one fitting with the Doomseekers with Garagrim Ironfist, son of Ungrim Ironfist.
Looking further afield for the Dwarfs, we move on to the other update, centered on completing the runic and engineering rosters. Here we have 2 main contenders for LLs left waiting in the wings: Grimm Burloksson and Josef Bugman. And depending on the extent of this update, stuff like Guildmaster Engineer Lords, Rune Golems and Guardians, the controversial Shard Dragon and quite possibly some further ranged infantry weapon kinds, not 100% sure what we are missing there. Alternatively we might get some sort of Brewmaster.
When it comes to starting positions for these, depending on if we get both of these lords, it is also pretty up in the air. The Mountains of Mourn would here be an option, specifically imo for Josef Bugman. Grimm being the engineer would be natural to place in Zhufbar, while Bugman can further his general quest for vengence on all Greenskins over in the Mountains of Mourn. There he can square off with Grimgor in IE, whatever Greenskins still inhabit the Dark Lands after the Chaos Dwarfs arrive and potentially with the Hobgoblins if they ever show up. What do you think guys? Do you agree with GBoG's take on a coming Dwarf update? What are your visions for future Dwarf content?