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A sketch regarding future Dwarf updates (especially Slayer DLC)

24

Comments

  • Warfield#9043Warfield#9043 Registered Users Posts: 612

    The thing with Slayer dlc is what unit do you give them ?

    Daemon Slayer Lord
    Dragon Slayer Hero
    Doomseeker
    Goblin Hewer

    Those are the only real Slayer units

    Yes, but slayer pirates are also a thing.

    And... I really think that we need to look at renaming "Slayers" to "Troll Slayers" with dual wield and greatweapon variants, and have those variants for Giant Slayers as well.

    And... of course make the Giantslayer weapons look more slayer-y than they do now.


    Warfield Undermountain
    Dwarf Lord of Stone and Steel


    TWW3 Dwarf Content Series:
    FLC/Update #1: "Brewing" Update, Josef Bugman FLC, Bugman's Brewery faction
    FLC/Update #2: "Royal Blood" Update, Alrik Ranulfsson FLC, Karak Hirn faction
    FLC/Update #3: "Vengeance" Update, Kazador Thunderhorn FLC, Karak Azul faction
    FLC/Update #4: "Runelore" Update, Kragg the Grim FLC, Runesmith's Guild faction

    DLC #1: The Sorcerer and the Engineer, "Engineer's Workshop" Update
    DLC #2: The Daemon and the Slayer, "Slayer's Oath" Update
  • MODIDDLY1#9212MODIDDLY1#9212 Registered Users Posts: 1,620
    So, I do not know what the reasoning is, but can anyone explain to me calmly what the differences between Malaki and Grimm are? And why some people seem to hate one or the other?
  • Warfield#9043Warfield#9043 Registered Users Posts: 612
    @TheWattman Actually... Malakai will start in Karak Norn, which is where the because its main industries are Airships and Iron mining. source: https://warhammerfantasy.fandom.com/wiki/Karak_Norn#fn_3a He will construct the Spirit of Grungni thunderbarge.

    From there, he will head to Karag Dum as per the Daemonslayer novel, meet Gotrek, Felix, and Snorri Nosebitter, and do battle with a Bloodthirster of Khorne. Which of course means Snorri as an FLC legendary Doomseeker (anti infantry) hero. source: https://whfb.lexicanum.com/wiki/Daemonslayer_(Novel)


    Warfield Undermountain
    Dwarf Lord of Stone and Steel


    TWW3 Dwarf Content Series:
    FLC/Update #1: "Brewing" Update, Josef Bugman FLC, Bugman's Brewery faction
    FLC/Update #2: "Royal Blood" Update, Alrik Ranulfsson FLC, Karak Hirn faction
    FLC/Update #3: "Vengeance" Update, Kazador Thunderhorn FLC, Karak Azul faction
    FLC/Update #4: "Runelore" Update, Kragg the Grim FLC, Runesmith's Guild faction

    DLC #1: The Sorcerer and the Engineer, "Engineer's Workshop" Update
    DLC #2: The Daemon and the Slayer, "Slayer's Oath" Update
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    Rheingold said:

    Ugh lord not again. The dwarves need an engineering dlc, not slayers, not runelords, engineering.
    Thats what they are missing.

    From a play perspective, I agree, an Engineering DLC would do more for the dwarfs... From a missing TT models viewpoint we're missing quite a few slayers.

    That's why we need both, and I think its fair that Dwarfs get 2 more DLCs for a total of 3.
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231

    The thing with Slayer dlc is what unit do you give them ?

    Daemon Slayer Lord
    Dragon Slayer Hero
    Doomseeker
    Goblin Hewer

    Those are the only real Slayer units
    Thunderbarge are not unique to Malakai, hell he became a Slayer in part die to making one that crashed.

    Any other Slayer unit basically boil down to Slayer or Giant Slayer variant.

    And the Lord/Hero should have been Flc since game 1

    Well that's already 4 things...

    Slayer Pirates and Brotherhood of Grimnir make's 6... although I'll admit the Brotherhood is rather similar to regular slayer.
  • Veldrinar#2882Veldrinar#2882 Registered Users Posts: 670
    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215
    edited September 2022
    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,110
    MODIDDLY1 said:

    So, I do not know what the reasoning is, but can anyone explain to me calmly what the differences between Malaki and Grimm are? And why some people seem to hate one or the other?

    Let me put it this way.

    Malakai was forced to take the Slayer Oath because of his disastrous exeperiments, an Slayer Oath he has no intention of fulfilling, so not only is he a bad engineer but also a bad Slayer, no self respecting Dwarf would follow him anywhere, even less an army.

    Meanwhile Grimm is the son of the leader of the Engineer Guild of Zhufbar, the engineering city, he is so good at engineering that even tho he is constantly innovating and doing experiments, no one, not even the oldest and most influential members of the guild can contradict him.

    Now you tell me who would be better to lead armies of proud Dawi, the engineer genius or the double failure.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,110

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215
    edited September 2022

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    What's his connection to the Goblin Hewer, Slayers, and Thunderbarges?
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,110

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    What's his connection to the Goblin Hewer, Slayers, or Thunderbarges?
    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    What's his connection to the Goblin Hewer, Slayers, or Thunderbarges?
    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.
    I'll take that to mean he's not connected to any of them. He's just some rando engineer. Cool.

    Yeah. I much prefer the slayer engineer for the pack with slayers and engineering stuff.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 1,728

    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.

    There wasn't enough of Eshin content to fill an entire LP, so they had to throw in more stuff and it landed on Clan Skryre. And Chrace is probably never gonna come in its own right, so it made sense to throw in the lions with the next update whoever it was.

    Second, Grimm has never built a Thunderbarge himself, while Malakai has done 2 (1 of which crashed but the other worked) and designed the Goblin-hewer himself. Grimm didn't invent that one.
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,110

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    What's his connection to the Goblin Hewer, Slayers, or Thunderbarges?
    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.
    I'll take that to mean he's not connected to any of them. He's just some rando engineer. Cool.

    Yeah. I much prefer the slayer engineer for the pack with slayers and engineering stuff.
    What part of being a member of the engineer guild of Zhufbar, son of the guild master and a genius doesn't tie him to engineering units?

    "Some rando engineer"

    Guess who has an 8th edition model, rules and hasn't being kicked out of the engineer guild and forced to take the Slayer Oath, a hint, not Grimm.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,110

    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.

    There wasn't enough of Eshin content to fill an entire LP, so they had to throw in more stuff and it landed on Clan Skryre. And Chrace is probably never gonna come in its own right, so it made sense to throw in the lions with the next update whoever it was.

    Second, Grimm has never built a Thunderbarge himself, while Malakai has done 2 (1 of which crashed but the other worked) and designed the Goblin-hewer himself. Grimm didn't invent that one.
    That is your theory, the fact is that CA doesn't care if the LL is tied with the unit it comes with, we have plenty of other examples, like the Sisters arriving with Zoats or Oxyotl with Coatls.

    Grimm designed the Grudgeracker, the equivalent of Dwarf power armor, better powder and artillery optics, none of which ended up in him being forced to take the Slayer Oath.

    He doesn't need to have invented Thunderbarges or any artillery to be focused on them, he is an engineer from Zhufbar, the engineer city, Thorek didn't create Runes, Ungrim didn't create the Slayer Cult, what do they have in common tho? They are the best at their jobs.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,149
    Unit tied only to Malakai:
    Goblin Hewer

    Unit tied to Slayer and Malakai:
    Doomseeker
    Slayer Lord/Hero
    (Son of Grimnir->RoR)

    Unit tied to the Engineering guild and Grim:
    Grudgeracker Thunderer
    Drakefire Pistol Ironbreaker
    Deathroller
    Lord: Guild Master of Grugni (Ancestor of Engineering) with variant for Valaya (Brewer)
    Thunderbarge

    Unit tied to Malakai and the Engineering Guild:
    Thunderbarge (1 destroyed, one still flying)
    Nautilius (1 destroyed)

    The 2 failures that made him into a pariah and a failure of an engineer (And then a failure of a Slayer)

    So exclusively Grim can bring:
    Grudgeracker Thunderer
    Drakefire Pistol Ironbreaker
    Deathroller
    Lord: Guild Master of Grugni (Ancestor of Engineering) with variant for Valaya (Brewer)
    Thunderbarge

    While exclusively Malakai can only bring:
    Goblin Hewer
    Doomseeker
    Slayer Lord/Hero (Flc grade)
    (Son of Grimnir->RoR)
    Thunderbarge


    But there is a way to complete both:

    Grim Burlokson as LL, faction mechanic being that he has a workshop and all that, Malakai would have some of his Build tree tied to it
    Malakai as LH, LH mechanic being able to use experimental weapons, having an expansive build tree

    GL: Guild Master of Grugni (Ancestor of Engineering) with variant for Valaya (Brewer)
    GH: Dragon Slayer (Can become Doomseeker)
    Units:
    Doomseeker
    Grudgeracker Thunderer
    Drakefire Pistol Ironbreaker
    Deathroller
    Thunderbarge

    Flc:
    Daemon Slayer
    White Dwarf Initiative:
    Josef Bugman, with a Brewery mechanic, or Tavern and vassal (À la Nakai)

    And this would fit the most against the other LL/LH duo that is really requested:
    Skarr Bloodwrath and Scylla
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    Veldrinar said:

    The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.

    Plus, Grudge-raker beats pistols every day of the week.

    No way. Malakai and the rest of the Slayers are vastly more important.

    All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
    You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
    What's his connection to the Goblin Hewer, Slayers, or Thunderbarges?
    Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?

    Besides, Grimm is an engineer from Zhufbar, you know, the engineering city, he has more connection to Thunderbarges and engineering units in general than a pariah.
    I'll take that to mean he's not connected to any of them. He's just some rando engineer. Cool.

    Yeah. I much prefer the slayer engineer for the pack with slayers and engineering stuff.
    What part of being a member of the engineer guild of Zhufbar, son of the guild master and a genius doesn't tie him to engineering units?

    "Some rando engineer"

    Guess who has an 8th edition model, rules and hasn't being kicked out of the engineer guild and forced to take the Slayer Oath, a hint, not Grimm.
    So you're saying Malakai is unique and has a personality while Grum is just a good engineer.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    Unit tied only to Malakai:
    Goblin Hewer

    Unit tied to Slayer and Malakai:
    Doomseeker
    Slayer Lord/Hero
    (Son of Grimnir->RoR)

    Thunderbarge too!
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,134
    edited September 2022
    The only slayer that can literally lead armies is Ungrim.



    No army would follow Malakai, but he can still be a very interesting LH with wild weapon options, mounts and buffs to relevant stuff. Just don't make him poor like G&F.

    That said i'd expect anything. He could even end up becoming the high king himself in TW..
    Post edited by mightygloin#2446 on
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 17,828


    Grimm has cooler miniature.

    1. Thunderbarge
    2. Goblin Hewer
    3. Rune Golems & Guardians
    4. Shard Dragons

    Give me.
  • Veldrinar#2882Veldrinar#2882 Registered Users Posts: 670



    Grimm has cooler miniature.

    1. Thunderbarge
    2. Goblin Hewer
    3. Rune Golems & Guardians
    4. Shard Dragons

    Give me.

    As someone who owns said miniature, yes. Agreed. Except on Shard dragons, bad Mae.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215



    Grimm has cooler miniature.

    1. Thunderbarge
    2. Goblin Hewer
    3. Rune Golems & Guardians
    4. Shard Dragons

    Give me.

    Monsters for Dwarfs. Lol.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    The only slayer that can literally lead armies is Ungrim. No army would follow Malakai, but he can still be a very interesting LH with wild weapon options, mounts and buffs to relevant stuff. Just don't make him poor like G&F.

    That said i'd expect anything. He could even end up becoming the high king himself in TW..

    We have a veritable cornucopia of LLs that can't or don't lead armies in lore.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,149
    Also, we don't need the Goblin Hewer

    The only slayer that can literally lead armies is Ungrim. No army would follow Malakai, but he can still be a very interesting LH with wild weapon options, mounts and buffs to relevant stuff. Just don't make him poor like G&F.

    That said i'd expect anything. He could even end up becoming the high king himself in TW..

    Faction yes, army no, there is the Daemon Slayer who could lead armies (And the hero equivalent Dragon Slayer)
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,149

    Unit tied only to Malakai:
    Goblin Hewer

    Unit tied to Slayer and Malakai:
    Doomseeker
    Slayer Lord/Hero
    (Son of Grimnir->RoR)

    Thunderbarge too!



    While exclusively Malakai can only bring:
    Goblin Hewer
    Doomseeker
    Slayer Lord/Hero (Flc grade)
    (Son of Grimnir->RoR)
    Thunderbarge

    Read it all before quoting parts
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    Unit tied only to Malakai:
    Goblin Hewer

    Unit tied to Slayer and Malakai:
    Doomseeker
    Slayer Lord/Hero
    (Son of Grimnir->RoR)

    Thunderbarge too!



    While exclusively Malakai can only bring:
    Goblin Hewer
    Doomseeker
    Slayer Lord/Hero (Flc grade)
    (Son of Grimnir->RoR)
    Thunderbarge

    Read it all before quoting parts
    K.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215

    Also, we don't need the Goblin Hewer

    It's cool. We need it.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • PhyrexPhyrex Registered Users Posts: 1
    In my humble opinion…

    There is 3 solid DLC left for Dwarfs not counting things like Norse Dwarfs or a Brewing themed DLC.

    3 themes - Engineering, Slayer and Runesmith

    Theme - Engineer
    LL: Grimm Burloksson
    L: Engineer Guildmaster?
    H ???
    Unit1: Thunderbarge
    Unit2: Dwarf War Balloon
    Unit3: Irondrakes (Drakefire Pistols)

    Theme - Slayer
    LL: Malakai Makaison
    L: Daemon Slayer
    H: Dragon Slayer
    Unit1: Brotherhood of Grimnir?
    Unit2: Slayer Doomseeker
    Unit3: Goblin-Hewer

    Theme - Runesmith
    LL: Kragg the Grim
    L: ???
    H: Rune Priestess of Valaya?
    Unit1: Shard Dragon
    Unit2: Rune Golem
    Unit3: Rune Guardian
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,215


    Glorious.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,149
    Phyrex said:

    In my humble opinion…

    There is 3 solid DLC left for Dwarfs not counting things like Norse Dwarfs or a Brewing themed DLC.

    3 themes - Engineering, Slayer and Runesmith

    Theme - Engineer
    LL: Grimm Burloksson
    L: Engineer Guildmaster?
    H ???
    Unit1: Thunderbarge
    Unit2: Dwarf War Balloon
    Unit3: Irondrakes (Drakefire Pistols)

    Theme - Slayer
    LL: Malakai Makaison
    L: Daemon Slayer
    H: Dragon Slayer
    Unit1: Brotherhood of Grimnir?
    Unit2: Slayer Doomseeker
    Unit3: Goblin-Hewer

    Theme - Runesmith
    LL: Kragg the Grim
    L: ???
    H: Rune Priestess of Valaya?
    Unit1: Shard Dragon
    Unit2: Rune Golem
    Unit3: Rune Guardian

    While the prospect of 3 dlc would be glorious, I think that ship has sailed.

    If anything either the 2nd dlc should have been in game 1 (Which would not have worked quite as well (As they didn't really have any conflict with the VCount or the Empire) or in game 2 (Which I'm still confused on why it didn't happen against the Skaven)
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