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The only slayer that can literally lead armies is Ungrim. No army would follow Malakai, but he can still be a very interesting LH with wild weapon options, mounts and buffs to relevant stuff. Just don't make him poor like G&F.
That said i'd expect anything. He could even end up becoming the high king himself in TW..
We have a veritable cornucopia of LLs that can't or don't lead armies in lore.
True and that is why i said i'd expect anything from CA regardless of it being loreful or not.
Glad to see GBoG and all the people in his comment section wants Malakai, it seems only a vocal minority in this forum wants Grimm over him.
Long Drong and his pirates are 100% dogs of war material, if we get a LH he could be Garagrim or someone else.
For starting position Karag Dum is the most fitting one, but if he comes in Kraka Drak at least people will stop asking for norse dwarfs and Thorgard Cromson (Really? Another pure melee LL? Dwarfs have enough of that).
Keep in mind here that Malakai could also have a mount in the form of a Thunderbarge. Flying ranged-hybrid-melee lord would also be something new for the Dwarfs.
And no one stops CA from mounting Grimm in a Thunderbarge, we are talking about the son of the leader of the Engineer Guild and a prodigious inventor.
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To your question of what does malakai offer, an airborne playstyle for dwarfs complemented with new slayers, a movile and rushing playstyle they totally lack right now. Unless grimm the stealer takes it of course.
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To take something unique form a character he should have something unique in the first place. Malakai is unique as a total failure, but I don't think anyone can take it from him, nor does it look like a suitable basis for a DLC. Oh, and Goblin Hewer.
The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.
Plus, Grudge-raker beats pistols every day of the week.
No way. Malakai and the rest of the Slayers are vastly more important.
All the units left are either Slayers, Malakai's invention, or something Malakai has made. Grimm's just some dude with a wrench. Give me the real engineer that's really connected to what's left.
You mean the guy that did not make it past artillery crew? Yeah, he is totally superior to the youngest dwarf to ever be admitted in the engineer guild and that is so good at what he does that even tho he experiments they can't say anything bad about him, clearly the character with an 8th edition model and rules is inferior to the the double failure.
What's his connection to the Goblin Hewer, Slayers, or Thunderbarges?
Why does he need one? What connection did Snikch have with Skryre units or Eltharion with Chrace ones?
Eshin didnt have enought units to fullfill a DLC and there were missing stuff from the previous skryre DLC so CA had to include them somewhere, same with Eltharion, there wont be a Crace LL ever so they had to include the units somewere. You get it? those are the leftovers, if CA can connect all the units to the LL they will do it, as seen with clan skryre or moulder for example.
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To take something unique form a character he should have something unique in the first place. Malakai is unique as a total failure, but I don't think anyone can take it from him, not does it look like a suitable basis for a DLC. Oh, and Goblin Hewer.
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
Maybe some of his experiments failed (before actually succeding at them) because he actually tries new stuff, he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
Rune guardian and golem don't frikkin exist in the current setting, they are as gone as the old ones, the people and city of Kavzar, Sigmar, Dragon princes on dragon (because now in horses) and other stuff. I don't see people advocate for their return because commun sense know the past is a important thing on a world building.
Where bringing some dead character as Azagh is no real issue (you could in TT), some essentiel lore pieces give all the flavor and consistency in the current race identity.
-The lost of rune golem/guardian or Dragon Princes reduced to using horses show how far this races have fallen from their former glory. Struggling to keeping what remain is their essence.
-Old ones gones make Lizardmen lost child who struggle to undestand what to do now, arguing each other about prophecies, tablets of stone, or interpreted visions
-With Sigmar gone, it's Empire who have to keep fighting against odds versus 4 evil gods
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
He made a ship named Unsinkable(it sunk) and a thunderbarge named Undestroyable(it blew up). Those are pretty big failures for an engineer. Why do you think he took the Slayer Oath?
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
He made a ship named Unsinkable(it sunk) and a thunderbarge named Undestroyable(it blew up). Those are pretty big failures for an engineer. Why do you think he took the Slayer Oath?
he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
The fact that one of his airships didn't blow up instantly is hardly an achievement. Otherwise all Dwarven engineers would Slayers by now.
You cant make an omelet without breaking some eggs, of course when inventing new stuff and working with dangerous things there are gonna be accidents, the thing is learning from them and doing better next time, and he did.
Every genius in history has failed thousands of times before succeding, ok Malakais fails were big enough to be expelled from the guild, as it can happend with high risk high reward experiments, that doesnt mean he didnt succeed in the end.
Really making an airship is not a big achievement? I guess Leonardo of Miragliano, the inventor of the steam tanks, is a loser then.
Malakai is a failure. A failure that's connected direcvtly to all the poggers stuff the Dwarfs have. A failure with character, a failure with a unique playstyle, a failure who is the best possible choice for DLC LL.
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Can people stop saying that he invented a flying ship ? Those already existed before he even tried his first
Hell the Thunderbarge existence precede his first appearance I think
“Ah can tell yer impressed,” Makaisson said, glancing over at Felix. “An so ye should be — this is the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
Dwarfs still have decent options and as always, I always want every option possible so would go for both. Some characters don't fit the themes and so can be implemented through White Dwarf (Josef Bugman) or a LH (Kragg the Grim). Malakai and Grimm seem the best as LLs and Malakai seems more likely as he fits the two major missing themes (Slayers and Engineering). Both of them is preferable (Kazador is quite big for a Dwarf and has a rival with Gorfang so he would be a decent LL as well).
Units-wise for the Slayer route; Daemon Slayer, Dragon Slayer, Brotherhood of Grimnir (Elite Slayers), Slayer Doomseekers and Goblin-Hewer.
Units-wise for the Engineering route; Guild Master (Lord level Master Engineer), Rune Guardians/Rune Golems (these should be really rare for a unit so hardcaps needed), Thunderbarge and maybe the Dwarf Fire Thrower (flamerthrower basically).
Shield-Bearers mount wise would be decent too (not sure how a Oathstone would work but like Shield-Bearers maybe?).
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
Can people stop saying that he invented a flying ship ? Those already existed before he even tried his first
Hell the Thunderbarge existence precede his first appearance I think
“Ah can tell yer impressed,” Makaisson said, glancing over at Felix. “An so ye should be — this is the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
That's what he said, not what is correct, and we all know how boastful the dwarfs are
Zhufbar it's self has already launched 3 such Tunderbarge. 1 being named but the 2 other remaining unnamed
Can people stop saying that he invented a flying ship ? Those already existed before he even tried his first
Hell the Thunderbarge existence precede his first appearance I think
“Ah can tell yer impressed,” Makaisson said, glancing over at Felix. “An so ye should be — this is the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
That's what he said, not what is correct, and we all know how boastful the dwarfs are
Zhufbar it's self has already launched 3 such Tunderbarge. 1 being named but the 2 other remaining unnamed
Can people stop saying that he invented a flying ship ? Those already existed before he even tried his first
Hell the Thunderbarge existence precede his first appearance I think
“Ah can tell yer impressed,” Makaisson said, glancing over at Felix. “An so ye should be — this is the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
That's what he said, not what is correct, and we all know how boastful the dwarfs are
Zhufbar it's self has already launched 3 such Tunderbarge. 1 being named but the 2 other remaining unnamed
Deathroller is from a different IP. Might as well add 40k.
Which is why it should be both:
LL: Grimm (As he is the one that is most fit to lead a Dwarf faction that can stand alongside the other Dwarf LL) LH: Malakai (So that he can keep his freedom, getting special abilities like Lord kroak in battle and in campaign) GL: Guild Master Engineer and Brewer GL: Daemon Slayer GH: Dragon Slayer Units: Doomseeker Grudgeracker Thunderer Ironbreaker with Drakefire pistol Thunderbarge Deathroller
Can people stop saying that he invented a flying ship ? Those already existed before he even tried his first
Hell the Thunderbarge existence precede his first appearance I think
“Ah can tell yer impressed,” Makaisson said, glancing over at Felix. “An so ye should be — this is the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
That's what he said, not what is correct, and we all know how boastful the dwarfs are
Zhufbar it's self has already launched 3 such Tunderbarge. 1 being named but the 2 other remaining unnamed
Deathroller is from a different IP. Might as well add 40k.
Which is why it should be both:
LL: Grimm (As he is the one that is most fit to lead a Dwarf faction that can stand alongside the other Dwarf LL) LH: Malakai (So that he can keep his freedom, getting special abilities like Lord kroak in battle and in campaign) GL: Guild Master Engineer and Brewer GL: Daemon Slayer GH: Dragon Slayer Units: Doomseeker Grudgeracker Thunderer Ironbreaker with Drakefire pistol Thunderbarge Deathroller
No no no. Malakai must be a LL. Grimm can be FLC. Win win.
Wouldn't it make most sense to have Malakai as a LH? While I absolutely love him, he is a mercenary just like Gotrek and Felix
And I don't mean a small LH, but one with a questline and he should come with RoR and other stuff.
Long Drong would be a great addition for the Dogs of War.
I would see Dogs of War adapting the Three Kingdoms style of armies, meaning you got your armies being made up of different commanders that unlock recruitment options. Long Drong would unlock slayers and slayer pirates in particular.
I'm always genuinely impressed by this Forum ability to conjure pure headcanon out of thin air and then present it as a potential DLC. Now we even have people asking for Bloodbowl Rollers ?
Let's look at the facts :
1) Dwarfs have, with rules still, the Thunderbarge, Units champions that could take Pistols like Ironbeards, and the Slayers of the SoC armylist. Plus the Slayer generic lords and heroes
2) CA have used the SoC armylist before with Eshin, so it's a legit source
So, a DLC would be exactly that. Doomseekers, Thunderbarge, Goblin Hewer and Ironbeards with Pistols.
Now, for the LL.
1) Grimm is an 8th armybook unit with a unique niche 2) Malakai was a RoR unit captain with a relatively bland yet unique model. He was, however, included in that SoC armylist.
Theme-wise, Malakai fits more that DLC, but CA doesn't care about themes that much. Honestly, both makes sense. Ideally, it'd be Grimm LL with Malakai as either a LH or a FLC LL, since both would use the engineering additions such a DLC is sure to bring.
The dawi already have slayers represented and a lord supposed to main them. As much as some would like? Maybe not. The engineering DLC is far more important at this stage, and for that Grimm's the best suited lord. He is THE engineer lord of the dawi, from THE engineer city of the dawi.
Plus, Grudge-raker beats pistols every day of the week.
No body is saying that the Engineering DLC would be less important than the Slayer DLC.... NO one is Saying that Malakai should be the Engineer Lord over Grimm.
Unit tied to the Engineering guild and Grim: Grudgeracker Thunderer Drakefire Pistol Ironbreaker Deathroller Lord: Guild Master of Grugni (Ancestor of Engineering) with variant for Valaya (Brewer) Thunderbarge
Grudgeracker Thunderer? No... I want Ranger's with Grudgrakers. Make Ranger GWs Melee focused. Shotguns are much better when they can stealth up to their target.
Deathroller? No.... That's some blood bowl nonsense.
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To take something unique form a character he should have something unique in the first place. Malakai is unique as a total failure, but I don't think anyone can take it from him, not does it look like a suitable basis for a DLC. Oh, and Goblin Hewer.
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
Maybe some of his experiments failed (before actually succeding at them) because he actually tries new stuff, he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
Malakai is the inventor the Grimm wish he could be... but Malakai is a Slayer because innovation requires failing many times over and the Dwarfs don't accept failure.
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To take something unique form a character he should have something unique in the first place. Malakai is unique as a total failure, but I don't think anyone can take it from him, not does it look like a suitable basis for a DLC. Oh, and Goblin Hewer.
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
Maybe some of his experiments failed (before actually succeding at them) because he actually tries new stuff, he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
Malakai is the inventor the Grimm wish he could be... but Malakai is a Slayer because innovation requires failing many times over and the Dwarfs don't accept failure.
No, the Dwarf just don't accept it when you make great failures that cost the lives of multiple Dwarfs, twice
Well of course if you take everything unique from Malakai and give it to another character you can then claim malakai has nothing unique, in the same way Thorgard could be made into a engineer king and now you have 0 reasons to defend Grimm.
To take something unique form a character he should have something unique in the first place. Malakai is unique as a total failure, but I don't think anyone can take it from him, not does it look like a suitable basis for a DLC. Oh, and Goblin Hewer.
He succesfully lead an expedition to the chaos wastes and returned, a failure, sure...
Maybe some of his experiments failed (before actually succeding at them) because he actually tries new stuff, he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
Malakai is the inventor the Grimm wish he could be... but Malakai is a Slayer because innovation requires failing many times over and the Dwarfs don't accept failure.
No, the Dwarf just don't accept it when you make great failures that cost the lives of multiple Dwarfs, twice
This is why Great Success requires Great Failure. This is why the rats have the best tech, they're exceedingly good at failing.
Malakai is the inventor the Grimm wish he could be... but Malakai is a Slayer because innovation requires failing many times over and the Dwarfs don't accept failure.
Unsinkable ship that actually sunk is a great innovation.
Comments
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0 · Disagree AgreeLong Drong and his pirates are 100% dogs of war material, if we get a LH he could be Garagrim or someone else.
For starting position Karag Dum is the most fitting one, but if he comes in Kraka Drak at least people will stop asking for norse dwarfs and Thorgard Cromson (Really? Another pure melee LL? Dwarfs have enough of that).
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · 7Disagree AgreeTo your question of what does malakai offer, an airborne playstyle for dwarfs complemented with new slayers, a movile and rushing playstyle they totally lack right now. Unless grimm the stealer takes it of course.
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · 4Disagree Agree- Report
1 · Disagree 1AgreeYou get it? those are the leftovers, if CA can connect all the units to the LL they will do it, as seen with clan skryre or moulder for example.
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · Disagree AgreeMaybe some of his experiments failed (before actually succeding at them) because he actually tries new stuff, he invented a flying ship and an artillery piece, what has Grimm done that goes anywhere near that?
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
- Report
1 · Disagree 1AgreeWhere bringing some dead character as Azagh is no real issue (you could in TT), some essentiel lore pieces give all the flavor and consistency in the current race identity.
-The lost of rune golem/guardian or Dragon Princes reduced to using horses show how far this races have fallen from their former glory. Struggling to keeping what remain is their essence.
-Old ones gones make Lizardmen lost child who struggle to undestand what to do now, arguing each other about prophecies, tablets of stone, or interpreted visions
-With Sigmar gone, it's Empire who have to keep fighting against odds versus 4 evil gods
People need to stop asking ****.
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2 · 3Disagree 2Agree- Report
0 · Disagree AgreeHell the Thunderbarge existence precede his first appearance I think
- Report
5 · Disagree 5AgreeEvery genius in history has failed thousands of times before succeding, ok Malakais fails were big enough to be expelled from the guild, as it can happend with high risk high reward experiments, that doesnt mean he didnt succeed in the end.
Really making an airship is not a big achievement? I guess Leonardo of Miragliano, the inventor of the steam tanks, is a loser then.
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · 5Disagree Agree- Report
3 · 3Disagree 3Agreeis the biggest and best airship ever built. Actually, as far as ah ken it’s only the second one ever built.”
From Daemonslayer.
The first one is of course the undestructible, also made by Malakai.
Now you will say that "as far as ah ken", means that there could be others Malakai doesnt know about, but if there was a flying ship made before, the dwarfs would know about it, specially the engineers. So at least until Malakai was expelled from the guild there were no others.
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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1 · 3Disagree 1AgreeUnits-wise for the Slayer route; Daemon Slayer, Dragon Slayer, Brotherhood of Grimnir (Elite Slayers), Slayer Doomseekers and Goblin-Hewer.
Units-wise for the Engineering route; Guild Master (Lord level Master Engineer), Rune Guardians/Rune Golems (these should be really rare for a unit so hardcaps needed), Thunderbarge and maybe the Dwarf Fire Thrower (flamerthrower basically).
Shield-Bearers mount wise would be decent too (not sure how a Oathstone would work but like Shield-Bearers maybe?).
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
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0 · Disagree Agree- Report
1 · Disagree 1AgreeThis isn’t rocket science.
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1 · 6Disagree 1Agree- Report
7 · 1Disagree 7AgreeZhufbar it's self has already launched 3 such Tunderbarge. 1 being named but the 2 other remaining unnamed
- Grudge racker Thunderer
- ironbreaker with Drakefire Pistols
- Deathroller
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0 · Disagree AgreeDeathroller is from a different IP. Might as well add 40k.
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1 · 2Disagree 1AgreeLL: Grimm (As he is the one that is most fit to lead a Dwarf faction that can stand alongside the other Dwarf LL)
LH: Malakai (So that he can keep his freedom, getting special abilities like Lord kroak in battle and in campaign)
GL: Guild Master Engineer and Brewer
GL: Daemon Slayer
GH: Dragon Slayer
Units:
Doomseeker
Grudgeracker Thunderer
Ironbreaker with Drakefire pistol
Thunderbarge
Deathroller
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1 · 1Disagree 1Agree- Report
1 · 6Disagree 1AgreeWhile I absolutely love him, he is a mercenary just like Gotrek and Felix
And I don't mean a small LH, but one with a questline and he should come with RoR and other stuff.
Long Drong would be a great addition for the Dogs of War.
I would see Dogs of War adapting the Three Kingdoms style of armies, meaning you got your armies being made up of different commanders that unlock recruitment options. Long Drong would unlock slayers and slayer pirates in particular.
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3 · Disagree 3AgreeLet's look at the facts :
1) Dwarfs have, with rules still, the Thunderbarge, Units champions that could take Pistols like Ironbeards, and the Slayers of the SoC armylist. Plus the Slayer generic lords and heroes
2) CA have used the SoC armylist before with Eshin, so it's a legit source
So, a DLC would be exactly that. Doomseekers, Thunderbarge, Goblin Hewer and Ironbeards with Pistols.
Now, for the LL.
1) Grimm is an 8th armybook unit with a unique niche
2) Malakai was a RoR unit captain with a relatively bland yet unique model. He was, however, included in that SoC armylist.
Theme-wise, Malakai fits more that DLC, but CA doesn't care about themes that much. Honestly, both makes sense.
Ideally, it'd be Grimm LL with Malakai as either a LH or a FLC LL, since both would use the engineering additions such a DLC is sure to bring.
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1 · Disagree 1AgreeGrimm = Engineer DLC
Malakai = Slayer DLC
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0 · Disagree AgreeYes, the Unsinkable and Undestructable were both destroyed.
But here are his successes:
Spirit of Grungni, Goblin-hewer AND "a crank-operated machinegun carriage".
Plus, he was hired by the Nuln Gunnery School to teach engineering there.
So, 2 failures, 3 successes and a new job working for his people's closest allies.
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1 · Disagree 1AgreeDeathroller? No.... That's some blood bowl nonsense.
Thunderbardge can go with either Grim or Malakai.
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0 · Disagree Agree- Report
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2 · Disagree 2Agree