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Is there a technical reason why siege_attrition_resistance_turns_base is clamped at 0 in the assembly kit?
Because this value cannot be increased it is currently impossible to customise the number of turns of siege attrition immunity the defender gets. Which means that currently the defender will receive attrition every turn of the siege.
This puts pressure on the defender to sally forth and fight on the battlefield rather in the settlement.
I understand this change was made in the game to speed things along and avoid protracted sieges however if it was possible to unclamp this value then modders could offer alternatives such as giving defenders 1-2 turns of siege attrition immunity and then more aggressive attrition.
Currently attrition is 10% of the defending army per turn. Which means that it would take a full 10 turns for a settlement's garrison to be wiped out. Which seems too long.
I would like to be able to have 1-2 turns of attrition immunity and 20-25% attrition to keep the maximum length of a siege to 5 or 6 turns.
Would be good to get CA's thoughts on this if it's something that could be considered or is there a way to override this limitation in the assembly kit?