Hello. I did not include most of the following as everything is easily reproduceable. I did a quick search and did not find much posted by other players on any of this, so please merge or delete if there is already posts on all of this. Build 2.1.1.
Build Number (this can be found in the top right hand corner of the menu screen)
Detailed description of your issue
Reproduction steps
.save if your issue is on the Campaign Map OR .replay if your issue is in Battles
Your modfied.log file
DxDiag if you are having a graphical, performance or crashing issue
Crash Mini Dump file if you encounter a crash
1) Beastmen ruination is not applying bonuses when Ritual Performed during a Full Moon Event. If there are 10 and the event tooltip states that there will be +20% and the ritual is performed, it is still 10, not 12.
2) Tomb King heroes are still able to colonize ruins that they should not be able to colonize due to a performed ritual in that blood ground. I have tested this several times and it does not seem to matter if the Tomb King faction is Allied, Neutral or Enemy, as I considered that perhaps it was just a new intended feature.
3) Bray Shamans in garrisons have no spells.
4) I have inadvertently figured out how to recruit many more Ghorgons, Jabberslythes and Minotaurs than the cap allows. I won't post the method here though. (The cheesers can figure this one out by themselves). Someone may want to look into this.
There are a few other minor things that I won't bother with, (or are already posted as known issues) but these four are the ones that I think would improve the Beastmen gameplay.
Thanks.

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0 · Disagree Agree1) Beastmen ruination is not applying bonuses when Ritual Performed during a Full Moon Event. If there are 10 and the event tooltip states that there will be +20% and the ritual is performed, it is still 10, not 12.
It correctly applied the bonus ruination on the first herdstone when I completed the ritual on a Full Moon Event. Then every other one after that, would apply exactly the same number as if Ritual was completed on any other turn. ie: 50 devastation on Full Moon Event and tooltip states that there will be a +20%, it still only applies 50.
I saw nothing in the patch notes about this being addressed, but the fact that the first one now seems to work, but the others after the first are still buggy seems to imply that something was changed but not fully.
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