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Disable forced march after sacking/loosing a battle and fix retreat distance

Foromar#5519Foromar#5519 Registered Users Posts: 82
Disabling forced march for those 2 cases, would fix some of the problems with the cowardly AI.

Making retreats account for the actual distance covered, alongside any movement modifiers from the area, should also help quite a bit.
8 votes

Under Review · Last Updated


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