At 2500 hours In game 2-3 consider my self fairly accomplished. I rarely have to restart and never more than once. I have adapted my play style to suit numerous factions and excell with all elves, skaven, lizard men and orcs. I usually play on VH/H
Yet after 4 campaigns of Tzench (3 attempts are RoC and one IE) I can safely say I don't know what to do.
The infantry is all to squishy and I never seem to be able to afford enough units. I don't like to spam op units. But have tried taking lots of pink horrors problem is my heroes and lords keep getting killed and infantry smashed through. I'm never even making it to the big units.
I love a good challenge and want to get this but would love some advice.
I like all the races. Equally. Wood elves are just the first among equals.
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For example, making sure to not waste ammunition by firing at max range but saving shots for closer targets.
Ensuring that I position my troops perfectly (I can't think of another faction that can lose so hard from slightly off positioning). This involves having collapsing layers that can sort of 'barn door' open to allow troops to come in, get stuck on one side and then shot in the back by the other.
Timing magic to coincide with these blobs is also key, making sure that I keep the enemy pinned down (even if only for a few seconds) in a straight line makes Tzeentch magic devastating.
Also the skirmish game is very important here, delay as much of the enemy as possible and focus fire down their army piecemeal, if you try and take it on all at once you are spreading your fire too much I've found.
I haven't played Tzeentch with the new DLC yet but having Chaos warriors should help with the hammer and anvil too! (just remember with tzeench you aren't so much striking the anvil with the hammer as much as throwing it at it!)
As for cost and near enough anything on the campaign map, I've found that the changer of the ways mechanic is vital here. Sabotaging your enemy at the crucial moment right before a strike, in other words winning a battle on the campaign map, is a very viable strategy with Tzeentch.
In short, collapsible lines, heavy micro on ranged troops (ensure they are never obstructed, even partially) and well executed timings as to when and where the enemy line engages you.
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0 · 1Disagree AgreeThat said, get some chaos warriors frontline and a couple Flamers. All you need to win everything really.
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0 · Disagree AgreePretty much used 5-6 blue horrors and 5-6 pink horrors with marauder spearmen and furies as support early game. Then blob ai and overcast infernal gateway does the rest.
That carried me to chaos warriors and exalted pink horrors which you can then finish the campaign with. Chosen just the cherry on top.
Changer of ways helps a lot, halt faction can be a life saver and forcing wars is useful. Did not swap settlements that much though. Teleport stance is also very good.
I found a lot of the roster redundant, by the time I was able to build flaming chariots, soulgrinders, doom knights and the big bird demons I did not need them as chaos warrior spam and chosen can auto resolve you through most problems.
What’s point of waiting 4 turns for a soul grinder on global recruitment when you can recruit 2 full stack of chosen on global in that time. Any unit that takes longer than 2 turns on GR is redundant to me in campaigns.
Also demon price lords are no good, get the exalted lords as much as possible and keep chaos sorcerers in normal form.
With regards to start of IM campaign, you need to wipe out the starting elves and lizards you are at war with within first 10 turns, if not 7 or 8.
Watch out for Oxy as he is the big threat and will come at you by turn 30.
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0 · Disagree AgreeOr you can use them in a loose line to halt the advancing enemy units, blob them up and hold them in place, debuffing their armour while your Horrors and magic melt them.
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0 · Disagree AgreeMy 20 stacks mid late game usually look like this.
1 lord(tzeentch)
1 iridescent horror(metal)
1 cultist
5 chaos warriors
2 forsaken
5 pink/exalted horrors
2 chaos knights/chariots
3 reg/exalted flamers
My strat usually revolves around holding the line with chaos warriors, flanking with the forsaken.
Once melee is engaged and they decide they arent going to flank, I move the knights and hit the back lines of missile troops. Using the cultist to cast flaming sword on my horrors and flamers to just melt everything.
All the while keeping an eye out for blobs and casting infernal gateway.
I never really have use for soul grinders or lords of change as It takes waay too long to recruit them, and I can make a much cheaper army without them. I wish screamers were better because I love the way they look, but they just get stuck and cant disengage.
The only armies I struggle with are ogres, as I simply just auto resolve those to avoid massive losses.
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