For general idea why I choose the rosters, look into my first entry and its intro:
The Empire DLCsGreenskins DLCsThe gist of it is that I like sub factions that have a theme (if possible) and that there are way too many characters left in the lore to be added as legendary lords (LLs) so each legendary lord should have its own legendary hero (LH). By the time of that last LH DLC, making most of the heroes is mostly kit bashing, cause models and animation rigs are all in the game which should keep things under budget.
Dwarfs are a race that haven't got a lot of attention from CA. In game two, they received a repurposed Tomb Kings crafting mechanic which I like, but it needs updating in game 3 which has introduced item fusing, making the mechanic less impactful. They also got Giant Slayers unit, Thorek and redoing the way rune magic works. Despite that, there's not that many units left from 8th edition to implement, so I'll have to dig into various supplements and rpg stuff.
A large and important part of the dwarf society and army are engineers, who aren't represented in the game by LLs or LHs, despite having a majority of their units in the game. One of the other important sub factions are slayers, which have a lord and units in game, but are still not represented fully. All those things are going to be addressed in the two DLCs that I believe Dwarfs should get.
1. Engineers Guild DLC
- Legendary Lord: Burlok Damminson, Guildmaster of the Engineering Guild, mount: Thunderbarge.
Support lord: Fire while moving, ranged and melee hybrid, armed with dwarf pistol and drakefire pistol, in melee - hammer and mechanical arm.
- Generic Lord: Longbeard Engineer, mount: Gyrocopter - both variants, Gyrobomber.
Armed with Handgun and Drakegun, in melee - Coghammer.
- Generic Hero: Dragon Slayer, mount: none.
- Units: Thunderbarge, Thunderers (grudge-rakers), Mountaineers (with blunderbusses, love their models), Irondrakes (Drakefire Pistols), Steam Drills (crowd control, AOE damage weapons team), Goblin-Hewer (very short range, high AP, anti infantry weapons team), Swivel Guns (fast reacting, large firing arc, medium range, defensive weapons team).
- note: the difference between thunderers (grudge-rakers) and mountaineers is that the first are a shielded, medium armored, fire from behind the lines unit and the second are a flanker, lightly armored, fast for a dwarf, stalking unit. Both have a “decent melee combatant” description, but Mountaineers also have some AP, being armed with picks in melee (like miners).
FLC
- Legendary Lord: Sven Hasselfriesan, mounts: none.
Crank Gun and Trollhammer Torpedo, in melee – one handed hammer.
- Units: Outcast Engineers with Crank Guns (weapons team).
Sven is an Outcast Engineer who traveled to Lustria. He’s the reason why Burlok lost his arm. He buffs all weapon teams and gets his unique Outcast Engineers with Crank Guns unit (like Alith Anar gets Shadow Walkers).
Total War Access FLC
- Generic Lord: Daemon Slayer, mount: none.
2. LH and Longbeards DLC
- Legendary Lord: Kazador Thunderhorn, King of Karak Azul, mount: Shield Bearers.
Ranged and melee hybrid with crossbow and dual hammers
- Unit: Donarkhun Greatbeards
Kazador’s a very anti Greenskins lord. He buffs regular dwarfs – Dwarf Warriors and Longbeards. Also, comes with Donarkhun Greatbeards, an elite Longbeard unit (axe and shield and great weapon variants) armed by famous Karak Azul weapon smiths, available only to him as a campaign only unit (like Alith Anar gets Shadow Walkers).
- Generic Lord: Ol’ Deadeye (ranger lord), mount: none.
Fire while moving ranged lord, crossbow and throwing axe. Mount: none.
- Generic Hero: Brewmaster, mount: Beer Cart (a very old model).
Crossbow armed support hero
- Units: Rune Guardians, Doomseekers.
FLC
- Legendary Lord: Josef Bugman, mount: Beer Cart.
Support lord with a crossbow and hand axe. He buffs brewmaster heroes and Bugman’s Ranger units.
Beer Cart drawn by ponies is not a chariot, but a support unit. Similar to Corpse Cart for Vampires, but not that slow.
- note: all generic lords and heroes already in the game should get their missing mounts.
Legendary Heroes:
- Thorgrim Grudgebearer – Kragg the Grimm, mount: Anvil of Doom. He’s the Master Runelord of Karaz-a-Karak.
- Ungrim Ironfist - Malakai Makaisson, mount: Thunderbarge. Slayer Engineer armed with brace of pistols, grenade launcher and handaxe in melee.
- Belegar Ironhammer – no legendary hero. Already has his hero squad.
- Grombrindal – The White Dwarf - Godri Thunderbrand, mount: Shield Bearers. No connection, but Grombrindal deserves a LH with such a nice model.
- Thorek Ironbrow - Grombold Kruddsson, mount: none. A miner LH. No connection, but Thorek loves all things traditional and what’s more traditional than mining.
- Burlok Damminson - Grimm Burloksson, mount: Gyrocopter - both variants, Gyrobomber. Burlok’s son and a talented Master Engineer armed with grudge-raker, handgun and cog axe in melee.
- Sven Hasselfriesan - Juggo Joriksonn, mount: none. Sven’s friend who’s a Norse Dwarf Berserker, armed with a great axe.
- Kazador Thunderhorn - Prince Kazrik, mount: none. Kazador’s son and and a mad Doomseeker, armed with dual axes.
- Josef Bugman – no legendary hero, instead he gets his hero squad. Skeggi Threkkson, mount: none, Thane; Bazrak Bolgan, mount: beer cart, Brewmaster; Grim “Dead Eye” Grunnson, mount: none, Slayer Pirate; Durzak Dragonback, mount: Shield Bearers, Thane.
That’s it for Dwarfs. Though I like sub factions, there’s very little info on the Norse Dwarfs and what is available is old and out of date. They could be added, but it’d be just reskinned regular dwarf units, sans the engineering stuff and plus war mammoths. I like sub factions that play differently, not just cause they’re reskinned.
Shard Dragon is a no no from me. The units just don’t fit the dwarf aesthetic and gameplay and I don’t care who collared it in the lore. There are already many, many dragons in the game. Besides, there’s already a collared lizard in the game for dwarfs – Thorek’s Carnosaur. Deathroller is from Blood Bowl and also doesn’t fit the dwarven (mostly) unmounted and bunker gameplay style.
Lastly, the way CA could fit all those LHs is cause mostly they use existing assets. Shard Dragon and Deathroller would cost too many charlemagnes which could be spent way more cost effectively than on units that’s don’t fit the theme. Rune guardians are different, because with the fact in mind that they fit dwarfs better, they also badly need some kind of monstrous infantry to block cavalry, monsters and chariots running amok through their lines.
If dwarfs are to get only one DLC, then I’d cut out Sven, cut LH Godri and make instead Josef a LH for Grombrindal, cut crank gunners and maybe one more weapons team and combine the rest into one big DLC, like Champions of Chaos.
Comments
Legendary Lord: Burlok Damminson, Guildmaster of the Engineering Guild, mount: Thunderbarge.
Support lord: Fire while moving, ranged and melee hybrid, armed with dwarf pistol and drakefire pistol, in melee - hammer and mechanical arm.
Generic Lord: Longbeard Engineer, mount: Gyrocopter - both variants, Gyrobomber.
Armed with Handgun and Drakegun, in melee - Coghammer.
Generic Hero: Dragon Slayer, mount: none.
Units: Thunderbarge, Quarrelers (grudge-rakers), Mountaineers (with blunderbusses, love their models), Irondrakes (Drakefire Pistols), Steam Drills (crowd control, AOE damage weapons team), Goblin-Hewer (very short range, high AP, anti infantry weapons team), Swivel Guns (fast reacting, large firing arc, medium range, defensive weapons team).
- note: the difference between quarrelers (grudge-rakers) and mountaineers is that the first are a shielded, medium armored, fire from behind the lines unit and the second are a flanker, lightly armored, fast for a dwarf, stalking unit. Both have a “decent melee combatant” description, but Mountaineers also have some AP, being armed with picks in melee (like miners).
Grimm Burloksson, (Burlok's son) is a better fit as a LL, as he is from 8th edition and more known/popular
Burlok on the other hand should be Zufhbar's acting Lord while his son is on an expedition (With confederation quest)
Quarrelers use Crossbows, not guns, you're thinking Thunderer Grudge-Rackers, Mountaineers, are old lore that is not needed anymore (If needed just renamed a Ranger unit with Grudge Racker with it), on the same hand, Swivel guns are the same, mostly unneeded, and there are more fun/usefull things to get.
Legendary Lord: Sven Hasselfriesan, mounts: none.
Crank Gun and Trollhammer Torpedo, in melee – one handed hammer.
Units: Outcast Engineers with Crank Guns (weapons team).
Sven is an Outcast Engineer who traveled to Lustria. He’s the reason why Burlok lost his arm. He buffs all weapon teams and gets his unique Outcast Engineers with Crank Guns unit (like Alith Anar gets Shadow Walkers).
Who should at most be a Minor Faction Lord or a Rogue Army (Most fitting with Sven's expedition)
Legendary Lord: Kazador Thunderhorn, King of Karak Azul, mount: Shield Bearers.
Ranged and melee hybrid with crossbow and dual hammers
Unit: Donarkhun Greatbeards
Kazador’s a very anti Greenskins lord. He buffs regular dwarfs – Dwarf Warriors and Longbeards. Also, comes with Donarkhun Greatbeards, an elite Longbeard unit (axe and shield and great weapon variants) armed by famous Karak Azul weapon smiths, available only to him as a campaign only unit (like Alith Anar gets Shadow Walkers).
Generic Lord: Ol’ Deadeye (ranger lord), mount: none.
Fire while moving ranged lord, crossbow and throwing axe. Mount: none.
Generic Hero: Brewmaster, mount: Beer Cart (a very old model).
Crossbow armed support hero
Units: Rune Guardians, Doomseekers.
If we get a second (Well 3rd) dlc for the Dwarf, it should be either Rune themed or Slayer themed (If it's not mixed with the Engineering). The Dwarf don't need a "LH" dlc, no one does.
Not every character on the TT should come in game, and if they need to come, many should just be regular Lord or heroes with special names for defined factions (Eg: Alrik Ranulfsson)
So Personal Dlc line up:
Dlc1: The Wrath and the Grudge
LL: Grimm Burloksson
LH: Malakai
GL: Guild Master Engineer and Guild Master Ranger/Brewer
GH: Dragon Slayer
Units: (Cost to make)
Thunderer with Grudge Rackers (Cheap)
Irondrake with Drake Pistol (Cheap)
Deathroller (Medium)
Steam Drill Miner (Medium)
Thunderbarge (Charlemagne)
Doomseeker (Charlemagne)
FLC:
LL: Josef Bugman
Rework:
GL: Daemon Slayer
And if we get a second dlc down the line:
Dlc2:
LL: Kragg the Grim
Mostly Rework stuff
Units:
Rune Golem (Charlemagne)
Rune Giant (Charlemagne)
Shard Dragon (Charlemagne)
Steam Golem/Exosuits (Charlemagne)
No Flc, as the other race would most likely need it.
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4 · 1Disagree 4AgreeAll the Dawi need is Grimm, Bugman and Malakai.
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3 · 1Disagree 3AgreeDwarf Lord (Guild Master Engineer)
Has access to:
- Slayer
- Giant Slayer
- High Elf Archers
- Norse Marauder
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0 · 1Disagree AgreeNot every faction needs LH, especially that many. In fact the vast majority of characters in WH never fit as LH, most are better fit as LL.
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2 · 1Disagree 2AgreeAs for your list, deatroller? Cmon Outcast engineers fit neatly in the Engineering guild DLC, plus then there's a a reson for having a LL in Lustria. Malakai is an even bigger nobody, but for some ungodly reson he's become so popular and a must pick in peoples minds.
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0 · 3Disagree AgreeSeriously, tho. Every lords needs its own LH. The gameplay gods demand it.
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0 · 2Disagree AgreeImplanting Legendary Heroes on the par of Kroak, Ghoritch, Ariel for each lord would take a lot of time. Tiem that could be used somewhere else.
Yes
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1 · Disagree 1AgreeAlso, when you've mentioned Ghoritch, the lore experts here keep correcting me who's more popular and should be - LL or LH - Ghoritch was a snippet in WD, a lord choice and his model is a rat ogre onto which some guy glued on 40k ork arms. And yet, he's in the game, before some other characters are and it's glorious.
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0 · Disagree Agree- Report
0 · Disagree AgreeLH supposed to be something unique. some races like Empire have quite a number of possible LH like Jubal, Luthor Huss, Schwarzhelm, Bruckner etc but pretty much every other race is more than good with 1-2 max 3 LH.
Example: DE: Kouran, Shadowblade. done .....LM: Kroak, Chakax. done period, WE: Ariel, Scarloc. done and so on. you would probably dig for names without any models or even official artwork and praise them as "big names" here
At this point it feels like youre just writing down all the names you could find on the warhammer fantasy wiki. some of them with less than half a page of lore
And they would add nothing to the gameplay but a big chaotic number of unnecessary names and too much work for the devs
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2 · Disagree 2AgreeThat would be all the lords they need. No one else would add anything different to the roster.
Add generic engi lord and daemonslayers are a must with all the daemons. I'd honestly prefer it if Daemonslayers were hero's as opposed to lords. An anti large, dps hero would be veerrry useful for the dawi roster. Yes, I guess you could add a dragon slayer instead and have daemon slayers as a lord option but its kinda doubling up on units unnecessarily when CA could add something else instead. And ofc there is the slayers don't lead armies thing.
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4 · 1Disagree 4AgreeEven if fuse was amazing I disagree that it has reduced the quality of the crafting mechanic.
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0 · Disagree AgreeVlad and Isabella are not some big flashy models like Ariel, but CA did a great job making them each own LH. Mine are unique too. CA would have to make unique models for all of them, but skeletons and animations (the most time consuming and expensive part) would already be in the game. And more importantly, their uniqueness would come from their special abilities and skill trees. Ghoritch was a nobody, Repanse was a nobody, Alberic was a nobody yet here they are. Big names are fine, and I put them in my lists of LH as much as possible, but others are fine too. Forums and reddit luckily don't decide who is a worthy name and who isn't. Do aim for more.
If before champions of chaos came out, I were to list all the new content we would get by CA making models on existing skeletons and animations, I would have been also shot down by the concerned CA budgeteers of the forum, yet here we are with so much new stuff.
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0 · 3Disagree AgreeMaking him a hero is foolish.
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0 · Disagree Agree- Report
1 · 1Disagree 1AgreePlenty of heroes so far have been made into lords and vice versa. And you could do the same in TT.
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0 · 2Disagree AgreeBut the others are perfectly fine with 1-2.
Hell Dwarfs and GS actually don’t need LHs at all.
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0 · 1Disagree AgreeThen have:
Grimm Burloksson as LL (Faction: Engineer Expedition)
Malakai as LH (Faction: Engineer Expedition)
Burlok Damnisson as Minor Faction leader (Faction: Zufhbar)
Bugman as Flc LL (Faction: Bugman's Tankard)
Gitguzler as Minor Faction Leader (as he currently is)
If possible:
Red Brokk as Minor Faction leader (Grimnir's Thunder) for the VCoast quest/race and/or Hackart quest enemy.
If we get a second dlc:
Kragg the Grim
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0 · 1Disagree AgreeBugman, Grimm and Malakai as LLs. Done.
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0 · Disagree Agree- Report
0 · Disagree AgreeHe would be an airforce LL with ground support from slayers. It’s just helluva fun.
Think about Tiktaqto but for the Dwarfs. Ahhh what a refreshing and flexible campaign that would be.
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0 · Disagree Agree- Report
1 · 1Disagree 1AgreeThere are no better choices.
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1 · 3Disagree 1AgreeBurlok is a nobody and shouldn’t be in the game at all. Grimm would basically play like the VCoast. You have a frontline of Steam Golems to blob the enemy. Then a second line of ranged infantry and finally a backline of tons of artillery. It would be fun but still very very very static and basically like
You already play the Dwarfs.
Malakai would offer something fresh and new. A very offensive and flexible army with mainly flyers and some Slayers on the Ground.
And then Ungrim is only Slayers and Slayer stuff. Pure infantry.
You see? All these 3 LLs don’t overlap at all and have their own very unique niche.
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0 · Disagree AgreeImagine Reikland being led by Kurt Helborg or Karaz-a-Karak by Kragg the Grimm. There's no way.
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0 · 1Disagree Agree- Engineering
- Slayers (has a whole army list)
Grimm LP:
- Guildmaster Lord (Gunpowder Lord)
- Steam Golems
- Steam Rollers
- Grudge Rakers
Malakai LP:
- Daemonslayer Lord
- Dragonslayer Hero
- Thunderbarge
- Doomseekers
- Goblin Hewers
- Slayer Pirates
White Dwarf Promo:
- Josef Bugman + Brewmaster Hero
The issue is that without Malakai, how would you add all the missing Slayer stuff? It doesn’t fit for Grimm who should come with Tech units.
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0 · 1Disagree AgreeWe've literally got a silent meat mountain in Nakai as a DLC LL. Y'all can't tell me Malakai isn't high up enough to lead.
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1 · 3Disagree 1AgreeLLs have to offer something new. A new battle role or a new playstyle or a new Theme.
Burlok wouldn’t add anything to the game. Absolutely nothing.
Malakai isn’t a nobody. He has a model, rules, is part of the Slayer list and most importantly is a fan favourite from the G&F novels.
Like I said, Grimm, Malakai, Bugman. Done.
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0 · Disagree Agree- Report
0 · 1Disagree Agree- Report
0 · Disagree Agree