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Balancing and Feedback, the need to communicate with the playerbase

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  • #170679#170679 Registered Users Posts: 9

    Yeah nerf soul fire and buff it same time ..

    It should do ton of damage but it should be limited ability.


    So its not a actual mortis engine in time or lower the damage if it stays the same.


    As for dom we can talk about that after we finally reach end of its evolution

    This is in many ways a perfect example of what I mean.

    Soulfire Bombardment opinions:

    - Campaign: Fine
    - Domination: Fine
    - MP Land Battles: Overpowered

    Nerfing Soulfire Bombardment will make it:

    - Campaign: Underpowered
    - Domination: Underpowered
    - MP Land Battles: Fine

    It could be rebalanced but how many hours are CA going to expend rebalancing every ability that is overpowered in MP land battles (there are many such abilities as SEMs in general are already overpowered in land battles and lords/heroes are the worst offenders) that are completely fine in Campaign and Domination? And in terms of your proposed solution (more damage but cap uses) is adding in yet another thing into MP land battles that will annihilate elite infantry/cavalry really going to improve land battles?

    The core issue with balancing MP land battles has always been they were designed for a SP experience where a player would fight dozens or hundreds of battles over a campaign and then replenish and change their army in-between battles. Campaign would suck if you could only buy one set of units and had no ability to purchase new units or replenish old ones. Which also happens to be exactly why reinforcements has been such a popular addition in Domination and why healing/summons are so meta in MP land battles.
    Overall I think they did a great job with IE. I was expecting it to be worse when they rolled it out. By no means is it perfect and still needs a lot of work. There are very few things that are just straight up OP in any game mode and at the end of Warhammer II’s lifecycle the balance felt really good. I don’t know where you are going with this.
  • Sarmatianns#6760Sarmatianns#6760 Registered Users Posts: 4,928
    Even though I'm sure vast majority of veteran players are indeed interested in the balance of the game, and are willing to invest their own time to help, the "special access" would be bad in the long term.

    It is so much better if everything is out in the open. The problem here isn't that CA doesn't have access to information but their ability and willingness to actually act on that information. So, special access won't really change anything.

    Re-reading my posts here, it appears to me that it could have been understood that I'm against players helping. I most certainly am not and I support the effort. I just don' think there should be a secret or semi-secret channel to communicate the opinion of MP veterans.
  • eumaies#1128eumaies#1128 Registered Users Posts: 9,558

    Even though I'm sure vast majority of veteran players are indeed interested in the balance of the game, and are willing to invest their own time to help, the "special access" would be bad in the long term.

    It is so much better if everything is out in the open. The problem here isn't that CA doesn't have access to information but their ability and willingness to actually act on that information. So, special access won't really change anything.

    Re-reading my posts here, it appears to me that it could have been understood that I'm against players helping. I most certainly am not and I support the effort. I just don' think there should be a secret or semi-secret channel to communicate the opinion of MP veterans.

    on that topic, please upvote if you feel this list is generally hitting some important notes:

    https://forums.totalwar.com/discussion/324993/community-sourced-peer-reviewed-balancing-priorities-for-patch-2-3-multiplayer#latest
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