"AI PRE-EMPTIVE DODGING: Artillery and Ranged Attacks
Another issue currently under investigation concerns the AI’s ability to dodge certain artillery and ranged attacks in Battle, making it a less viable tool than intended. We’re trying to achieve a delicate balance with this one: we don’t want the AI to make zero attempts at dodging incoming fire if it is feasible for them to do so, but certainly agree that (at the moment) the balance is way off.
There’s no fixed ETA for a fix, but please keep the feedback and clips coming as we dig down into this issue and work towards a solution!"
Thoughts? Honestly not a fan of any artillery dodging at all, feels way to "gamey". I don't want to feel like I'm fighting a player controlling an army, I want to feel like I'm fighting that race and that army. If I want to feel like I'm fighting human omnipresently controlling an army and micromanaging every company/unit's movement and manoeuvre, I will play multiplayer.
But when I play campaign, and I go to war with greenskins, I want to feel like I'm fighting greenskins. Or when I'm at war with elves or humans, I want to feel like I'm fighting elves or humans. Not legend of total war.
There is argument I feel that can be made for some units to dodge artillery, like the swordmasters of hoeth, but it just feels so gamey to see how it's implemented in total war. How about reducing the accuracy of artillery instead or something idk.
It just feels so bizarre that they've decided this was a good idea. They tried it in TWII and few liked it, and they got rid of it. Now it's back again. I have never seen anyone asking for the AI to dodge player artillery. Feels like very few people actually wanted this.
Anyways, thoughts?
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- Anonymous
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5 · 2Disagree 5Agree- Report
0 · 1Disagree Agree- Report
4 · Disagree 4Agree- Report
0 · Disagree Agreeon VH they could well dodge close to today's lvl, while on Easy I want them to compensate for the artillery inaccuracy and walk into the shots....
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0 · 3Disagree AgreeFor land battles as far as I'm concerned the AI should always attack and the problem would be fixed.
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0 · Disagree AgreeI hate the matrix dodging, ruins the immersion. As you said, I want to fight an elven army, an orc army, an undead army, etc, not a "player controlled army". There's already competitive multiplayer for that.
I am growing so "desperate" for a fix while waiting for the official address of the issue that I literally created a post hours ago asking for mod advices to mitigate it so that I could play again Vampire Coast.
In the meanwhile, I just stick to melee oriented factions.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeIf the AI doesn't know where it is going to land, there is no point trying to dodge. Put the inconsistency back in the game and it will solve these other silly problems. A long advancing infantry line should still take plenty of damage.but an individual unit, not so much.
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2 · Disagree 2AgreeTry that one. It speeds up projectile speeds, making it harder (if not impossible) to dodge artillery. Plus, bullets actually look and function like bullets.
#JusticeForDaemonsOfChaos
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1 · Disagree 1Agree- Report
4 · Disagree 4AgreeIf you just play the game you won't have time to micromanage every unit.
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2 · Disagree 2AgreeI just tried the mod, but unfortunately the dodging behavior is still there.
Queen Bess missed 15 shots on 16 total, only one landed (and did not harm the enemy unit that much).
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1 · Disagree 1Agree