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Battle Balance and Bugfixes Mod

Loupi#8512Loupi#8512 Registered Users Posts: 3,981
edited May 4 in Community Mods
Contains 100s of Balancing changes and many bugfixes, sourced from the forums, discords and discussions with experience players. Also contains units caps used in multiplayer tournaments to simplify life

https://steamcommunity.com/sharedfiles/filedetails/?id=2879418236

FULL LIST OF BUGS FIXED

-Bloodwrack shrine: Fixed bug that let all the riders fire medusa projectiles
-Cauldron of Blood: Fixed bug that let the extra witch elf riders hit with full weapon strength
-Cold one chariots+mounts: hitbox no longer obstructs them from attacking forwards vs small entities
-Daemons curse: now does self damage, as it says in ability ui
-Fire mage (sun dragon): fixed missing missile resistance
-Fiery Rebirth: fixed over-healing bug (Arcane Phoenix)
-Orion: fixed his missing animations that stopped him from firing while moving
-Noble chariot: fixed swapped AP ratio
-Oxyotl: master predator no longer freezes cooldown for his other abilities
-Lion Chariots: fixed missing rider attack animations
-Undivided furies now count towards flying caps
-Exalted heroes (chariots) now count towards hero caps
-Seafang now has a cast indicator to allow player to see where it's aimed
-Daemon Prince is now included in Rare SE caps
-Fixed Orion and Ariel having terrain penalties in shallow water
-Fixed a bug that stopped glade lords on eagles+dragons from firing backwards while moving
-Phoenix/Hell Pit rebirth miscast explosion no longer affects allies
-Ruination of cities: will now correctly launch randomly instead of all three vortices launching in the same direction
-Fixed Gorebeast chariots mounts missing collision attacks
-Fixed a bug that made mortar and ROR wagons slower than regular wagons (50 instead of 66).
-Fixed gotreks heroic fortitude ability
-von carstein lord on dragon can equip charmed shield
-coldone chariots are included in 360 degree firing cap
-Malagor can no longer capture domination points
-Thorek’s locus of power no longer affects non-wizards
-Wood Elf spellweavers now have the correct elven steed mount description
-Alith Anar, Princess and handmaiden are included in 360 missile unit caps
-Locus of Power no longer affects non-casters and only affects casters when casting spells (i.e. abilities and dragon breath attacks now do not trigger the explosion)
-Hydra+Tyrion extra healing from their abilities has been fixed
-Doomwheel has fixed collision attacks, meaning it works better as a chariot
-Sibilant Slaughtercade (ROR chaos chariot): there was a bug that made it the same speed as regular chaos chariots; it now has 100 speed.
-Teef-Robbas: Fixed a bug that made it the same speed as regular wolf chariots; it now has 110 speed.
-Devolve: Can no longer be cast on the ground
-Drazhoath now has ‘Infernal Engineer’ ability on foot
-Hashut’s Dark Ravagers are no longer included in the 360 degree missile caps
-Hellbound passive on daemon engines is now included by default.
-Skin wolf were-kin cap is fixed from 3 to 2
-Skaven chieftain (Bonebreaker mount): fixed balance of power bug that gave it only 100CP. It now has1000CP
-Supply train: Now has ammo
-Fixed an issue with bull centaurs entity shape that made them very difficult to shoot


Post edited by Loupi#8512 on

Comments

  • Loupi#8512Loupi#8512 Registered Users Posts: 3,981
    edited May 4
    The mod has been updated for 3.0 (may). This focussed on fixing the most obvious chaos dwarf balancing issues and a few bugs:
    Patch 3.0 May

    Astragoth: astragoth counts as large, -2500 mass, ‘Stone mantle’ has greater speed debuff (40%) but increases mass (+2500),
    Sorcerer prophet: ‘chalice of blood and darkness’ reduced total heal from 20% to 10%
    Overseer: has new abilities
    Magma cannon: reduced expansion vortex speed -20→0 (does not suck units into vortex radius), +1 explosion radius, +200g (note hellbound is included by default now), i.e. magma cannon costs 1100g
    Deathshrieker: Deathshrieker rocket (+2 shrapnel), demolition rocket +2m blast radius
    K'daai fireborn: +40 HP, +10% Phys resist, -100g
    K'daai destroyer: +10%phys resist, +30 armour, 20 charge
    Bull centaurs: -10% missile resistance, slightly taller hitbox (3→3.2). fixed issue wit hitbox that made them very hard to shoot
    Sneaky gits: -1 missile AP
    Infernal guard GW: -50g
    Chaos dwarf warriors: -50g
    Lammasu+mounts: -100g, +1 use of each shadow bound spell
    Hellcannon: now has “Hellforged” and “contempt” attributes and “Hellbound” passive, +15% fire resistance. ‘BLOOOOD’ increases speed by 50%

    LORE OF HASHUT:
    Burning wrath: +1 explosion radius
    Curse of hashut: +damage

    OTHER
    Crypt horrors: back to 900g from 950g
    Runelord: reduce gatekeepers belt wardsave from 60% to 40%
    Fate of Bjuna: lasts twice as long with same total damage (increases time between casts and reduces the “burst damage” effect)
    Manticore: +5AP/+10BD
    BUGS
    Hellbound passive on daemon engines: no longer has to be paid for
    Skin wolf were-kin cap is fixed from 3 to 2
    Skaven chieftain bonebreaker: fixed 100CP→1000CP
    Supply train: has ammo
    Post edited by Loupi#8512 on


  • Loupi#8512Loupi#8512 Registered Users Posts: 3,981
    edited September 6
    The Balance of Power: Battle and Bugfix mod has been updated for patch 4.0

    Kislev
    Arm. Kossars: -2 hp
    "By our blood", reworked into 2 phases. Stage One: 20s, +5MA/+5MD/+8LD, +2 vigour/s
    Stage Two: 20s, +8MA/+8MD,+2% vig/s, +unbreakable
    Ulrika Magdova: -50g (foot), -100g (horse), +20AP, improved calibration area

    Tzeentch
    Kairos: -400 barrier
    Exalted pink horrors: +5AP/-5 base damage, -400 barrier
    Marauder spears: -25g
    Tzeentch Herald+Iridescent Horror: +~25AP swap, missiles have “warpflame” effect and homing

    Cathay
    Harmony: range increased from 60 to 100m. Now has a minimum range of 25m i.e. when 2 units are closer than 25m harmony will deactivate.
    Characters no longer have harmony (unless the mount has harmony e.g. war compass and sky lantern)
    Lore of Yang
    Jade shield: doubled duration
    Might of heaven and earth: added AOE
    Stone ground stance: buff increased to +16LD, +24MD
    Strength of Yang is now +12% WS and +12% MS, instead of +24% WS. Both Yin and Yang passives are now mapwide

    OTHER

    Shems burning gaze: increased penetration
    Spiteful Conjuration: has an extra -4LD effect
    Glade lords: +26AP/-26 base damage, -1s reload
    Sisters of thorn: higher missile AP+Magical attacks (+fixed visual bug that made them use norscan javelins)
    WAYSTALKER REWORK-Hawk Eyed Archer Rule, 2 firing modes (short range nonAP dps, double shot, and long range AP), +20AP/-20BD (melee), +150g, +smokebomb (3 uses)
    Other tricksters shard: -10% physical resistance
    High Elf Princess: +20AP/-20 base damage, -1 sec reload
    Handmaiden: +50 base damage, -2sec reload
    Forsaken of Khorne: +4BD/+2AP, +8Bvi
    Other forsaken: -50g
    Norscan Marauder spears: -25g
    Elyyrian Reaver Archers: +1 missile AP
    Taurox: Has Mark of Khorne (i.e. +15% spell resistance)
    Steam tank: +2000 mass, +7 speed, + ROR abilities, cannon has explosive component, steam gun does more damage
    Luthor Harkon: +30AP
    Terrorgheist: +60WS, Breath attack causes LD debuff, HP increased, slight tweaks to MA and MD across VP and VC rosters
    Varghulf: +30AP/+30BD
    Vampire (Hero): added staff of damnation
    Wurrzag: ‘Bonewood staff’ now only affects self and gives additional 25% spell resistance. Wurrzag now has bound ‘Vindictive glare’ and ‘Wurrzag’s Revenge’ is now an active ability that can transform enemy casters (small size) when below 20% HP into a squiggly beast

    SKAVEN
    Skaven Assassin: +poison attacks
    Death Runners and Triads: +8 models
    Skitterleap: imbues ‘devastating flanker’ attribute
    Master Assassin: AP swap (missile attack)

    DWARFS
    Rune of wrath and ruin: now does magical damage and is affected by spell resistance. Master rune +5 damage
    Peak gate guard: +guardian
    Runesmith: has rune of stoicism ability
    Runelord: has ‘Master Rune of Stromni Redbeard’, ‘Master rune of flight’ and ‘Master rune of Immolation’ (anvil only)
    Ungrim: Axe of Dargo gives executioner attribute
    Thane: Rune of dismay causes fear and -4LD

    The following abilities now negate magical weapons:
    -Anvil of doom’s locus of power
    -Master Rune of Breaking
    -Arcane Unforging
    -Scroll of Leeching
    -Scroll of Hoeth
    -Cube of Darkness
    -Krells “Armour of the Barrows”
    -Hellfire Sword (Lahmian lord and Khornate exalted hero)
    -El Syf

    PATCH FIXING
    -Pump wagons: removed grenade missile attacks, added unbreakable and rampage, +10WS
    -Glade riders: remain at 700g (hagbanes changed to 800g) and wild riders both stay at 1200, Sisters of thorn remain at 48 models
    -Grail knights: remain at 1700g
    -Footsquires: remain at 700g
    -Armoured Kossars: remain at 650 & 700g
    -Waywatchers: -4 base missile damage (instead they have regained some of their lost accuracy and reload)
    -Wardancers (Asrai Spears): +100g, +2MA, +2AP, +6charge

    BUGS
    -Orc warboss on pig no longer counts as chariot
    -Cathayan artillery is no longer practically immune to AOE magic damage (pit of shade etc).

    DLC BALANCING
    Changeling: -500g
    Blue Scribes: -600g
    Akshina: +100 cost, melee AP swap (+ROR net nerfed duration to 15s), higher missile speed (because they are xbows), slight accuracy nerf (lowered cal distance from 150 to 130). Removed splash attacks
    Executioner attribute: 20%→10% threshold
    Things in the woods: +100g
    ROR Streltsi: +3 more projectiles (3 damage,8 AP)x4 projectiles
    Yuan Bo: +executioner attribute in dragon form, reduced damage of execution ability by 33%, +1 use
    Hags: Projectiles physics improved, improved special abilities for death and shadows
    Death Hag Witch: +10% wardsave, unlimited uses
    Shadows Hag Witch: Armour and block chance debuff increased from -12 to -20
    Jade+Jet Lions: +unbreakable, terror, +1000HP, +magical attacks, +10 armour
    Mutalith: +regeneration ( from TT rules), aura of mutation damage reduced by 25%, tides of transformation damage doubled, maelstrom of change damage doubled and spreading radius increased from 35 to 55m
    Incarnate of Beasts: -2MD, -20armour, +10% physical resist, +4 speed, -1000 mass
    Gulyas: Healing increased from 0.008 to 0.01
    Burning Vambraces: reduced total heal to 40% (over a 5 second period), wardsave reduced from 40% to 30%
    BUGS
    -Added Tzaangors unit caps (5 max, and count as tzeentch marked unit)
    Post edited by Loupi#8512 on


  • Loupi#8512Loupi#8512 Registered Users Posts: 3,981
    If CA is interested, all of these changes have been thoroughly tested and used in tournaments, mod has 97% rating, which for such a divided community as MP is not bad at all


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