Title. The wound mechanic is overall great for balance, but it absolutely doesn't belong on the Rogue Idols of Gork (or maybe Mork) as the concept is already baked in with their Rubble and Ruin passives. For a quick refresher, Rubble and Ruin has three stages, each proccing when a quarter of total health has been lost. Stage one at 75% which grants +40% AP and minus 30 armor, stage 2 doubles that and stage 3 caps at a total +120% AP -90 armor overall when at the 25% HP mark. The problem is that wounds proccs at the same time and nerfs that third stage. Granted it doesn't completely undo the damage bonus, but it contradicts the design process behind the Rogue Idol in the first place. In this one special case, the wounds rule does not belong, and I do hope that CA remove it as a result.
29 ·
Comments
- Report
4 · Disagree 4AgreeThese low-health effects should replace Wounds.
- Report
6 · Disagree 6Agree- Report
1 · Disagree 1Agree