What the title says. The wounds rule is a good change overall to balance single entity units power as they're injured, but on several units they run counter intuitive to the preexisting design of said units. That being namely, Ungrim Ironfist, Gotrek Gurnisson and the Rogue Idol, (perhaps others but I'm not sure) each of which have baked in rules to become more dangerous as they near death but are currently negated either partially or entirely by the wounds mechanic. Either the rule needs to be removed from these individual units or somehow worked into the preexisting Deathblow and Rubble and Ruin (Stage 3) abilities so as to apply the speed debuff but not negate the weapon strength buffs of the former.
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0 · Disagree AgreeI would be fine with Deathblow and Rumble and Ruin removing wounds. I would be ok with Skarbrand if the passive is reduced to 25% from below 50%. If it's going to replace it should match the activation.
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0 · Disagree AgreeThere are single entities that get buffed when they are damaged.
That happens regardless of wounds mechanic.
It can be argued, on a case by case basis, that some are generally weak and should be tweaked to compensate, but it is not a conflict issue.
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1 · Disagree 1Agree