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Wounds Ability Conflicts with Deathblow and Rubble and Ruin Abilities

Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
What the title says. The wounds rule is a good change overall to balance single entity units power as they're injured, but on several units they run counter intuitive to the preexisting design of said units. That being namely, Ungrim Ironfist, Gotrek Gurnisson and the Rogue Idol, (perhaps others but I'm not sure) each of which have baked in rules to become more dangerous as they near death but are currently negated either partially or entirely by the wounds mechanic. Either the rule needs to be removed from these individual units or somehow worked into the preexisting Deathblow and Rubble and Ruin (Stage 3) abilities so as to apply the speed debuff but not negate the weapon strength buffs of the former.

Comments

  • Loupi#8512Loupi#8512 Registered Users Posts: 3,905
    plenty of abilities are like this, Skarbrand passive and Orions cloak are some other examples.


  • The_real_FAUST#6885The_real_FAUST#6885 Registered Users Posts: 2,144
    Good catch, yes should be accommodated for these individuals
  • Bastilean#7242Bastilean#7242 Registered Users Posts: 3,080
    edited November 2022

    plenty of abilities are like this, Skarbrand passive and Orions cloak are some other examples.

    I don't think items should take away 'wounded' passive. Besides, Cloak of Isha is a renegeration effect. It WILL take away wounds if you heal enough.

    I would be fine with Deathblow and Rumble and Ruin removing wounds. I would be ok with Skarbrand if the passive is reduced to 25% from below 50%. If it's going to replace it should match the activation.
  • Loupi#8512Loupi#8512 Registered Users Posts: 3,905

    plenty of abilities are like this, Skarbrand passive and Orions cloak are some other examples.

    I don't think items should take away 'wounded' passive. Besides, Cloak of Isha is a renegeration effect. It WILL take away wounds if you heal enough.

    I would be fine with Deathblow and Rumble and Ruin removing wounds. I would be ok with Skarbrand if the passive is reduced to 25% from below 50%. If it's going to replace it should match the activation.
    it doesnt, wounds is permanent now, even if you heal back above the threshold.


  • Sarmatianns#6760Sarmatianns#6760 Registered Users Posts: 4,928
    I'm not sure how it can be termed to be conflicting.

    There are single entities that get buffed when they are damaged.

    That happens regardless of wounds mechanic.

    It can be argued, on a case by case basis, that some are generally weak and should be tweaked to compensate, but it is not a conflict issue.
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