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Warhammer 40K

hauxwell86#2309hauxwell86#2309 Registered Users Posts: 3
edited November 2022 in Total War General Chat
I haven't read through the various threads to understand if this has been brought up before, so apologies if it has. But with the success of Warhammer in the total war franchise, which is arguably my favourite adaptation (I've been playing it since original Shogun, and yes, I'm that old.) has there been any consideration to TA branching out into the 40K universe?

I believe there were some rights limitations imposed on TA regarding using only the Old World Warhammer (which I was quite happy with) but I feel that there is a wealth of opportunity to expand into in the 41st Millennium. The mechanics I would argue would not need to change massively from current offerings as artillery, tanks, air power and small arms are already a heavy part of the Warhammer TA world. They could also base the campaign on a planet if they wanted to keep to a continental design as opposed to varying planetary systems.

I have seen previous attempts at establishing strategy-based gameplay for 40K, best attempt IMO being Dawn of War, but my preferred style has always been the empire building that TA offers. For my own curiosity, does anyone else agree? Have TA had any discussions around this previously now that they have completed their Warhammer trilogy? Are there any blockers that would stop them implementing it? Is there a way to suggest that opportunity to them?

Thanks in advance

Comments

  • davedave1124#4773davedave1124#4773 Senior Member St Helens UKRegistered Users Posts: 22,082
    Tbf it’s more likely a choice than a legal instruction, it wouldn’t make much sense to use AoS models in a WHFB game, although CA were happy to use the newer AoS/WH40k models in game 3.

    CA usually keep an open mind about what they can and can’t do, for example they never rule out any sort of game in causing WW1.

    A 40k game is a fair shout considering their close relationship with GW, hiring of certain staff and this on their past highly successful collaboration.

    Of course some people feel that a 40k TW game wouldn’t work but this is from the perspective of someone who doesn’t fully understand the engine, future engines or possible gameplay ideas as they don’t work for either company.

    We do know that it would be popular and would be beneficial for both companies so, definitely has a chsnce.
  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,035
    How would faction even work in fantasy.

    Like Admech, IG as separate races, ok

    But what about the SM, there are what 5 SM loyalist legion, do each get their own race, or do their get put in the same group ?
  • hauxwell86#2309hauxwell86#2309 Registered Users Posts: 3

    How would faction even work in fantasy.

    Like Admech, IG as separate races, ok

    But what about the SM, there are what 5 SM loyalist legion, do each get their own race, or do their get put in the same group ?

    It's a good point. I was thinking along the lines of how in Warhammer III each faction, say humans for example, has subsets to choose from with different attributes like Reikland and the Golden Order, you could do the same for the different legions. Such as:

    Blood Angels / Space Wolves - stronger close combat specialisms but prone to frenzy
    Imperial Fists - During deployment could have an option for deployable static cover (bunkers, razor wire) to give them better cover/defensive buffs at long range
    Raven Guard - advanced deployment and disorganisation/confusion buffs
    Ultramarines - specialised orders, increased fire rates/accuracy/leadership

    And so on, you could tailor their buffs and even technology arcs around their strengths and weaknesses. The main challenge with this (aside from balancing of course) is how many of those factions could be created and are deployable. The same could be applied to other races as well.
  • davedave1124#4773davedave1124#4773 Senior Member St Helens UKRegistered Users Posts: 22,082
    Could be as complex or as simple as CA like.

    A core group of Space Marines as a race, but, formed into different factions apart from specialists like Grey Knights or the Knights Errant.

    Ad Mech would be a race with factions within the different worlds.

    Chaos Space Marines would likely count as different races due to their differences Death Guard, Iron Warriors etc.

    These are more choices than problems.
  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,719

    How would faction even work in fantasy.

    Like Admech, IG as separate races, ok

    But what about the SM, there are what 5 SM loyalist legion, do each get their own race, or do their get put in the same group ?

    Well, 9 Loyalist Legions and their successor chapters that likely number in the thousands. Some being quite different from their parent legions. Blood Ravens from the DoW games don't even know which of the Legions they were founded from. They display characteristics from multiple Legions, including traitorous ones, and that may indeed be true.

    For TW, they'd do a generic Space Marines faction, likely with the Ultramarines/Dark Angels color schemes, then start doing subfactions like the Space Wolves or Salamanders as DLC's where Chapter-specific stuff becomes campaign-exclusive units like Mistwalkers are for Eltharion.
    Formerly known as Yannir. Oaths have been taken.
  • hauxwell86#2309hauxwell86#2309 Registered Users Posts: 3
    To put it in perspective TW W3 has 23 playable factions, which are then divided into sub factions. WH40K has 26 playable races. So its not a massive leap in terms of the numbers, you could arguably have 3/4 SM Chapters (and the same for other races) to choose from, just making sure those that are picked have dynamic traits that set them aside from the others.

    I think there is huge potential in something like this as an empire builder as its an area that personally I feel 40K has lacked punch. The mechanics of TW could definitely translate to it. Question would be whether to have it as a battle across one continent/world, or have it as something more akin to a system conquest (thinking Star Wars Empire at War references) where you could then look to incorporate fleet battles in the same vein as Empire: TW with the naval fleets protecting the trade routes/planets.

    Obviously would be a monumental task to complete, and it would need the will/vision to deliver it to a high standard.
  • davedave1124#4773davedave1124#4773 Senior Member St Helens UKRegistered Users Posts: 22,082
    It would be a monumental task but considering its popularity I think it would be well worth the effort.

    CA could do a single planet but I do think they could do star system with different sized planet which could have numerous major settlements on. The narrative could be a new star system with huge amounts of resources although thinking about it the possibilities are endless.

    The main reasons that make the game likely is the already strong relationship between CA and GW, the success of WHFBTW (which is a lot less popular), CA have a number of ex GE employees working for them and both versions of the TT work in a similar way.

    I’d certainly buy into it.
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