Legendary-Lords:Zacharias, the Everliving (Necrarch Bloodline)
Walach Harkon (Blood Dragon Bloodline)
Neferata (Lahmian Bloodline)
Ushoran, the Carrion King (Strigoi Bloodline)
Legendary-Heroes: Konrad von Carstein
Units:~Von Carsteins Bloodline Associated Units~
Sylvanian Levy Swordsmen (Shielded)
Sylvanian Levy Spearmen (Shielded)
Sylvanian Levy Sentinels (Halberds)
Sylvanian Crossbowmen
Sylvanian Handgunners
Drakenhof Templars (RoR Blood Knights)
~Strigoi Bloodline Associated Units~
Strigany Oracle (Hero)
Strigany Caravan
Strigany Foragers (Light Cavalry)
Strigany Horse Archers (Light Missile Cavalry)
~Lahmian Bloodline Associated Units~
Lahmian Thralls
Neferata’s Handmaidens
Coven-Throne
Tomb Guard (RoR Limited Pool for Neferata?)
~Necrarch Bloodline Associated Units~
Patchwork Men
Patchwork Abomination
Abyssal Terrors
~Blood Dragon Bloodline Associated Units~
Blood Dragon Footknights (Sword and Shield)
Blood Dragon Footknights (Dual Sword)
Blood Dragon Footknights (Great Weapons)
Blood Knights on Hellsteeds?
~Miscellaneous Units~
Spirit Hosts
Grave Guard (Halberds)
Mechanics:~Sylvania Faction~
Starts in Drakenhof-Altered Elector Counts Mechanic for Vlad/Isabella (No Confederations, perhaps blood-kiss/vassalization)
-Unique Dilemma’s and Events for Vlad/Isabella regarding the Imperial Counties/Sylvania
-Sylvanian Levies sylvania faction-exclusive
-Sylvania Garrisons reworked to include majority mortal levy units
-Path in some form for Vlad to become recognized as an Elector Count similar to the End Times for relations with Empire ect.
~Lahmia/Neferata Faction~
Starts in Lahmia-Vampire Covens for spreading corruption, improving relations, and/or siphoning income (Like skaven undercities or VC)
-Expanded/Improved Agent Abilities
~Strigos Empire/Strogi Faction~
Starts in Morgheim-Mechanic based around restoring Strigos (Similar to WoC Norscan Homeland mechanic mixed with Alarielle’s?)
~Necrarch Faction~
Starts in ???-Can collect the Books of Nagash
-Flesh Laboratory unit upgrade mechanic + access to unique Zombie clot units
~Blood Dragon Faction~
Starts in the Blood Keep (Or somewhere else with a vital Landmark at Blood Keep)-Thirst for Blood Meter Mechanic, feeding gives bonuses, failing to fight consistent battles gives penalties
-Dragon/Beast encounters/quest battles can give immunity to the negative effects of thirst for blood (Similar to Hellebron)
~Miscellaneous~
-Reworked Bloodlines/Blood Kiss race-wide Mechanic
Note: While Patchwork Men were in earlier editions as frankenstein flesh-zombie units, I will admit the Patchwork abomination is entirely made up on my part to further fill the Necrarchs, inspiration is from DND:

What are your guys thoughts on a Champions of Chaos style Vampire Counts DLC? What would you add or remove from my list? I'd love to hear your guys thoughts
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1 · 2Disagree 1AgreeMonfort has the largest amount of them due to its mountainous regions.
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0 · 1Disagree AgreeI do like the idea of a 4 lord pack for Vampires though. Or even a 1x1 pack. I want the bloodlines in the game but I also would prefer if they were done justice, I wouldn't want 4 lords added with barebones (or worse: no) mechanics.
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1 · 2Disagree 1AgreeFor VCount I'd see 2 Dlc/Flc:
Neferata vs Cathay or Kislev
With Blood Dragon Flc (Moving the Red Duke in Araby, and putting Walash)
And then later (2/3 year from now)
Zachariash vs Aekold Hellbrass
With Strigoi Flc
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2 · Disagree 2AgreeStop lying about the lore, stop debasing the setting.
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1 · 1Disagree 1AgreeAnd sop trying to make the bloodlines something they weren't
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0 · 4Disagree AgreeAlso, just a PS. I prefer Vorag Bloodytooth over Ushoran from a storytelling perspective, but that's just personal opinion of mine.
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1 · 1Disagree 1Agreehttps://forums.totalwar.com/discussion/comment/3488849/#Comment_3488849
-----Red Dox
Missing units and other possible stuff (work in Progress)
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4 · Disagree 4AgreeSome other more vague sources include older army books where knights could take a vow that put them on foot, then if you look in more detail at Bretonnia's lore characters you find that most of their big fights against other characters occur on foot and they still do just fine.
So as for your very specific interpretation of Foot Knight, we have at least one dukedom that does field them as a preference in their normative means of engaging in battle, because the terrain of their lands makes it more useful. Considering other very small bits of lore CA has used to justify inclusions in the past (Not to mention lore they just make up) I'd say thats more than enough to fit them in.
Honestly the gameplay arguments are more valid than the lore arguments imo, and in that regard I am torn. I generally think it would be a good idea mostly because CA has shown little regard to faction identity or overall balance recently and Bretonnia has fallen behind quite a ways compared to newer or reworked factions. Even if they were introduced with unit caps or something I think it'd be nice.
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3 · Disagree 3AgreeKnights of Montfort don't fight on foot because they prefer it @Beytran70#7597 They do it because its not possible to fight mounted in the Mountains, give them a field or even a forest and they'd mount up. The very fact that Gisoreux and Artois which are heavily forested and thus less than ideal for mounted combat make no mention of frequently going on foot is telling.
Remember my original statement.
You could also take them as a more Generic force that barely differed from generic Vampire Counts but why on earth would I want that? That's exactly what we already have.
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