I don’t care how they do it, whether they just “copy + paste” the code, without telling somebody (even though this is the variant I would not prefer) or give the modders some money or anything, but some mods are just an upgrade to the existing game and there is no reason to make them not part of the base game.
Moreover, if CA treats this in the right way, mentions the original modders, and gives something back (like money or special wishes or hints in the game to honour their work), this would encourage the modding community enormously! Here are some mods that should be part of the base game. Why should CA do this? Because there is still no Mod-manager and it sucks to have always compatibility issues.
1. More character names (Immoratal Empires, all 23 races)
2. Reloading animations
3. Alternate Loading Screens all in one 3 4 K
4. Rotate All Lords and Heros
5. Building Progression Icons III
Other mods that aren’t as much as a no-brainer as the previous mentioned, though still should be included
1. Most of the variety packs for Heros (e.g. Cultist of Slaanesh Reborn, greatest of Daemons)
2. Mistwalker Reskin (silver)
3. Expanded electoral Machinations and intrigue
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Comments
What I would like to see is:
- The mod that allows you to save your camera preferences (rather than having to redo the same ones at the start of each campaign...)
- The mod that allows you to reset the talent points of the confederate lords
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4 · Disagree 4Agree- Report
0 · Disagree Agree- units cap options (sorry had too :P)
- respect confederated characters.
- skip opening game intro
~ Archaon, Lord of the End Times
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0 · 2Disagree Agree- Report
0 · Disagree Agree1) There is a whole minefield of potential legal ramifications with trying to copy someone else's work
2) CA can't guarantee how the mods were created. Do they cause unknown problems?
3) CA can't fix something they didn't create if ot goes wrong.
4) GW gave no approval for said changes.
In summary - you can't just copy paste mods. It doesn't work like that.
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5 · 4Disagree 5Agree2. Do people report problems with those mods? CA QA to the rescue!
3. Unless the mods are written in an alien language, that shouldn't be a problem.
4. I doubt GW's approval is needed for most things. In case it is, then get their approval.
Well, copy-paste won't work, but CA could pay modders and use their mods.
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1 · 5Disagree 1Agree2. They absolutely can. Anyone, you, me, CA can poke into the mod files and see EXACTLY what was changed/added. Mods aren't like proprietary software with encrypted source code. It's all out there in the open.
3. Why not? I've fixed other people's mods before. You're acting like mods are some black box of content changes, which they're not.
4. GW does not have carte blanche to approve every change CA wants to make. There are very specific areas such as new units, factions, and such that affect the larger Warhammer Fantasy Lore/tabletop, which requires GW input. GW has absolutely no say on whether or not riflemen have a reload animation.
You can in fact copy-paste a lot because mods are almost always based around the main game files. When I modded Karak Eight Peaks to give it 10 slots for Skaven, I didn't do it with some byzantine bespoke method. I just opened up the existing in-game table that defines it, and fixed it. When CA finally gets around to fixing this bug, they will literally make the exact same change I did. If I had published this mod, and they wanted to, they could literally just copy/paste my change into the main game file.
Now, this isn't to say this is how CA SHOULD always do this. Sometimes the developers can make much cleaner and better changes from scrap because they are professionals and have full access to the source code. Modders sometimes have to be a bit kludgy when changes they want to make aren't directly accessible.
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5 · Disagree 5AgreeAgain it's not that simple. If it was - everyone would do it all the time.
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0 · 1Disagree Agree- Report
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0 · 1Disagree Agree- Report
0 · Disagree AgreeIt is simple enough, and many companies do use fan creations one way or another. All it takes is a few well-placed signatures and voilà.
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1 · 1Disagree 1AgreeIt's just not a functional solution and very few companies do it for this very reason.
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0 · 3Disagree AgreeIf it was that simple every games company would do it.
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0 · 2Disagree Agree- Report
2 · 4Disagree 2AgreeUltimately, companies, including CA, outsource all the time.
Anyway, where there's a will, there's a way, and this game could use a lot of quality of life and flavour improvements.
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1 · 1Disagree 1Agree- Report
1 · 1Disagree 1Agree- Report
0 · 1Disagree AgreeToo late now though to solve this.
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0 · Disagree Agree