A few key points:
1. One thing that I feel is a big part of the Chaos gods is their fighting between themselves. I don't think this is well represented in immoral empires at the moment.
2. The battle maps for chaos realms are great and it is a shame we can't enjoy them in IE right now
3. I like the sandbox experience of IE, so I am not advocating for a narrative campaign (Just clarifying so ppl don't take this the wrong way)
What I therefore suggest is that IE gets the chaos realms added as land masses that have a few select portals in the northern and southern chaos realms for access (or they open for only short periods). The Chaos realms themselves will not be like in the base game but rather will have provinces and settlements. New Chaos LL's can then have campaign objectives to conquer another chaos realm of a rival god, eliminate a rival gods Herald faction etc. The main fort should of course be very hard to overcome and could have a survival type battle, but more themed as an offensive battle rather than defensive from the player side.
(Any non chaos factions going into the chaos realms in IE should suffer huge penalties for entering.)
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Having armies of mortals conquer territory in the Realms of Chaos is super dumb and against the lore. They’re not just places, each one is an actual part of its respective god. It’s like saying you can go conquer Khorne.
Rarely occurring random portals you have to fight a RoC battle could be cool as long as it’s in moderation. Daemon factions (and maybe WoC) taking shortcuts through the realms as a campaign mechanic might also be cool.
But people invading and conquering them is ridiculous.
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8 · 4Disagree 8Agree- Report
6 · 6Disagree 6AgreePlayers should enter to ask favors, earn incredible items or army or campaign bonuses, challenge other champions to access these rewards.
Races that can pact with chaos (lore related) should enter the realm.
I doubt Vampire Counts will pact with Chaos, so, no reason for them to enter, but even Greenskins can enter, even for experience, items, gold, in exchange they have to send a stack every 10 turns to fight an army of chaos in the realm.
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3 · 2Disagree 3Agree- Report
4 · 8Disagree 4Agree- Chaos realm battle maps (with a way to fight there, not too intrusive)
- Rifts to fight said battle, and maybe teleport (a random chance to appear? Based on corruption)
- Chaos realms as province. Not really important if we have the battle maps in a way.
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4 · Disagree 4AgreeRoC need to stay out of IE.
If you like RoC, go enjoy it in the minicampaign made specifically for it.
IE deserves to have its map tweaked and improved and the eastern factions given a better and more accurate home area.
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4 · 6Disagree 4Agree- Report
2 · Disagree 2AgreeAdditionally, don't stuff them in the corner of the map above Cathay, use that space to flesh out the Eastern Steppes and the Chaos Wastes there and have a separate 'theatre of war' dedicated for the Realms itself. It's a freaking alternate hell dimension after all, sticking it on the same base map is just cheap.
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4 · Disagree 4Agree1. There are also no real permanent settlements in them so implementing them would just be weird.
2. Most mortals will go straight up mad when entering them so having them actually settle them is even weirder.
They would also have be changed quite a bit to acutally fit the theme and I don't see that effort as being worth it. Just how would you change Tzeentch realm for example? Each island would be their own province?
I hated Survival battles and don't see them having any redeeming quality. The maps were bad (to play), the whole concept of recruiting addtional units and building defenses was bad. I don't think making them less defensive would change enough.
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1 · 4Disagree 1Agree- Report
5 · 6Disagree 5AgreeMaybe without RoC we'd have a great IE by now.
Shame that a minicampaign derailed The Grand Campaign portion of the game.
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2 · 7Disagree 2AgreeRoC, Rift Spam, Minor Settlement Hell...yikes CA, just yikes.
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0 · 5Disagree Agree- Report
3 · Disagree 3Agree- Report
1 · Disagree 1AgreeSo here is more in dept idea:
Campaign is ongoing, after "x" turns, the game roll a random realm challenge, say it rolls Khorne this time.
Every remaining chaos factions is then given a mission, telling you in 5 turns the challenge will begin, after 5 turns have passed since the challenge is revealed, choose one army of your choice, if you so wish it, totally optional, to send to the realm of khorne to fight the challenge, fighting other challengers as well, that other factions sent (like in RoC race).
To send an army just accept the challenge like you would accept a quest battle, and a rift open and send your army to the realm of khorne. If victorious the army is sent back to world with the reward and the lord gain a tittle.
Now the thing is to make the reward very interesting, because sending an army for many turns is a huge deal after all.
~ Archaon, Lord of the End Times
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0 · Disagree Agree- Report
2 · 1Disagree 2AgreeYes
- Add as a landmass with settlements.
- Enter through the Chaos wastes only.
- Include locations of interest and ways to acquire special items.
- Bring back extremely severe penalties for non-chaotic characters being corrupted by spending time in RoC, as it would no longer be a central part of the campaign narrative but more of an optional objective.
- Either insurmountable public order penalties or randomly spawned hostile armies in RoC regions held by factions not aligned to the Chaos god it belongs to, so as to reflect the impossibility of holding territory here.
No
- Arcady mini games.
- Big boss battles.
- Random portals everywhere.
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4 · 1Disagree 4Agree- Report
4 · 1Disagree 4AgreeWhile potentially cool, the realms of chaos should probably stay in the RoC map and be improved there. In general implementing the realms could be more effort spent in expanding the landmasses that are currently on the map like a fully fledged Eastern Steppes, or not-Korea, or Khuresh/Ind.
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0 · Disagree Agree~ Archaon, Lord of the End Times
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1 · Disagree 1Agree- Report
0 · Disagree AgreeB. At least 6 races(Monogods, WoC, DoC) and possibly even 8(BM, Norsca). I am more interested in Ind/Khuresh than the RoC, but ideally I'd like both.
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0 · Disagree Agree- Report
2 · Disagree 2Agree- Report
2 · Disagree 2AgreeIf you dont want to enter there, don't enter, period.
Looks like we all agree that the battlegrounds shouldn't be lost on RoC campaign only.
I would really love to pact with Chaos, with a specific Chaos God, to complete their challenges in exchange of bonuses, like gold, items, diplomacy bonuses, replenishment and growth, and a lot of other ideas.
Not only defeating armies in their specific realm, but also outside of the realm, like killing a faction because Tzeentch wants that.
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1 · 3Disagree 1AgreeThe base game must be IE if any one wants to add more land mass
Add nippon and lost isels.
Still more worth than the realms
#givemoreunitsforbrettonia, my bret dlc
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2 · 3Disagree 2Agree- Report
0 · 2Disagree Agree- Report
0 · Disagree AgreeMortal races take heavy attrition there, but can maybe gain temporary "resistance" for like 3 turns by defeating a chaos army or 10 for defeating a chaos LL, which would reduce but not eliminate attrition. They can destroy settlements there, but can't occupy them.
Mortal chaos aligned units still take attrition in the ROC, but maybe reduced by various means. Only daemonic units and lords can exist there without penalty.
They shouldn't be large, or have many settlements, but perhaps offer strong bonuses to daemons that control the settlements, or to mortals that destroy them.
I'd say have them accessible through the portals certain parts of the map, again mortals would need to defeat a chaos army to survive there for any amount of time, so going there wouldn't be trivialized.
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0 · 2Disagree AgreeThe Chaos Realms would have a benefit : each monogod faction can only be destroyed if their Realm is defeated.
So Khorne would start as he is now in the Badlands, would also own a settlement in the Chaos Realm.
If he is defeated in the Badlands, he can still respawn in the Chaos Realms.
Moving between Chaos Realms could be done by a rift (one rift in each realm leading to each other one).
Plus some events, ritual or whatever to open rift between Chaos Realms and main map.
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1 · Disagree 1Agree