Seriously, it's like I'm playing whack-a-mole. I just downloaded a mod to remove towers to see how it goes. The barricades add a nice flair and really allow you to play smart with how you spend your points. The towers are just lazy design. Just keep popping down arrow towers until you get army losses. No strategy there. Just king of the hill. No need to fall back to a more strategic point or hold multiple points when you can just hold one point and keep popping down turrets until the enemy army kills itself against you. Total War Warhammer 3 has essentially become a melee slog with how many ranged nerfs, ranged bugs, and how terribly implemented the new siege mechanics are. It just feels so boring.
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But the pop-up towers are indeed terrible.
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0 · Disagree AgreeOne thing I would love to see replace the tower deployables is a limited reinforcement system that uses the supply system. Not only would this keep the level of challenge appropriate, but the system could also act as a spillover for garrisons that are currently over 20. Right now, they just disappear.
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0 · Disagree AgreeIMO, the far bigger problems with sieges are that siege towers/rams are pointless, the maps are excessively large, so even 40 units doesn't feel like a lot for many of the maps, and the pathing is terrible; the maps have practically no reasonably open areas within the city, most of the map only has enough space for 1 unit at max width, and lots of corners that units get stuck trying to path around, resulting in them conga-lining and taking excessively long to reach a location.
Also, campaign map siege mechanics are entirely lacking, and siege battles are extremely easy to win (if not as easy as WH1/2), so you pretty much always want to fight the battle as quickly as possible.
All in all, the towers/buildables are a pretty minor problem in the scheme of siege battles; they do what they're supposed to. There's certainly room for changes to them, but, personally, I think the "only built before the battle starts" "solution" is a pretty terrible one; it basically just kills the mechanic entirely. That's sort of the point of them. To some extent, trying to move through a city should be a pain, and barriers that allow defenders, but not attackers, to move through them make sense.
Siege battles should be somewhat of a slog and pushing into the city in a defended area should be difficult (if less because of simple bad pathing). Siege battles being easy and the alternative of actually sieging the city being worthless and entirely unengaging, means you're practically forced to play them constantly. And then they're just slow, but easy (and not really any different in practice than WH2 aside from the towers, which don't even matter on some siege maps). That's only because the AI is bad/broken though. That wouldn't work so well if the AI was even a little bit better, especially if it didn't just completely break sometimes in siege battles.
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1 · Disagree 1AgreePlaying around with maps, the unit spaghettifying around corners is some sort of terrain bug with specific blockers. The only workaround I have found is that if you issue orders far enough away from the bugged asset, they will path normally.
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0 · Disagree AgreeAt the very least a reinforcement system would solve the problem of "what do you do with garrisons larger than 20 units?" Currently they just disappear, which sucks. With a reinforcement system you could just push them into the summoning pool.
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