When we use a magic lors in TWW we already use teh same spell (lors of heavens: Urannon's Thunderbolt etc...).
I thought it would be nice to improve the less played spells. So I propose you here the few improvements I'm implementing in a mod. Can you help me to balance all this ?
The main changes:
- Reduction wind of magic for some augment / hex spell.
- Add area effect for some augment / hex spell.
- Speed decreased / Wind of Magic reduction for moving vortex
I've also made some improvements in the field of high magic which in my opinion is too weak for the supposedly most powerful field of the warhammer world.
Here is a link to an excel file with the proposed changes:https://docs.google.com/spreadsheets/d/1RD0bQeAzi4UpmJBDiJn-TPodeINM_ayg/edit?usp=sharing&ouid=113514459954666841784&rtpof=true&sd=true