WH III Deamon races has really good economy. They can afford large armies. Slaanesh and Tzeentch are rich thanks to tax income. Khorne has poor tax income but many battle-related incomes. I ignore Nurgle anyway because they need help. It was balanced as long as they haven't WoC units to recruit. Khorne works well because deamons of khorne are similarily armoured to WoC. Slaanesh and Tzeentch are super powerful now thanks to pure armour and shields. This is bad because they can afford much more warriors of chaos than Warriors of Chaos, and because this is not how those races were supposed to play on battlefield. Slaaneshi and Tzeentchian unique playstyles are gone because of it's ineffectiveness in comparison to tought and cheap infantry.
We should stay with fragile deamonic infantry and beast and give them more replenishment and more recruitment point just as skaven, tomb king and greenskins have.
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Daemons only appear OP because the AI is not giving their best but all daemons have the horrible mechanic of unstability which makes leadership bombing them strong.
Mortals are fine in their roster, they fill the gaps left because of their overspecialization (better armored units for slannesh, better melee for tzeentch and better standing power and even ranged for khorne).
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1 · 1Disagree 1AgreeYou got marauders to soak up damage and N'kari shouldn't even be targeted if you play well.
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0 · 1Disagree AgreeThey are definitely not OP with mortal units, either in campaign or in multiplayer.
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0 · Disagree AgreeIf another dlc for kislev or cathay be just the same units that empire or high elves already has, you would be glad? Would you buy this dlc or rather download a mod with unlocks these units by writing them to another race? CA gave of itself 30% . Free is a fair price for such an update
Even if sb agrees with you, there is a question: Should be monogod races the same thing as Warriors of Chaos? Shouldn't they have unique playstyle without the most boring thing imaginable - slow, armoured infantry?
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0 · 1Disagree AgreeWoC on the other hand are followers of Chaos and monogods so it makes sense they have some of the factions units and mortal lords, it is a bland choice but unless they take liberties with monogods you won`t have pure demon armies and they do suffer a lot with daemon only armies (apart from tzeentch ranged eats them alive).
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1 · Disagree 1AgreeI think you were missing my point about the monogod factions needing these units to stand a chance. The daemons available for each monogod faction are extremely limited and can't fill all of the necessary roles by themselves. The monogod factions need the mortal units to fill out those roles that they otherwise wouldn't have.
I'm sorry, but this idea of yours is just not a good one.
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0 · Disagree AgreeIf you think Slaanesh was too weak before (i disagree. It was pretty balanced but difficult on the start) it should be rather resolved by buffing daemonettes, fiends (this is slaaneshi unit which actually need melee buff!) and keeper of secrets. Whatsmore Slaanesh should have those campaign buffs to replenishment and recruitment as I mentioned previously.
With those changes Slaanesh could be strong enough and preserve its unique playstyle.
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0 · Disagree Agree- Report
1 · Disagree 1Agreeslannesh gifts are its main way of getting free armies and a few bonus (also cultist spam), its daemonnetes seem overtuned but die like droves and they are expensive its chariots are honestly bad and sieges are a death sentence.
Nurgle likewise is about waiting for too long whilst your plagues do very little right now but are very cheap (infections are so easy to get), by then the AI will have top tier units that will outclass you (also nurgle has no daemon AL).
Tzeentch is a mostly ranged army that kinda sucks early game as ranged but make it up by having a strong blue line to screw the AI over with grimoires, but other wise is very vulnerable to even counter ranged and artillary and will crumble in melee (plus dumb AI that blobs helps).
Khorne feels the most complete because on a warpath he makes a fortune and is a force of to be feared, all his buildings give some income to field actuall armies, problem is that he is also gimmicky in that he needs bloodhost to keep the momentum or else he comes to standstill (also skulls should be expendable in other way).
Mortals are the least problem of the monogods roster.
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1 · Disagree 1Agree