And people say that crying on forum doesn't do ****...
Hehe
Seriously though, this is needed. Even if we discount Ghorst from this, Nurgle is objectively bad faction.
He pays 200% for his units that he gets DAMAGED while WoC get them healthy and only pay 150%.
He pays 5K for his red building while other factions pay 500/1000/1500
He earns less money with buildings than Tzeentch and Slaanesh while also makes less money from battles than Khorne.
His techs are bad as well.
The only good things about that faction is Kugath himself.
Just because there are few people here (Yes, I am talking to you, YOU!) who are fine with badly designed faction clearly designed around RoC and not IE isn't enough reason for devs to ignore the majority who think that Nurgle needs buffs.
Buff Ogres next.
I have won Neo.
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No he's not, Nurgle plays very well but I suppose a campaign that requires some thoughts is difficult for the smooth brains that starts crying as soon as they face something somewhat challenging in their campaigns.
He's not perfect for sure and absolutely needs some changes like a full rework of his tech tree. But saying that Nurgle is bad or weak is so blatantly false and stupid.
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14 · 8Disagree 14AgreeThe quote from the tracker was:
“ Ku'gath has a rough start in Immortal Empires.”
A fix to that could mean a host of things, anywhere from a start position change, to a nerf to Ku’gath’s surrounding enemies, to a change of Ku’gath’s starting units.
It does not necessarily mean Nurgle will be getting blanket buffs. Nurgle doesn’t need buffs, just a change to his bad tech tree, but those aren’t exactly relevant to Ku’gath’s struggles with a rough start anyways.
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1 · Disagree 1AgreeCan you give me 2-3 examples of factions that are weaker?
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1 · Disagree 1AgreeBecause unlike other factions, he simply doesn't want to start a battle head on, he wants to weaken armies and factions through plagues, and then attack them after they get severly weakened on the campaign map.
His battles are also exactly what i want from a Nurgle faction, tanky, sustaining demons that don't win by power, but by grinding the enemy down.
You don't like him? Fine, thats on you, doesn't mean they have to make him a green copy from all the other factions.
I can 100% get why a lot of people don't like that style of game, it is slow, it requires a bit of preparation and its borderline boring due to long waits.
But not every campaign has to be speedrunned, just like not every single faction leader needs their very own mechanics.
Sometimes Vanilla and boring is good, sometimes that is exactly what i want. And that is totally okay.
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0 · Disagree AgreeKu'gath having a rough start position in Immortal Empires means they'll most likely adjust his start in some fashion, the position, starting army, unique landmark building or perhaps they'll shift Ghorst... however buffing Nurgle as you claim is happening would affect his RoC campaign which there is no need to do.
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2 · Disagree 2Agree- his starting army 1-2 extra units, can't be mortals (because of DLC barrier), so maybe warshrine or soulgrinder, excalted plaguebearers, or a beast of nurgle.
- minor boost to economy buildings, and better garrison (that follows the cycle).
- make tech tree make sense...
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0 · 1Disagree AgreeIn IE it feels oddly weird that his plagues don`t last long enough or aren`t corruptive enough (although this has to do with far too much untainted right now) whilst skaven plagues are more infectious and dangerous (at the cost of backfring).
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0 · Disagree AgreeMappainted nurgle back when only Realms of chaos was available (modded out the soul race because it was cancer)
The biggest problem I had was defending my turf. The garrisons for Kugath were abysmal and it's clear that the devs thought that plagues would be enough to do that job. They don't hurt, but the attrition they get is just not enough, especially since the AI gets attrition loopholes. The early game leaves you with limited diseases to use while the late game still leaves you with early game settlement protection. You still suck, but it's for different reasons as you go. The cycle mechanic proved annoying too as you could have SEVERAL late game buildings, but little late game units (that goes away in the late game though).
All I want from Nurgle is a normal, balanced, garrison building chain. Everyone is screaming "techtreetechtreetechtree", but I have never paid attention to techtrees. Tech can't, and shouldn't, be a gamechanging replacement for battle and campaign strategies. Keep your empire afloat and acquire tech at your leisure.
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1 · Disagree 1AgreeAnd your argument can be said about garrison, adapt to the hand you are given (which is what I read into it, but I might be wrong and if so, sorry). Not saying the garrison seems right (they are patheticly weak), but the ability to summon a 20 stack in 1 turn and have it healed and rdy the next turn, does make garrisons less important. If... and with Ku'Gath that is a major IF, you can afford it
Add to that being the (best?) hero spamming faction, allows you to scout for enemy armies, deliver a -20% movement debuff and summon an army to help defend.
Everything else, but Ku'Gaths technology, can be turned into a "play better" argument "not all factions are easy" etc etc...
But the technology stands out as lacking an update, which indicates not much thought were put into Ku'Gath, which means that the Ghorst, garrison, economy, cycle, etc... all are things that very much might not be as intended.
In other words: The tech tree is the smoking gun
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0 · Disagree Agree- Report
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0 · Disagree Agree"[NEW] Ku'gath has a rough start in Immortal Empires."
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0 · Disagree AgreeThe cold one chariot has been bugged since wh 2 release and CA has never fixed the thing
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree- Report
0 · Disagree AgreeThe bug has migrated to all the seekers as well.
While all horses can and that hurts
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeYou can do that, Iv'e done that, but it's tedious. The whole time I'm thinking "All these mechanics and trouble that could be mitigated by a decent garrison". Why not? It's just free buffs given for surviving longer turns at the end of the day? Survive longer. Not all factions are easy. If you're willing to put something so critical as a garrison to be a matter of skill then surely a tech tree would be moreso. I agree that the metaphorical house is on fire, but you need to be concerned about the metaphorical women and children inside and not the metaphorical TV.
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0 · Disagree AgreeCampaigns being fun, for me, only comes down to me being allowed to do some weird stuff. And Ku'Gath ticks that box, as you can go bonkers with characters, spreading plagues are fun (to me), and the AI thinks all my armies suck, so I never have to chase anyone, and they gladly attack my armies.
I also think watching Nurgle fight is one of the most underrated experiences in WH3, and people give way to little credit to CA for how well they've designed all 4 Chaos daemons, but thats besides the point...
I've not done any Nurgle fights that were not highly entertaining, the voice-line of Ku'Gath and excalted GUO is spot on, and the amount of disgust makes it the most "in-character" experiences in the game, imo.
Garrisons have been a very minor problem in my campaigns, as I state above "the AI goes for my armies, because it thinks they are bad". Only having problems with Lothirs doomstacks, because he brings so much Anti-Large.
I commented on tech, because you (or someone else) wondered why people were fixated on it, and they are fixated on it because it's obviously a mistake. And I elaborated that the mistake could indicate more of Ku'Gath is a mistake, which CA's last post on stuff that needs a fix also says.
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0 · Disagree Agree