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Nurgle edict -1 cycle time useless?

BlackSoulCZ#5682BlackSoulCZ#5682 Registered Users Posts: 4
I have question about Nurgle province edict that reduce cycle time of economic buildings. If you keep edict whole time vs not at all, after 48 turns so you do 4 full building rotation with edict vs 3 without, money profit is same. If you would have edict only for first 3 lvl and turn it for last, you would get some small addition, but you would have all building at same stage and it would be not fun chore to control it.
Can any one confirm it or add anything that I overlooking?

non edict: 50*4+100*4+150*4+350*4=2600 (16turns)
2600*3=7800 (48turns)

with edict: 50*3+100*3+150*3+350*3=1950 (12turns)
1950*4=7800 (48turns)

It feel quite a bad that you get back your investment (price of building is 2000) after +- 12 turns with buffs
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Comments

  • #178396#178396 Registered Users Posts: 321
    edited January 30
    Nurgle isn't allowed to have money. But yeah, the edict is worthless, unless you need nurglings in a hurry (which I doubt you will i had like 100 of them in reserves by mid game).
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 16,468
    Nurgle's edicts need a rework, only the one buffing the Plagues seems to be really worth using.
  • Processing#6286Processing#6286 Registered Users Posts: 898
    edited January 31
    12 turns return on economy investment LOL.

    Honestly I would be fine with Nurgle making no money via buildings like Slaanesh and tzeentch if at least he would make SOME money by sacking and fighting battles like Khorne.

    And no, relying on 1 specific plague is **** stupid.
  • Eth3ryas#4364Eth3ryas#4364 Registered Users Posts: 1,143
    Nurgle just came out (you know what I mean) and already needs a rework. Hard to play wh III now anyway, no news no cool mods.
  • Nitros14#7973Nitros14#7973 Registered Users Posts: 2,949
    edited February 6

    12 turns return on economy investment LOL.

    Honestly I would be fine with Nurgle making no money via buildings like Slaanesh and tzeentch if at least he would make SOME money by sacking and fighting battles like Khorne.

    And no, relying on 1 specific plague is **** stupid.

    Nurgle relying on plagues is definitely how the race should be designed. It is the single most important thing about Nurgle.

    You could argue ways to gain favour from plagues need to more varied or stronger though.
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