For general idea why I choose the rosters, look into my previous entry and its intro:
The Empire DLCsGreenskins DLCsDwarfs DLCsVampire Counts DLCsBretonnia FLCWarriors of Chaos DLCThe gist of it is that I like sub factions that have a theme which add a distinct play style to the faction and round up the roster.
Some races have a higher chance of getting a DLC than others. Wood Elves, with what they have left from TT, are one of those races that have slim chances of getting one more DLC. But there is still enough room on the map and there are trees unused to at least try and have one more.
Usually, when CA introduces a race, they make a legendary lord that represents and buffs some basic part of the roster and later, through DLCs, they add more unique and specialized lords and units. Not so with Wood Elves – they have a demigod cavalry lord, sisters air force lord, treeman lord and tree spirits infantry lord. But where’s the lord that represents the basic elven infantry units or a pure caster LL? Also, with slim pickings for models that are left from TT and lore for WEs, this would be one of those DLCs that should focus a lot on bringing more characters and their mechanics to the game.
Enter Araloth the Bold. Some like this guy some hate him saying that he’s just a generic glade lord with a name. Whatever the opinions are, I’d like him to represent wood elf infantry. He has a hawk companion called Skarn the Eye Thief that could be implemented as ability or even as part of Araloth’s faction mechanic. There’s lot of potential for Araloth’s mechanic – the hawk, he is known as a personal champion of Ariel and also a consort of Lilaeth and any of these things have a big potential to be translated into a LL mechanic. Either as a champion of Ariel or consort of Lilaeth, he has an excuse to be sent somewhere far away on the world map (to a faraway tree) on a mission. Alternative to him would be Prince Oreon – the pros that he has going for him is that there’s a tree on the map already named Oreon’s Camp and he could better represent the archery part of the infantry roster, but Sisters of Twillight have that kinda cornered and cons would be that his lore is ancient and even more bland than Araloth’s and also, Oreon, Orion – people would be confused.
1.
The Hooked Blade DLC
- Legendary Lord: Araloth of the Hooked Blade (or Araloth the Bold), mount: horse, great stag, meadow chariot.
A melee expert lord with fast attacks. Buffs Wood Elven infantry and has a couple of his own, unique units, similar to Eltharion the Grim which are Talsyn Hawks (melee experts) and Ashenhawks (damage dealing hybrid melee and range unit).
- Generic Lord: Highborn, mount: horse, great stag, meadow chariot.
Highborn is another name (from 6th ed) for Glade Lord, but since we’re missing a generic LL option, let’s go with it. They are a greatsword wielding, anti-infantry lords.
- Generic Hero: Shadowdancer, mount: none
Has all the dances and several bound lore of shadows spells
- Units: Eternal Wardens, Kithband Warriors, Meadow Chariots, Falconers (aoe infantry), Alters (precursor skirmisher infantry that can shapeshift into bears). RORs: I'll leave that to CA.
- note: There’s been lots of discussions should Wood Elves have Meadow Chariots or not, the answer is of course they should, all elven races should at least have one chariot option. Meadow Chariots should be skirmish chariots with ranged attacks.
FLC
- Legendary Lord: Naieth the Prophetess, mounts: horse, unicorn, great stag, great eagle
Buffs Spellweavers and spellsingers
- Unit: Scarloc's Archers
Her unique, campaign only unit with magic arrows that she guides with her magic.
- note: Naieth is already in the game as a quest giver which would mean that CA doesn’t mean to implement her. But I’d really like her to be a dedicated elven spellcaster LL for Wood Elves, which they are missing.
Legendary Heroes:
- Orion - Ariel, already in the game
- Drycha - Coeddil, already in the game
- Durthu - Amadri Ironbark, mount: none, treekin LH, hates demons and chaos
- Sisters of Twilight: Thalandor Doomstar, mount: Gwandor the Black, great eagle
- Araloth: Wychwethyl, mount: none, exceptionally skilled wardancer
- Naieth: Scarloc, mount: none, exceptionally skilled archer and scout
- note: Obviously, not all of these Legendary Heroes are going to be added by CA, so pick your favorite ones and the rest I hope will be added by modders.
That's it for Wood Elves. Like I’ve said, currently ingame Wood Elves are done and most likely won’t get more DLC, but I’d pay for something like this as this would round up their race nicely.
Comments
Spites. I want Spites. Give me Spites. Small Spites. Big Spites. There are myriads of ways to make them playable, 6ED WE AB is full of art depictions of different forms Spites can take.
I want faeries!
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1 · Disagree 1Agree- Anonymous
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0 · Disagree AgreeAnd for such an Elf focused pack and considering that Araloth is pretty meh.
I would rather get the more obscure Sceolan of the Hooked Blade.
Sceolan basically has everything that Araloth has minus the Hawk, so we're not really missing out on anything.
He would make sense leading a mostly Elf Centric pack because, his realm is basically always defended by just elves.
Furthermore, since Atylwyth is in eternal winter, you can put him into the far north fighting against Chaos in the snow which would be more fitting for Game 3.
Making him start outside of a magical forest as a semi-horde could also give a unique playstyle where you either embrace the semihorde style and keep Norsca and the North or rush down a magic forest and settle down.
Not only that his color scheme would be a solid pale blue which would be a major difference from the other Wood Elves.
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0 · Disagree AgreeHe is more of an amalgam of Scarloc, from fourth edition, Skaw, from fourth edition, and Lothlann "the Brave" from fourth edition.
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0 · Disagree AgreeBut... I kind of hate almost everything in the OP?
I'd love to see Naieth the Prophetess as a Legendary Lord. At best, she'll be a FLC lord. But I'm not holding my breath. Araloth of Talsyn is, by far, the most likely candidate... but he's like the baked potato of Wood Elf characters; there, starchy, and bland.
Meadow Chariots were, are, and will continue to be a terrible idea. They should never be implemented.
If we ever get more Wood Elf units... Maedrethir has the right idea. Spites would be a great option, small magical swarms with support auras and active, triggered abilities would be a good addition to the Wood Elf line up. You could also add some forest spirit variants, like a Treeman with the ranged Strangleroot attack.
I'd like to see a variant or upgrade of the Waywatcher, just so they can keep up with the newer archers that are vying for the title of best in the world.
An advantage of adding Naieth would be taking a pass at the old Lore of Athel Loren spell list.
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0 · 1Disagree AgreeSpeaking about Araloth, he's an ordinary Elf, something Wood Elves are lacking right now. I think he could have an interesting campaign centred around Lileath of the Moon, either looking for her or being directed by her. It could be a prequel or a sequel to a potential future Bretonnian LP.
Also, the next WE update should give the Wildwood Rangers proper animations:
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0 · Disagree AgreePersonally I don't really care which new LL we get for the WE but I would like one that buffs the melee infantry, it's always been my favourite part of the WE roster.
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3 · 3Disagree 3Agree2. Glade Riders are a useful unit but having the same kind of lethality through a chariot that could have the potential of surviving melee can be a useful thing to have for the Wood Elves.
3. All the older models look dumb. High Elven Silverhelms don't ride on horses covered in sheets for a reason.
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0 · 3Disagree AgreeTrue. Ithiltaen, the Luigi Mansion edition show how much a design can be improved upon.
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0 · 1Disagree AgreeHonestly I think this is an intrueging concept for a legendary Lord.
If the trend of 1 Wood Elf paired with one Forest Spirit continues (Orion/Durthu, SoT/Drycha) then I would lile to see Amadri as the forest spirit counterpart to Araloth and/or Naith. I dunno why, but it sounds intrueging to me
https://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
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4 · Disagree 4Agree2) Here we're getting into faction design. A good faction is defined just as much by what it does not have as by what it does, and wood elves are all about fast, light cavalry. Even their elites hold to this; Great Stag Knights have terrible armor but amazing speed and charge, and Sisters of Thorn are one of the only high tier missile cavalry in the game. Tankiness is contrary to the wood elf design, feel, and military doctrine.
3) Okay, I'll give you this one. Holy hell do the old Silver Helms look terrible.
4) RE; Cavaroc: One tenth of Athel Loren can be described as 'not densely forested'. It's still a hodgepoge of meadows and woodland, which isn't ideal for chariots. More tellingly, it's also the center of the wood elves' horse-riding tradition. And they specifically breed and train these horses to perform well in forested environments, because that's where they fight more often than not. Generally, if you have a good horse-riding tradition, you don't also have a charioteer tradition, because one of those is much better than the other.
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2 · 1Disagree 2AgreeHorses would break their legs charging through woods and branches would dismount the riders.
So if you want to take meadow chariots from them because its unrealistic (btw, they're called meadow for a reason), then you have to take away the cavalry too.
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1 · 4Disagree 1AgreeMost people on this forum like Warhammer Fantasy, which is of course fantastic and over the top, but hate Age of Sigmar, which is also fantastic and over the top, but notably more-so.
Meadow Chariots hit that inflection point for me. Forest elves selectively breeding horses to do better in forests over thousands of years so they can have cool fast skirmish cavalry is good for me. Forest elves parking hundreds of empty chariots on their southern border so they can roll them out to fight in the clearings where their horses and enchanted stags would out-perform them...
Yeah. Meadow Chariots just strike me as so incredibly dumb, and they don't have any of the redeeming characteristics that can make other weird, fantastical, or kind of dumb things work in this setting.
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2 · 3Disagree 2AgreeAlso, deer manage fine in woodland. Wood Elves don’t ride normal horses they ride a mix of deer and ‘Elven Steeds’ which are substantially different from normal horses and are basically to normal horses what elves are to humans (stat wise extra movement, leadership and initiative, lore wise smarter, more agile and with pointy ears).
Perfectly reasonable for another non-horse creature to be adapted for forests, particularly given they were probably genetically engineered by the Old Ones for just that purpose.
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1 · 6Disagree 1AgreeObviously, new unique animations would be ideal, but there's a very easy fix staring them right in the face that modders have already implemented.
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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3 · Disagree 3AgreeNaith-Caster WE lord
Araloth- The "Standard" WE lord
Amadri Ironbark- Treekin lord with a Slaanesh rivalry
finally, choice between these two
Wychwethyl- Wardancer melee focused lord
Gruarth- Beastmaster focused melee lord
of some of the units added, I would have the Shadowdancer be added, but as a generic lord instead of hero (WE already have the Glade captain that seemed to blend some of the Shadowdancer into her, plus they have 4 heroes, and this would give them a melee focused lord with either lore of shadows or bound shadow spells)
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0 · Disagree AgreeThe angle is definitely better, but they still hold their glaives in the wrong spot, in fact, they hold them where it shouldn't be even possible to wrap a hand around. CA would need to adjust the animations for better grip placement.
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1 · 1Disagree 1AgreeI've never understood why they shouldn't have chariots for situations like this.
Otherwise I would say a solid list, nothing that would make me die of joy, but nothing that I would say no to either.
(I don't have a better idea anyway.)
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