I was grateful to see CA rework a lot of the original intros for game 1 lords, and to overhaul the ambient soundscape for the settlements of the factions; I also love that they have begun the process of updating the VFX for spells.
I greatly appreciate attention to details that really demonstrate a sense of artistry. Not hyper-realistic visuals, but small touches, whether it be in voice acting, physics interactions, layered sound, world details, or animations that really demonstrate that artists handcrafted it.
The sheer detail in a game of this scale, is beyond what I ever would have anticipated in an RTS game, especially the maps themselves.
As I've
posted before, due to the sheer standard of quality set, the age of the first games' units and assets are showing in comparison, and could greatly benefit from some reworking.
CA mentioned in a
blog post that they would be updating models, vfx, and audio overtime to bring it to parity, so I was wondering if anyone had any thoughts on what they would consider their preferred priority. Which aspects of the original games' content and units would you most like to see improved and brought up to the standard set by the second and third games?
This could be anything, from the weapon or cavalry models, voice acting, sound effects of guns and artillery, combat animations, VFX, or even the ragdolls.
I personally feel the state troops are in a particularly rough state in comparison to many other units in the game, but pretty much everything from the first game is showing its age.
Thanks!
Comments
Lords, heroes and units.
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11 · 1Disagree 11AgreeTo be honest, every other Game1 model needs textures upgrade. Dwarfs, if I remember correctly, suffer from a lot of clipping. Wildwood Rangers should have proper animations. Hm.
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3 · Disagree 3AgreeFay enchantress could use better textures. Damsels need a new model though. Same with vampire bloodlines.
All the empire units (on foot in particular) need to be seriously attention as well. You just have to compare them to Kislev.
Not so popular, but I’d love to see Norsca having a bit more personality.
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3 · Disagree 3AgreeAnd special mention to the Coatl which, even if it is a game 2 model, is in dire need for better animations.
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1 · Disagree 1AgreeBut if I have to decide for one I would like some new animations for empire Greatswords simply because they are my favorite unit in the game.
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0 · Disagree Agree1. Alberic the Generic - he needs a unique model, unique voicelines and, ideally, animations for his trident.
2. Damsel - complete remodel to match her miniature*, and Prophetess textures update.
3. Vlad - face change to something less zombiefied, big two-handed sword wielded in one hand, and animations for it.
4. Throgg - make him sound sophisticated, and, ideally, remodel his belly to match the miniature. He's a muscular fellow, not a fat troll.
5. Glade Captain - give her unique armour.
There are probably more but those are the ones I can think of right now.
*The miniature in question:
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1 · Disagree 1AgreeMy biggest grievance is the Norsca marauders. Being exact copies of the WoC ones is already a bit disappointing though could be brushed off if it was just a single unit, but almost half the roster uses the same model so should be made to look a bit more unique, similar to how the marked marauders got kitbashed to look unique.
Minotaurs for BM are noticeably less quality than the newer Khorne minotaurs, which makes sense but if BM get some work, they could be glowed up a little
Wildwood Rangers holding their axes like longswords is weird.
Damsels...
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0 · Disagree AgreeVlad need some bespoke animations on par with Archaon.
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5 · Disagree 5AgreeEmpire infantry and artillery crews could really use a proper remodelling. CA has used the same models for no less than 6 units with pretty much none of the visual variety found on the tabletop models. Next would be the clone siblings that are the Empire General and Captain, both reuse a lot of the same assets including the face, again the great variety found on the original tabletop models are missing. The lack of variety and missing tabletop details are a major reason why what used to be one of the most colourful armies in tabletop Warhammer is strikingly bland in Total War Warhammer.
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1 · 1Disagree 1AgreeBut I dont think it would be a great addition to Total War. If we ever get customization no a next level, it should be on heroes/lords and their equipment.
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3 · Disagree 3AgreeAlso, Longbeard shoulders are 'disjointed'; There's a bit of nothing between the shoulder and the body when they're walking, for example.
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2 · Disagree 2AgreeObviously pretty much everything from the first game could use some love, but it might help CA's priorities for them to know where the communities interest lies.
Something else probably worth mentioning is how many foot lords and heroes across both the first and second games share the same basic combat animations. In my opinion they don't look great, especially when fighting crowds (most of the time), and they don't have very good visual feedback to taking hits, which I feel is also an important part of making combat look and feel fluid.
And of course it is bland diversity wise to see the same leaping sword swing animation for so many factions. CA doesn't seem to have figured out how to make hero vs crowd fights look natural, despite noticeable improvements to, say, monster vs monster battles.
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0 · Disagree AgreeFor models, these need updating
Throgg for Audio of course.
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3 · 1Disagree 3AgreeThis rework is really immersive and lorefriendly. It gives lots of favlour to the Empire. I wish CA did something alike.
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0 · Disagree Agree