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Which game 1 units would you like to see updated in their visual fidelity, audio, or animations?

linkfire12#3538linkfire12#3538 Registered Users Posts: 4
edited February 21 in General Discussion
I was grateful to see CA rework a lot of the original intros for game 1 lords, and to overhaul the ambient soundscape for the settlements of the factions; I also love that they have begun the process of updating the VFX for spells.

I greatly appreciate attention to details that really demonstrate a sense of artistry. Not hyper-realistic visuals, but small touches, whether it be in voice acting, physics interactions, layered sound, world details, or animations that really demonstrate that artists handcrafted it.
The sheer detail in a game of this scale, is beyond what I ever would have anticipated in an RTS game, especially the maps themselves.

As I've posted before, due to the sheer standard of quality set, the age of the first games' units and assets are showing in comparison, and could greatly benefit from some reworking.

CA mentioned in a blog post that they would be updating models, vfx, and audio overtime to bring it to parity, so I was wondering if anyone had any thoughts on what they would consider their preferred priority. Which aspects of the original games' content and units would you most like to see improved and brought up to the standard set by the second and third games?

This could be anything, from the weapon or cavalry models, voice acting, sound effects of guns and artillery, combat animations, VFX, or even the ragdolls.

I personally feel the state troops are in a particularly rough state in comparison to many other units in the game, but pretty much everything from the first game is showing its age.

Thanks!
Post edited by linkfire12#3538 on

Comments

  • Cyresdog#8125Cyresdog#8125 Registered Users Posts: 1,655
    I would want cloth simulation for every cape in the game.
    Lords, heroes and units.

  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,530
    Prophetess and Damsal for Brettonia. CA really didn't know how to make women back in the day. I'm not asking (like some here) for them to be attractive; just not look like they were made of clay.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,675
    Units only? No LLs, Ls and Hs?

    To be honest, every other Game1 model needs textures upgrade. Dwarfs, if I remember correctly, suffer from a lot of clipping. Wildwood Rangers should have proper animations. Hm.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,039
    I don't know if that counts as units, but I want a visual update for Vampires and Vlad specifically.
  • linkfire12#3538linkfire12#3538 Registered Users Posts: 4

    Units only? No LLs, Ls and Hs?

    To be honest, every other Game1 model needs textures upgrade. Dwarfs, if I remember correctly, suffer from a lot of clipping. Wildwood Rangers should have proper animations. Hm.

    Sorry if it wasn't clear, when I said units I'm referring to the entirety including lords and heroes. I basically just mean any assets from the original game in general.
  • Oldblackeyes#2875Oldblackeyes#2875 Registered Users Posts: 283
    The Bloodline lord for VC generally still look pretty bad IMHO and could do with an overhaul.
  • Ofolar#2436Ofolar#2436 Registered Users Posts: 174
    Empire Elector Count State Troops units
  • Guillermidas#6283Guillermidas#6283 Registered Users Posts: 745
    I agree with some comments here.

    Fay enchantress could use better textures. Damsels need a new model though. Same with vampire bloodlines.

    All the empire units (on foot in particular) need to be seriously attention as well. You just have to compare them to Kislev.

    Not so popular, but I’d love to see Norsca having a bit more personality.
    "It's small, filthy and noisy. H! Just like a dwarf!"
  • Gyrvendal#9511Gyrvendal#9511 Registered Users Posts: 84
    For animations, I'd say:
    • Volkmar needs some kind of combat animation with his chariot not just his horses somehow biting the enemy.
    • Other chariots and mounted units could use animations so it's not only the mount attacking, e.g. dragon, griffon-mounted characters and the like could swing their weapons, maybe with a magic effect. I think demygryphs also dont attack with weapons, but I could be wrong.
    • Vlad and other foot vampires could really use some animation to make them look more graceful/agile. Some kind of fast movement animation like Katarin's one where she surfs on ice would be very welcome. Other foot characters could also use some animations.
    • Casters could use some animation with a colorful magic effect when attacking like game 3 lords.
    • Reloading animations for all ranged units, quivers for archers and crossbowmen.
    • Less jumping/acrobatics animations for line units like empire swordsmen and the like, animations that don't disrupt their formation.

  • MalalTheRenegade#5644MalalTheRenegade#5644 Registered Users Posts: 1,127
    edited February 21

    Prophetess and Damsal for Brettonia. CA really didn't know how to make women back in the day. I'm not asking (like some here) for them to be attractive; just not look like they were made of clay.

    Exactly this.

    And special mention to the Coatl which, even if it is a game 2 model, is in dire need for better animations.
  • Itssomething#2248Itssomething#2248 Registered Users Posts: 244
    As others have already said, there are a lot of units that need some touch up.
    But if I have to decide for one I would like some new animations for empire Greatswords simply because they are my favorite unit in the game. :)
  • TancredIIQuenelles#3970TancredIIQuenelles#3970 Registered Users Posts: 1,694
    Grail knights have their distinct grail heraldry on shields ans horse bsrding. No they look like nights of the rail and it's not cool.

  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,675
    edited February 21

    Units only? No LLs, Ls and Hs?

    To be honest, every other Game1 model needs textures upgrade. Dwarfs, if I remember correctly, suffer from a lot of clipping. Wildwood Rangers should have proper animations. Hm.

    Sorry if it wasn't clear, when I said units I'm referring to the entirety including lords and heroes. I basically just mean any assets from the original game in general.
    Well, then in order of needs and wants:

    1. Alberic the Generic - he needs a unique model, unique voicelines and, ideally, animations for his trident.
    2. Damsel - complete remodel to match her miniature*, and Prophetess textures update.
    3. Vlad - face change to something less zombiefied, big two-handed sword wielded in one hand, and animations for it.
    4. Throgg - make him sound sophisticated, and, ideally, remodel his belly to match the miniature. He's a muscular fellow, not a fat troll.
    5. Glade Captain - give her unique armour.

    There are probably more but those are the ones I can think of right now.


    *The miniature in question:



    Post edited by Maedrethnir#1968 on
  • Guillermidas#6283Guillermidas#6283 Registered Users Posts: 745

    I agree with some comments here.

    Fay enchantress could use better textures. Damsels need a new model though. Same with vampire bloodlines.

    All the empire units (on foot in particular) need to be seriously attention as well. You just have to compare them to Kislev.

    Not so popular, but I’d love to see Norsca having a bit more personality.

    I would want to add even more (maaaany more) variety on bretonian knights. Not faction dependent by colors, but having each unit literally a rainbow. That was always the uniqueness of Bretonian knights, most of them are unique, with their own heraldic.
    "It's small, filthy and noisy. H! Just like a dwarf!"
  • MODIDDLY1#9212MODIDDLY1#9212 Registered Users Posts: 2,044
    Just looking at units

    My biggest grievance is the Norsca marauders. Being exact copies of the WoC ones is already a bit disappointing though could be brushed off if it was just a single unit, but almost half the roster uses the same model so should be made to look a bit more unique, similar to how the marked marauders got kitbashed to look unique.

    Minotaurs for BM are noticeably less quality than the newer Khorne minotaurs, which makes sense but if BM get some work, they could be glowed up a little

    Wildwood Rangers holding their axes like longswords is weird.

    Damsels...
  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 7,472
    Do recolors of the WH1 Chaos Warriors and Marauders count? Cause I want to see all of the monogod versions of those get unique reskins.
    "Assassination's a dirty job, but someone's got to do it."
  • damon40000#7640damon40000#7640 Registered Users Posts: 2,162
    reload animations for gunpowder units and deathblow for giant slayers
    BsFG dwarf
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,913
    All the State Troops need a visual overhaul and so does the Steam Tank.

    Vlad need some bespoke animations on par with Archaon.
    Summon the Elector Counts!
  • Kn_Gars#2718Kn_Gars#2718 Registered Users Posts: 3,591
    A lot of WH1 models were degraded in quality when CA transfered them from WH2 to WH3, that needs to be fixed.

    Empire infantry and artillery crews could really use a proper remodelling. CA has used the same models for no less than 6 units with pretty much none of the visual variety found on the tabletop models. Next would be the clone siblings that are the Empire General and Captain, both reuse a lot of the same assets including the face, again the great variety found on the original tabletop models are missing. The lack of variety and missing tabletop details are a major reason why what used to be one of the most colourful armies in tabletop Warhammer is strikingly bland in Total War Warhammer.
    The user formerly known as KN_Gars, thanks for the involunatry rename CA.
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,312

    Prophetess and Damsal for Brettonia. CA really didn't know how to make women back in the day. I'm not asking (like some here) for them to be attractive; just not look like they were made of clay.

    This. They should look like the modded ones. And the modded ones look gorgeous and unique.
  • Cosmic_Lich#1188Cosmic_Lich#1188 Registered Users Posts: 748

    I agree with some comments here.

    Fay enchantress could use better textures. Damsels need a new model though. Same with vampire bloodlines.

    All the empire units (on foot in particular) need to be seriously attention as well. You just have to compare them to Kislev.

    Not so popular, but I’d love to see Norsca having a bit more personality.

    I would want to add even more (maaaany more) variety on bretonian knights. Not faction dependent by colors, but having each unit literally a rainbow. That was always the uniqueness of Bretonian knights, most of them are unique, with their own heraldic.
    How about, and hear me out, an army painter. This is so Bretonnian Knights could have the option where you paint and customize a whole bunch of them into a random pool of what your troops look like.
    Agents of Change
  • Guillermidas#6283Guillermidas#6283 Registered Users Posts: 745

    I agree with some comments here.

    Fay enchantress could use better textures. Damsels need a new model though. Same with vampire bloodlines.

    All the empire units (on foot in particular) need to be seriously attention as well. You just have to compare them to Kislev.

    Not so popular, but I’d love to see Norsca having a bit more personality.

    I would want to add even more (maaaany more) variety on bretonian knights. Not faction dependent by colors, but having each unit literally a rainbow. That was always the uniqueness of Bretonian knights, most of them are unique, with their own heraldic.
    How about, and hear me out, an army painter. This is so Bretonnian Knights could have the option where you paint and customize a whole bunch of them into a random pool of what your troops look like.
    I loved Dawn of War army painter. Spent so much time there back in the day.
    But I dont think it would be a great addition to Total War. If we ever get customization no a next level, it should be on heroes/lords and their equipment.
    "It's small, filthy and noisy. H! Just like a dwarf!"
  • MODIDDLY1#9212MODIDDLY1#9212 Registered Users Posts: 2,044
    I don't know if color is the problem with the game 1 units as much as some of the textures.
  • JungleElf#8229JungleElf#8229 Registered Users Posts: 6,753
    Dwarf Warriors (and variations) are still missing their neck; During some animations you can see through them.

    Also, Longbeard shoulders are 'disjointed'; There's a bit of nothing between the shoulder and the body when they're walking, for example.
  • linkfire12#3538linkfire12#3538 Registered Users Posts: 4
    Thank you so much for the responses guys! Lots of extremely good suggestions!

    Obviously pretty much everything from the first game could use some love, but it might help CA's priorities for them to know where the communities interest lies.

    Something else probably worth mentioning is how many foot lords and heroes across both the first and second games share the same basic combat animations. In my opinion they don't look great, especially when fighting crowds (most of the time), and they don't have very good visual feedback to taking hits, which I feel is also an important part of making combat look and feel fluid.

    And of course it is bland diversity wise to see the same leaping sword swing animation for so many factions. CA doesn't seem to have figured out how to make hero vs crowd fights look natural, despite noticeable improvements to, say, monster vs monster battles.
  • drogarito#2548drogarito#2548 Registered Users Posts: 1,981
    All of them.
  • NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 3,522
    I think a few LL's could use some new animations. No LL should be using generic Empire Captain animations.

    For models, these need updating


    Throgg for Audio of course.
  • PhoenixKingMalekith#5710PhoenixKingMalekith#5710 Registered Users Posts: 2,536
    #114458 said:

    Empire Elector Count State Troops units

    That mechanic could get a rework too.
    https://www.youtube.com/watch?v=H43H4-hwiRM
    This rework is really immersive and lorefriendly. It gives lots of favlour to the Empire. I wish CA did something alike.
    "You stumble about in darkness. There is no light here, no mercy. Naggarond has claimed the souls of better heroes than you."
  • #326352#326352 Registered Users Posts: 685
    I am glad for every rework CA does on warhammer 1/2/3 factions. There is always something you can make better and i love that CA is trying to make them better! :)
  • griffithx#1314griffithx#1314 Registered Users Posts: 1,556
    Since Chaos Dwarfs are coming in my mind that would be a good time to touch up old dwarfs assets a little bit.
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