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This can occur when trying to host a game as a spectator, or when hosting a game where each team has an AI ally.
-The game will load (with the screen that shows all the unit cards in each army), and when the loading is done, it turns black for a second and now we are on the end battle screen, with some unit's HP bars completely empty. So, the game ends before it begins.
Like the other problems I've reported, this issue only happens randomly and I've been unable to track a pattern as to why.
I've contacted Sega about these problems that make Multiplayer unreliable - they said the best way to report these problems is here - so hopefully someone sees this stuff. Because right now for me the only reliable way to play multiplayer (without lag, desync, loss of unit control, games not starting) is to do ranked queue only.
Any chance you can provide us with the Save.file, MP.log as well as your DxDiag and Mod.log?
They'll help us to investigate the issue you describe, you can find out how to upload these here
Thank you for your patience Tama ^-^
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Comments
Any chance you can provide us with the Save.file, MP.log as well as your DxDiag and Mod.log?
They'll help us to investigate the issue you describe, you can find out how to upload these here
Thank you for your patience
Tama ^-^
- Report
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