Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.Games Watcher said:The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.
Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.Games Watcher said:The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.
A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?Games Watcher said:Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.
Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.Games Watcher said:The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.
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0 · Disagree AgreeOh another thing to notice: We have the 3 factions banners and color scheme on that same picture.
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0 · Disagree AgreeI'm willing to be a lot of work went into figuring out the Chorf economic system and how to represent it in game
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7 · 1Disagree 7AgreeThorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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1 · Disagree 1AgreeNow this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
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2 · Disagree 2AgreeOh, wait, I've noticed Astragoth's banner. So either Astragoth doesn't start in Zharr-Naggrund or you can't send slaves there.
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0 · 5Disagree AgreeDawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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0 · Disagree AgreeIt might be that battles the convoy has to fight along the way like caravans do can collect laborers and deliver them on return or at various stops along the way in exchange for resources/money.
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