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Chaos Dwarfs mechanics - What we know so far

MalalTheRenegade#5644MalalTheRenegade#5644 Registered Users Posts: 1,124
edited March 14 in General Discussion
Hi everyone, to change from the current (and necessary) debate on "3 LLs + 1LH", let's talk about one essential part of the future content: Mechanics.

These article from Games Watcher gives us a sneak peek into what will come with our beloved big hats.
https://www.gamewatcher.com/news/total-war-warhammer-3-forge-of-the-chaos-dwarfs-campaign-pack

The point of this thread is to share this confirmed information (if we can believe this source) but also to speculate about what it would mean precisely in terms of gameplay. And also to gather everyone's opinion on the 4 main mechanics of the Chaos Dwarves.

Hell Forge

The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.

Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.
Nothing very overwhelming here for the moment, I'll wait to know more.

Tower of Zharr

The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.

Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.

Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).



Convoys

Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.

A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?
At least it seems well integrated with the other mechanics (especially the next one) so I bet there will be interesting virtuous circles to play with.

Labour Economy

The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.

Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.
Yet, with its complete interaction with the other mechanics (raw materials are required in the Hell Forge, Convoys are a possible way to acquire labourers, etc.), it seems that what IMO is an offputting UI could lead to a very thematic and fun mechanic.


That's it for me. So what do you fellow forum members think of these mechanics (with the little we know of them) ? What do you expect from them ?

Also, I know, "we should wait to know more before saying anything".

Comments

  • SerPus#7395SerPus#7395 Registered Users Posts: 11,035

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).

    That's cool. I didn't notice it at first.
  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,229
    Hey is enough to specualate at least a little


  • MalalTheRenegade#5644MalalTheRenegade#5644 Registered Users Posts: 1,124

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).

    That's cool. I didn't notice it at first.
    Yes I find it pretty impressive. Still I wonder if it possible to occupy multiple Seats to cumulate bonuses or only one (which would make sense but sounds a bit frustrating).

    Oh another thing to notice: We have the 3 factions banners and color scheme on that same picture.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,035
    I wonder how (or rather if) that mechanic will work in the multiplayer.
  • MalalTheRenegade#5644MalalTheRenegade#5644 Registered Users Posts: 1,124

    I wonder how (or rather if) that mechanic will work in the multiplayer.

    It is supposed to according to the blog. But CA has never been very cautious about multiplayer compatibility indeed.
  • cb4n28#5468cb4n28#5468 Registered Users Posts: 37
    The economic mechanics do seem more complex than any of the other factions. It seems almost like a DLC aimed at those players who complain that the city management and economy portions of the game are not as well developed as other strategy titles.

    I'm willing to be a lot of work went into figuring out the Chorf economic system and how to represent it in game
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,612

    Hi everyone, to change from the current (and necessary) debate on "3 LLs + 1LH", let's talk about one essential part of the future content: Mechanics.

    These article from Games Watcher gives us a sneak peek into what will come with our beloved big hats.
    https://www.gamewatcher.com/news/total-war-warhammer-3-forge-of-the-chaos-dwarfs-campaign-pack

    The point of this thread is to share this confirmed information (if we can believe this source) but also to speculate about what it would mean precisely in terms of gameplay. And also to gather everyone's opinion on the 4 main mechanics of the Chaos Dwarves.

    Hell Forge

    The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.

    Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.
    Nothing very overwhelming here for the moment, I'll wait to know more.

    Tower of Zharr

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.

    Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).



    Convoys

    Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.

    A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?
    At least it seems well integrated with the other mechanics (especially the next one) so I bet there will be interesting virtuous circles to play with.

    Labour Economy

    The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.

    Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.
    Yet, with its complete interaction with the other mechanics (raw materials are required in the Hell Forge, Convoys are a possible way to acquire labourers, etc.), it seems that what IMO is an offputting UI could lead to a very thematic and fun mechanic.




    Also, I know, "we should wait to know more before saying anything".
    That really hasn’t been working out that great for us. Lately (I think as far back as the horrible Coatl model) every time we’ve given CA the benefit of the doubt we’ve been stuck with the exact scenario we feared.
  • Passthechips#4366Passthechips#4366 Registered Users Posts: 3,326

    Hi everyone, to change from the current (and necessary) debate on "3 LLs + 1LH", let's talk about one essential part of the future content: Mechanics.

    These article from Games Watcher gives us a sneak peek into what will come with our beloved big hats.
    https://www.gamewatcher.com/news/total-war-warhammer-3-forge-of-the-chaos-dwarfs-campaign-pack

    The point of this thread is to share this confirmed information (if we can believe this source) but also to speculate about what it would mean precisely in terms of gameplay. And also to gather everyone's opinion on the 4 main mechanics of the Chaos Dwarves.

    Hell Forge

    The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.

    Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.
    Nothing very overwhelming here for the moment, I'll wait to know more.

    Tower of Zharr

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.

    Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).



    Convoys

    Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.

    A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?
    At least it seems well integrated with the other mechanics (especially the next one) so I bet there will be interesting virtuous circles to play with.

    Labour Economy

    The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.

    Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.
    Yet, with its complete interaction with the other mechanics (raw materials are required in the Hell Forge, Convoys are a possible way to acquire labourers, etc.), it seems that what IMO is an offputting UI could lead to a very thematic and fun mechanic.




    Also, I know, "we should wait to know more before saying anything".
    That really hasn’t been working out that great for us. Lately (I think as far back as the horrible Coatl model) every time we’ve given CA the benefit of the doubt we’ve been stuck with the exact scenario we feared.
    The Warriors of Chaos rework was fantastic, and they have some of the best mechanics in the series.
  • PoorManatee6197#6481PoorManatee6197#6481 Registered Users Posts: 2,827

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).

    That's cool. I didn't notice it at first.
    Yes I find it pretty impressive. Still I wonder if it possible to occupy multiple Seats to cumulate bonuses or only one (which would make sense but sounds a bit frustrating).

    Oh another thing to notice: We have the 3 factions banners and color scheme on that same picture.
    Maybe each sorcerer-prophet you recruit (or when reaching a certain level) gives you the opportunity of occupying another seat
    #MakeDwarfsGreatAgain Josef Bugman, Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson, Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir, Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon, proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn, Karag Agrilwutraz, Karaz Bryn, Karag Dum, Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.


    All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!

    IT'S HOBGOBBO TIME!!!!!!!
    #JusticeForKurgan
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,669
    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
  • Passthechips#4366Passthechips#4366 Registered Users Posts: 3,326

    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
    Definitely the blue print for modders to use!
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,669
    Will we see Choo-Choo on the campaign map, like in the Fall of the Samurai? I want Choo-Choo!
  • #902441#902441 Registered Users Posts: 7,633

    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
    It's always a bit jarring playing an Alarielle campaign and getting the Tyrion/Teclis court mechanics.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,035
    edited March 14


    It just came to my head that this picture is either means that Zhatan is starting in Zorn Uzkul or that you can't send slaves to Zharr-Naggrund (which won't make much sense).

    Oh, wait, I've noticed Astragoth's banner. So either Astragoth doesn't start in Zharr-Naggrund or you can't send slaves there.

  • Fingolfin_the-Golden#2157Fingolfin_the-Golden#2157 Registered Users Posts: 7,990
    Yeah so far the mechanics seem a bit meh.
    BEARS, Beets, Battlestar Galactica 🧝‍♀️ Pandas too please CA!
  • Pr4vda#6038Pr4vda#6038 Registered Users Posts: 2,609

    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
    Tbh, many factions could use it : Empire (with their elector Counts), HE, DE, Skaven (council of 13th) ...
    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • Nitros14#7973Nitros14#7973 Registered Users Posts: 3,049

    Hi everyone, to change from the current (and necessary) debate on "3 LLs + 1LH", let's talk about one essential part of the future content: Mechanics.

    These article from Games Watcher gives us a sneak peek into what will come with our beloved big hats.
    https://www.gamewatcher.com/news/total-war-warhammer-3-forge-of-the-chaos-dwarfs-campaign-pack

    The point of this thread is to share this confirmed information (if we can believe this source) but also to speculate about what it would mean precisely in terms of gameplay. And also to gather everyone's opinion on the 4 main mechanics of the Chaos Dwarves.

    Hell Forge

    The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.

    Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.
    Nothing very overwhelming here for the moment, I'll wait to know more.

    Tower of Zharr

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.

    Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).



    Convoys

    Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.

    A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?
    At least it seems well integrated with the other mechanics (especially the next one) so I bet there will be interesting virtuous circles to play with.

    Labour Economy

    The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.

    Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.
    Yet, with its complete interaction with the other mechanics (raw materials are required in the Hell Forge, Convoys are a possible way to acquire labourers, etc.), it seems that what IMO is an offputting UI could lead to a very thematic and fun mechanic.




    Also, I know, "we should wait to know more before saying anything".
    That really hasn’t been working out that great for us. Lately (I think as far back as the horrible Coatl model) every time we’ve given CA the benefit of the doubt we’ve been stuck with the exact scenario we feared.
    The Warriors of Chaos rework was fantastic, and they have some of the best mechanics in the series.
    Too bad none of the WOC mechanics really matter because the faction is overtuned and safe. You can't lose, what's the fun?
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,115

    The economic mechanics do seem more complex than any of the other factions. It seems almost like a DLC aimed at those players who complain that the city management and economy portions of the game are not as well developed as other strategy titles.

    I'm willing to be a lot of work went into figuring out the Chorf economic system and how to represent it in game

    I hope the resources don't feel overly limiting of the cool toys in the roster.
    MarcusLivius: You are indeed a lord of entitlement.
  • Passthechips#4366Passthechips#4366 Registered Users Posts: 3,326

    Hi everyone, to change from the current (and necessary) debate on "3 LLs + 1LH", let's talk about one essential part of the future content: Mechanics.

    These article from Games Watcher gives us a sneak peek into what will come with our beloved big hats.
    https://www.gamewatcher.com/news/total-war-warhammer-3-forge-of-the-chaos-dwarfs-campaign-pack

    The point of this thread is to share this confirmed information (if we can believe this source) but also to speculate about what it would mean precisely in terms of gameplay. And also to gather everyone's opinion on the 4 main mechanics of the Chaos Dwarves.

    Hell Forge

    The Hell Forge allows the infernal Chaos Dwarf legions to grow mightier by developing special schematics forged in fire, each of which grants hellish battle bonuses.

    Ok so this one sounds like the (regular) dwarfs "Forge" mechanic but with a twist. IMO those hellish battle bonuses could be "spells" you may use in battle like Monogods spells or Black Arks bombardments.
    Nothing very overwhelming here for the moment, I'll wait to know more.

    Tower of Zharr

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.

    Ok this one sounds amazing. Fighting among Chaos Dwarves to climb ub the hierarchy sounds like a very unique mechanic (and much more interactive than the old Empire/WE offices). Your ascension seems to be fueled by "Conclave influence" something we know Astragoth will get plenty of. Can't wait to see the different ways to gain this currency.

    Looking at the left of the picture, you might also notice that the Tower of Zharr is huge (4 different levels with a decreasing number of avalaible positions/spots).



    Convoys

    Convoys allow the trading of war tools in return for a variety of resources, whilst engaging in battles and exchanging labourers along the way, ensuring the rewards keep flowing.

    A copy paste from Cathay's caravan mechanic ? I wonder how they will make it unique enough. Do you think they will allow to expand the rails to go further than the Darklands ?
    At least it seems well integrated with the other mechanics (especially the next one) so I bet there will be interesting virtuous circles to play with.

    Labour Economy

    The Economy requires a multi-layered approach to the subjugation and management of labourers to keep the forges fuelled, construct advanced buildings, and expand the empire.

    Looking at the picture, it really looks like an Excel simulator for the moment. It will probably please min-maxers and Grand Strategy players but I'm afraid it might frighten other players. Also, it is possible that this screenshot represents only a small part of the mechanic.
    Yet, with its complete interaction with the other mechanics (raw materials are required in the Hell Forge, Convoys are a possible way to acquire labourers, etc.), it seems that what IMO is an offputting UI could lead to a very thematic and fun mechanic.




    Also, I know, "we should wait to know more before saying anything".
    That really hasn’t been working out that great for us. Lately (I think as far back as the horrible Coatl model) every time we’ve given CA the benefit of the doubt we’ve been stuck with the exact scenario we feared.
    The Warriors of Chaos rework was fantastic, and they have some of the best mechanics in the series.
    Too bad none of the WOC mechanics really matter because the faction is overtuned and safe. You can't lose, what's the fun?
    That’s a question of numbers tuning, not design. They’ll get nerfed and be put in a good spot. Even then I’ve had fun using them over several campaigns.
  • Valra#7325Valra#7325 Registered Users Posts: 202
    The economy system with its focus on different ressources used for the different buildings and units really reminds me of the system in Troy. Could be pretty cool, especially in combination with the labour/slave component.
  • BorgerBoar#2786BorgerBoar#2786 Registered Users Posts: 264
    I want trains! Would be cool if there were trains, plus the regular Dwarfs have trains as well, right? They should get trains too!
  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,091
    edited March 15
    There was a mention of laborers being exchange at convoy stops so either collecting from one to sent to the main industry or from local battles laborers are collected and sent back to the main industrial fortresses.

    It might be that battles the convoy has to fight along the way like caravans do can collect laborers and deliver them on return or at various stops along the way in exchange for resources/money.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,669
    #902441 said:

    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
    It's always a bit jarring playing an Alarielle campaign and getting the Tyrion/Teclis court mechanics.
    I wholly agree. She should have her own court.

    Overall pretty simple but flavourful mechanics.

    The Tower of Zharr sees the Chaos Dwarfs (un)diplomatically vie for ownership of special Seats within this mighty council, granting unique faction rewards upon promotion.


    Now this entry looks like a blueprint for future High Elf update. The courts of the Phoenix King and the Everqueen could use an advanced version of it.
    Tbh, many factions could use it : Empire (with their elector Counts), HE, DE, Skaven (council of 13th) ...
    Yes, but from High Elves I expect Byzantine politics on steroids.
  • Sheikh_Nimr#9382Sheikh_Nimr#9382 Registered Users Posts: 1,967
    The labour mechanic looks like a copy-paste from the slaves mechanic of WH2 Dark Elves. Even the design looks almost identical. Not that I'm complaining. Although it was poorly balanced, the old slaves mechanic was the most "strategic" faction mechanic, until it got dropped for the current, rather boring, version in WH3.


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