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Dwarf Legendary lords are famously bad (other than Ironbrow). This isn't powercreep it's something dwarf players have been noting for years. Buff dwarf legendary lords.
Dwarf Legendary lords are famously bad (other than Ironbrow). This isn't powercreep it's something dwarf players have been noting for years. Buff dwarf legendary lords.
**** thorek.
But yeah how many moons of **** did take to get grombi flash bomb back.
and it's still not perfect since engineer has the same flash bomb .
As for this one who knows could be op could be uselss
We will have to see
It should be noted the context of an LL’s available roster matters a lot. Unlike Grombrindal who has access to high leadership sturdy dwarf units early on, Astragoth mostly has access to chaff units, with anything quality being blocked behind caps.
A great example of this would be Ku’gath. Literally the most overpowered lord in the game as a siege engine with a mortis engine, 15k HP, nurgling summons, and one of the best lores of magic in the game. He will 1v1 literally every lord in the game. Thing is, Nurgle is far from overpowered. Context matters.
Grombrindal also could stand to use a few buffs, he’s been underwhelming for quite some time.
As for this one who knows could be op could be uselss
We will have to see
It should be noted the context of an LL’s available roster matters a lot. Unlike Grombrindal who has access to high leadership sturdy dwarf units early on, Astragoth mostly has access to chaff units, with anything quality being blocked behind caps.
A great example of this would be Ku’gath. Literally the most overpowered lord in the game as a siege engine with a mortis engine, 15k HP, nurgling summons, and one of the best lores of magic in the game. He will 1v1 literally every lord in the game. Thing is, Nurgle is far from overpowered. Context matters.
Grombrindal also could stand to use a few buffs, he’s been underwhelming for quite some time.
I was complaning about MP. Mostly there is some skill tree use for grombi.
As for Ku'gath well quite frankly he needs to loose his mortis engine ability on MP its perfectly fine in sp since he gets through skill tree.
But on MP its too much. Just like how areial being unbreakable on Mp was too much when its actually a skill tree ability she gets very early on.
But those are Mp comments as sp viability depends on skill tree
Dwarf Legendary lords are famously bad (other than Ironbrow). This isn't powercreep it's something dwarf players have been noting for years. Buff dwarf legendary lords.
The items that Thorgrim gets, some of the most powerful in the world and forged by gods and the greatest smiths, are so underpowered for what they are it turns my stomach.
+4 Bonus Vs Large and +12 AP for the most powerful axe in the world? Get the Book.
"Back in the sweatshop in Ulthuan, we found an Elf, we tossed it right in the soup. Those hungry bastards ate Elf soup every day. What's the worst thing that could happen? Some little snotling chokes on a hairball and dies? So then you toss him in the soup. I was making money hand over foot, literally. Some gobbo lost a hand or a foot, I'd toss it in the soup" - Grom
Pretty sure the way Warhammer has always worked is that every faction has their OP stuff, and you just mash armies at each other.
I won't use the example of 40k, which powercreep was even worse the FB, but given the last edition of Fb before ET's, my last 3 purchases were buying 2 terrorgheists and 1 Mortis Engine, because if I was fielding an army and didn't have at least ONE of those, I got curbstomped.
In regards with TWW, yes the game 1 and 2 factions are indeed going to fall behind, but it's been stated multiple times that all factions will, eventually, be brought up to the parity of the game 3 factions, and even some of the game 3 factions need a little tweaking.
I just played a Grombindal campign recently, and in one battle alone he killled: -The melee Dreadlord - A Kharabdyss - A Medusae - Then proceeded to tank 2 units of Cold One Dreadknights, whilst being shot by darkshards.
Grombindal is pretty bloody powerful still, imo.
Honour? Death? I will bring to you the honour of Death so you may understand such concepts more clearly!
The CD race seems to have a cap on how many dwarf units they can recruit. Looks like they are forced to field crappy slave units for atleast a while.
That is awesome addition to the game to make the early game less easy.
But Astragoth isn't a unit, he's a lord. I am not gonna compare their units since they do have a cap, but there is exactly one Astragoth and one Grombrindal.
So you get double the speed and lore of Hashut and Fire and lose unbreakable on a dwarf lord that is already basically unbreakable.
Astragoth should have much lower melee attack and melee defense and probably WS too.
Heaven forbid a dwarf be weaker than something, even another dwarf. He's a chaos-corrupted high priest with a stone body and mechanical enchantment by what possible logic is that stat block too strong? It's like complaining sigvald has better melee stats that karl franz but their both human.
Chais dwarf are a superior version of dwarfs but in smaller numbers. I don't get the problem? Some cellar dwelling neckbeard shouldn't stand a chance against a powerful ceo.
So you get double the speed and lore of Hashut and Fire and lose unbreakable on a dwarf lord that is already basically unbreakable.
Astragoth should have much lower melee attack and melee defense and probably WS too.
Heaven forbid a dwarf be weaker than something, even another dwarf. He's a chaos-corrupted high priest with a stone body and mechanical enchantment by what possible logic is that stat block too strong? It's like complaining sigvald has better melee stats that karl franz but their both human.
The main problem is that you can pretty much bet on Astragoth having a similar, if not lower price than Grombi.
CA has always hated on the dwarf Lords/Heroes for some reason and made them more or less dead weight in any mp setting and even in sp they suck without the Rune of Spite.
Imagine being a sad little dwarf lord sitting there with your little shield while the chad chaos dwarf lords are flying around on bulls lobbing magma balls in your face.
Aside from grombindal comparison, It is clear that the more content came out, the more G1 factions lag behind, and this remains true even for those who got a DLC in game 2. Compare Bestigor herd to basically any High tier infantry for example, or centigors with slaneeshy cav.
It was always like that, since CA seem to have no care to balance their units unless they are on a famous roster
For example minotaurs were always bad, but for buffed only when khorne made that clear
Things got even worse in game 3 imho since CA seem to have lost any basic interest in balancing the game, with things that are grossly overpriced or unused by years and completely forgotten
Comments
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25 · Disagree 25Agree- Report
13 · 3Disagree 13AgreeBut yeah how many moons of **** did take to get grombi flash bomb back.
and it's still not perfect since engineer has the same flash bomb .
Why on Valaya name would any one take grombi
#givemoreunitsforbrettonia, my bret dlc
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1 · 2Disagree 1AgreeWe will have to see
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeA great example of this would be Ku’gath. Literally the most overpowered lord in the game as a siege engine with a mortis engine, 15k HP, nurgling summons, and one of the best lores of magic in the game. He will 1v1 literally every lord in the game. Thing is, Nurgle is far from overpowered. Context matters.
Grombrindal also could stand to use a few buffs, he’s been underwhelming for quite some time.
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13 · 3Disagree 13AgreeAs for Ku'gath well quite frankly he needs to loose his mortis engine ability on MP its perfectly fine in sp since he gets through skill tree.
But on MP its too much. Just like how areial being unbreakable on Mp was too much when its actually a skill tree ability she gets very early on.
But those are Mp comments as sp viability depends on skill tree
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree+4 Bonus Vs Large and +12 AP for the most powerful axe in the world? Get the Book.
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11 · Disagree 11Agree- Report
2 · 2Disagree 2AgreeI won't use the example of 40k, which powercreep was even worse the FB, but given the last edition of Fb before ET's, my last 3 purchases were buying 2 terrorgheists and 1 Mortis Engine, because if I was fielding an army and didn't have at least ONE of those, I got curbstomped.
In regards with TWW, yes the game 1 and 2 factions are indeed going to fall behind, but it's been stated multiple times that all factions will, eventually, be brought up to the parity of the game 3 factions, and even some of the game 3 factions need a little tweaking.
I just played a Grombindal campign recently, and in one battle alone he killled:
-The melee Dreadlord
- A Kharabdyss
- A Medusae
- Then proceeded to tank 2 units of Cold One Dreadknights, whilst being shot by darkshards.
Grombindal is pretty bloody powerful still, imo.
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1 · 5Disagree 1Agree- Report
3 · 6Disagree 3Agree- Report
4 · Disagree 4Agree- Report
0 · 3Disagree AgreeBesides Dwarf Lords get access to the very broken Master Rune of Spite among others.
Chaos Dwarf Lords do not get runes.
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1 · 4Disagree 1Agree- Report
2 · Disagree 2Agree- Report
1 · Disagree 1AgreeThat is awesome addition to the game to make the early game less easy.
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3 · Disagree 3Agree- Report
0 · 2Disagree AgreeTell me, in what world would you say Grimbrindal is better? He's straight up worse in any scenario... he's a **** Grombrindal.
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0 · Disagree Agree- Report
3 · Disagree 3AgreeBam he's now much better than Astragoth.
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0 · 2Disagree Agree- Report
1 · 3Disagree 1Agree- Report
0 · Disagree Agree- Report
0 · 2Disagree Agree- Report
2 · 2Disagree 2AgreeSome cellar dwelling neckbeard shouldn't stand a chance against a powerful ceo.
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1 · 3Disagree 1AgreeCA has always hated on the dwarf Lords/Heroes for some reason and made them more or less dead weight in any mp setting and even in sp they suck without the Rune of Spite.
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1 · Disagree 1Agree- Report
1 · 1Disagree 1AgreeYou don't even know how good his combat animations are for example...
Use your energy on other issues worth getting worked up over...
Nurgle is love
Nurgle is life
#JusticeForNurglingForumAvatars
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0 · 1Disagree AgreeIt was always like that, since CA seem to have no care to balance their units unless they are on a famous roster
For example minotaurs were always bad, but for buffed only when khorne made that clear
Things got even worse in game 3 imho since CA seem to have lost any basic interest in balancing the game, with things that are grossly overpriced or unused by years and completely forgotten
Balanced content>>>> more content
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1 · 1Disagree 1Agree- Report
2 · 1Disagree 2Agree