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Tretch and Tik might be mediocre themselves but they give fine Army buffs.
Queek is actually a Great Duelist and really good at taking out other characters.
Aranessa is okay. She has AL and without a mount she is quite competent. Small target and all that.
Greasus and Skrag are just worse than their generic counterparts. It’s so sad.
Foot Duelists are by far the worst Lord types in the game. Take Queek for example. He offers zero utility to the army except the ability to fight 1v1. He lacks the mobility to reach priority targets to do what he's meant to do because any half decent players can just kite Queek all day with their most likely faster Lords and Heroes or run interference with low value chaff.
Skrag atleast provides his army with spellcasting support.
Strongly disagree. I find foot duelists incredibly powerful. Lokhir on foot? An absolute Monster!
Tretch and Tik might be mediocre themselves but they give fine Army buffs.
Queek is actually a Great Duelist and really good at taking out other characters.
Aranessa is okay. She has AL and without a mount she is quite competent. Small target and all that.
Greasus and Skrag are just worse than their generic counterparts. It’s so sad.
Foot Duelists are by far the worst Lord types in the game. Take Queek for example. He offers zero utility to the army except the ability to fight 1v1. He lacks the mobility to reach priority targets to do what he's meant to do because any half decent players can just kite Queek all day with their most likely faster Lords and Heroes or run interference with low value chaff.
Skrag atleast provides his army with spellcasting support.
Strongly disagree. I find foot duelists incredibly powerful. Lokhir on foot? An absolute Monster!
A monster to...an afk opponent? Maybe dwarfs who aren't capable of kiting.
The only time a foot Duelist ever became viable is Sigvald with his perfect vigour and Regen combo.
For the longest time the counterpart against him is to kill off his whole army first so he's all alone.
Tretch and Tik might be mediocre themselves but they give fine Army buffs.
Queek is actually a Great Duelist and really good at taking out other characters.
Aranessa is okay. She has AL and without a mount she is quite competent. Small target and all that.
Greasus and Skrag are just worse than their generic counterparts. It’s so sad.
Foot Duelists are by far the worst Lord types in the game. Take Queek for example. He offers zero utility to the army except the ability to fight 1v1. He lacks the mobility to reach priority targets to do what he's meant to do because any half decent players can just kite Queek all day with their most likely faster Lords and Heroes or run interference with low value chaff.
Skrag atleast provides his army with spellcasting support.
Strongly disagree. I find foot duelists incredibly powerful. Lokhir on foot? An absolute Monster!
A monster to...an afk opponent? Maybe dwarfs who aren't capable of kiting.
The only time a foot Duelist ever became viable is Sigvald with his perfect vigour and Regen combo.
For the longest time the counterpart against him is to kill off his whole army first so he's all alone.
You speak like a MP player. No offence mate. I’m a SP only player and there Lokhir is a beast.
Sigvald is strong but there are other LLs on foot that are way stronger. Malus on foot rips Sigvald apart for example.
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Khaz is fine. Put him on a chariot, buff his combat stats, he'll murder infantry for fun. It will be carnage and then you start dumping spells on top of the blob that forms around him. It was even better with the awesome items in WH2 but it's still fine.
Tretch and Tik might be mediocre themselves but they give fine Army buffs.
Queek is actually a Great Duelist and really good at taking out other characters.
Aranessa is okay. She has AL and without a mount she is quite competent. Small target and all that.
Greasus and Skrag are just worse than their generic counterparts. It’s so sad.
Foot Duelists are by far the worst Lord types in the game. Take Queek for example. He offers zero utility to the army except the ability to fight 1v1. He lacks the mobility to reach priority targets to do what he's meant to do because any half decent players can just kite Queek all day with their most likely faster Lords and Heroes or run interference with low value chaff.
Skrag atleast provides his army with spellcasting support.
What you're saying used to be true but remember that at this point you sort of need to engage a blob to make it stand still long enough to artillery smash it. Skaven are great artillery smashers. Queek can actually facetank a blob for a bit.
Aranessa sucks because she's incomplete. Her "living pirates" thing doesn't go anywhere. But she's still a reasonably mobile, reasonably agile single entity that can stuff up a bunch of models and line them up to get blasted by the handgunners and mortars. It's something, even if it isn't a whole lot.
And yes, kiting footlords is possible but the AI isn't exactly good at doing that. Even so, kiting isn't really a strong argument why Greasus is better than them. He's getting kited all day too. And unlike those footlords, Greasus struggles to hit anything. And he's too big a target be a good tank. And he offers zero synergy with any of the Ogre units.
Skrag isn't totally awful but he sure isn't particularly good either.
Aranessa sucks because she's incomplete. Her "living pirates" thing doesn't go anywhere. But she's still a reasonably mobile, reasonably agile single entity that can stuff up a bunch of models and line them up to get blasted by the handgunners and mortars. It's something, even if it isn't a whole lot.
She's also not really very good at it. She's technically a monster hunter type, her core stats are pretty decent (60/60) and her damage is a bit low, but she has a bonus vs. large of 35.
The flipside is that she has a really small max splash target number (4, most melee specialists are 7-8) so infantry will bog her down for *ages*. She doesn't actually get any more splash from her mount either, just armour and hitpoints (but a bigger hitbox so she'll get swarmed more by the infantry which, as noted, she has a really hard time killing) and one point of speed. Don't spend it all at once.
Possibly even worse is that her splash attacks affect large, so if she's fighting monstrous infantry she won't remove models (and therefore attackers) every other hit which she would otherwise.
In terms of having an effect on the battle Aranessa is probably the worst lord. Even the theoretical job of standing and being a target flare for artillery you can use a Mourngul Haunter for it and they have The Hunger to keep them rolling, Frostbite attacks, and Chilling aura to slow enemies down and keep them under the guns, more health, splash 6, and bonus vs, infantry.
Like at least once Greasus has trundled into range of something he hits really hard and will remove monsters from existence because he doesn't splash large.
Aranessa sucks because she's incomplete. Her "living pirates" thing doesn't go anywhere. But she's still a reasonably mobile, reasonably agile single entity that can stuff up a bunch of models and line them up to get blasted by the handgunners and mortars. It's something, even if it isn't a whole lot.
She's also not really very good at it. She's technically a monster hunter type, her core stats are pretty decent (60/60) and her damage is a bit low, but she has a bonus vs. large of 35.
The flipside is that she has a really small max splash target number (4, most melee specialists are 7-8) so infantry will bog her down for *ages*. She doesn't actually get any more splash from her mount either, just armour and hitpoints (but a bigger hitbox so she'll get swarmed more by the infantry which, as noted, she has a really hard time killing) and one point of speed. Don't spend it all at once.
Possibly even worse is that her splash attacks affect large, so if she's fighting monstrous infantry she won't remove models (and therefore attackers) every other hit which she would otherwise.
In terms of having an effect on the battle Aranessa is probably the worst lord. Even the theoretical job of standing and being a target flare for artillery you can use a Mourngul Haunter for it and they have The Hunger to keep them rolling, Frostbite attacks, and Chilling aura to slow enemies down and keep them under the guns, more health, splash 6, and bonus vs, infantry.
Like at least once Greasus has trundled into range of something he hits really hard and will remove monsters from existence because he doesn't splash large.
On the other hand, hunters net is pretty sexy for clutch catches and punishing Large Lords for landing.
And she actually have a very cool anti-large aura if memory serves, and I wish that kind of passive buff was utilized more as it's utility was cool.
That said I hate a lot of her attack animations. They look cool in a trailer, but in practice they're long, drawn out, not conducive against giant monsters. And her faction just needs a larger roster of living pirates
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0 · 1Disagree AgreeThe only time a foot Duelist ever became viable is Sigvald with his perfect vigour and Regen combo.
For the longest time the counterpart against him is to kill off his whole army first so he's all alone.
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0 · Disagree AgreeSigvald is strong but there are other LLs on foot that are way stronger. Malus on foot rips Sigvald apart for example.
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1 · Disagree 1AgreeOgres cometh.
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0 · Disagree AgreeAranessa sucks because she's incomplete. Her "living pirates" thing doesn't go anywhere. But she's still a reasonably mobile, reasonably agile single entity that can stuff up a bunch of models and line them up to get blasted by the handgunners and mortars. It's something, even if it isn't a whole lot.
And yes, kiting footlords is possible but the AI isn't exactly good at doing that. Even so, kiting isn't really a strong argument why Greasus is better than them. He's getting kited all day too. And unlike those footlords, Greasus struggles to hit anything. And he's too big a target be a good tank. And he offers zero synergy with any of the Ogre units.
Skrag isn't totally awful but he sure isn't particularly good either.
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0 · Disagree AgreeThe flipside is that she has a really small max splash target number (4, most melee specialists are 7-8) so infantry will bog her down for *ages*. She doesn't actually get any more splash from her mount either, just armour and hitpoints (but a bigger hitbox so she'll get swarmed more by the infantry which, as noted, she has a really hard time killing) and one point of speed. Don't spend it all at once.
Possibly even worse is that her splash attacks affect large, so if she's fighting monstrous infantry she won't remove models (and therefore attackers) every other hit which she would otherwise.
In terms of having an effect on the battle Aranessa is probably the worst lord. Even the theoretical job of standing and being a target flare for artillery you can use a Mourngul Haunter for it and they have The Hunger to keep them rolling, Frostbite attacks, and Chilling aura to slow enemies down and keep them under the guns, more health, splash 6, and bonus vs, infantry.
Like at least once Greasus has trundled into range of something he hits really hard and will remove monsters from existence because he doesn't splash large.
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0 · Disagree AgreeI am just saying he is a decent Caster lord that can hold his own in close combat aswell, he is not bad.
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0 · Disagree AgreeAnd she actually have a very cool anti-large aura if memory serves, and I wish that kind of passive buff was utilized more as it's utility was cool.
That said I hate a lot of her attack animations. They look cool in a trailer, but in practice they're long, drawn out, not conducive against giant monsters. And her faction just needs a larger roster of living pirates
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0 · Disagree Agree