Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Chaos Dwarfs and the resistance problem

Foromar#5519Foromar#5519 Registered Users Posts: 119
With the launch of WH3 CA decided to limit magic resistance to spells so that the chaos factions aren't hard countered by dwarfs and certain units.

Fast forward to today and we are looking at a CD roster with fire resist on all important units, basically recreating that same problem, just on a smaller scale.
Right now it really looks like Khorne and HE are going to be countered pretty hard by the CD with quite a few of their important ap units being hit by that 25%(?) dmg reduction.

HE basically loose all of their big monsters + Sisters of Avelorn, while Khorne can't bring any of its own RoRs + most of the high tier units.

Anyone got a clue of why CA decided to opt into that balancing nightmare?

Comments

  • ASyrian#2378ASyrian#2378 Registered Users Posts: 1,519

    With the launch of WH3 CA decided to limit magic resistance to spells so that the chaos factions aren't hard countered by dwarfs and certain units.

    Fast forward to today and we are looking at a CD roster with fire resist on all important units, basically recreating that same problem, just on a smaller scale.
    Right now it really looks like Khorne and HE are going to be countered pretty hard by the CD with quite a few of their important ap units being hit by that 25%(?) dmg reduction.

    HE basically loose all of their big monsters + Sisters of Avelorn, while Khorne can't bring any of its own RoRs + most of the high tier units.

    Anyone got a clue of why CA decided to opt into that balancing nightmare?

    Dont bring khorne to fight chads Id say
  • Pede#6322Pede#6322 Registered Users Posts: 2,238
    Well Khorne has a lot of non-fire units as well. It's a non-issue really.

  • Passthechips#4366Passthechips#4366 Registered Users Posts: 3,326
    Yeah this isn’t anywhere near the same problem. All rosters have non-fire damage units, and a good amount of them at that.

    Magic damage was going to impact all of the demons, which was almost the entirety of a player’s roster for the Monogods prior to the CoC DLC.

    It’s not like fire damage isn’t good against the Chaos Dwarfs either. A well placed Burning Head will burn through their mass of chaff and allow your infantry to access their more valuable assets much faster.
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,684
    Both Khorne and HE have plenty of tools to deal with Chorfs even with the fire resist, I find the exaggeration completely unnecessary.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • Bayes#3307Bayes#3307 Registered Users Posts: 5,328
    I am also annoyed by fire resistence, it should just straight up be removed imo. If there was a more involved system with many different damage types then I am all for it, but it just feels odd that fire gets this special statues and it barely ever matters except when it does and then it really does. Seems like a nightmare to balance.
  • afverrall#1754afverrall#1754 Registered Users Posts: 1,497

    With the launch of WH3 CA decided to limit magic resistance to spells so that the chaos factions aren't hard countered by dwarfs and certain units.

    Fast forward to today and we are looking at a CD roster with fire resist on all important units, basically recreating that same problem, just on a smaller scale.
    Right now it really looks like Khorne and HE are going to be countered pretty hard by the CD with quite a few of their important ap units being hit by that 25%(?) dmg reduction.

    HE basically loose all of their big monsters + Sisters of Avelorn, while Khorne can't bring any of its own RoRs + most of the high tier units.

    Anyone got a clue of why CA decided to opt into that balancing nightmare?

    They don't lose them they just arn't quite as effective against them don't be overdramatic
  • Bobsyourankle#7897Bobsyourankle#7897 Registered Users Posts: 437
    edited March 20
    Do dragons' regular attacks inflict fire damage? I assumed it was just the breath attacks.

    Sisters might have to pick their targets carefully but only the AI (from game 2) that used to spam Sisters only stacks are likely to have a problem. Most ranged in the HE roster should be totally unaffected.

    And for Khorne, some enemy units will be a bit tankier - aim to scatter the chaff quickly and then flank charge them.

    I am not sure why this is going to be much worse than encountering an enemy army with a specific make up, whether that is mass monsters (those LM ritual spawns), a heavy gun line etc.
Sign In or Register to comment.