

I understand sometimes this is something you can easily not notice so it might not have been seen by them, but I have seen it across different maps everywhere, I can't give exact locations cause I don't know the maps off the back of my head but I do know there is a lot of things like this.
Comments
And my opinion is not influenced by astragoths official narrative
- Report
0 · Disagree Agree- Report
1 · 4Disagree 1Agree- Report
2 · Disagree 2Agree- Report
0 · 1Disagree Agree- Report
3 · Disagree 3Agree- Report
1 · 1Disagree 1AgreeYou also have the obvious repeating textures and all of the other hallmarks of a bad map editor and a bad/rushed builder.
That is true for all of their maps, apart from the few showcase ones used for promotion material.
- Report
2 · 1Disagree 2AgreeI don't know that I ever would've seen this during normal gameplay, as I'm almost never at ground-height, myself, but sure, they could adjust the building back down, or move the dirt in that area up.
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeBut a Human map designer can easily spot these problems, thats why I have a creeping feeling these maps are made by something else than a Human Map designer. On the other hand I have noticed that several things in the CA engine for warhammer (It's map making toolset) things seem automated. You can Paint Forests, which then automatically renders trees amd bushes on the ground. As opposed to the toolset I am used too (NWN2) where every tree needs to be manually placed. Time consuming, but there is more control over problems like Floating buildings or Floating Speedtree trees.
Human Map Builders should always be preferred over any Algoryhim / AI and all that.
- Report
0 · 1Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree