Hi Everyone.
I am the mod author of the Warhammer 3 Visual Bug Fixes mod. Ever since launch I have been working hard to fix many different visual bugs in the game. What initially started out as just a mod to fix some odd issues with transparency and alpha issues concerning textures, has developed into this enormous mod of countless bug fixes dealing with new models, textures and even some animation edits.
Warhammer 3 Visual Bug FixesThe reason for me posting it here is that I have run out of space for all my fixes on the Steam Page and I needed a place where I can post my readme file with all the changes I have done besides inside the mod itself.
I understand that there is a page for mods on this forum, but this mod is specifically related to finding and fixing bugs so I found it more fitting for it to be posted here. And I hope this can get noticed by CA so they can eventually fix these issues themselves.
And it is wise for me to have a place where I can post about all the issues and perhaps gather more information about bugs that I can fix. As disappointing it is to have so many bugs in this game, I do love this series and I want this game to be the best it can be. So I hope you all can help me so I can keep this updated and you can all post various bugs for me to fix here.
If any of you also find fixes yourself for various issues, let me know and I can add them to my mod and I will give you credit.
I have added the readme as an attachment to this post with all the fixes I have solved.
Here are a few images for various bugs and fixes I have done so far.








Comments
Version 1.40
Bretonnia:
Bretonnia Lords are missing several head variants
- Fixed by importing the missing crests from WH2 and redoing the rigid for the head model so it does not have one fixed crest. Mirroring how it was in WH2
Beastmen:
Centigors are completly broken, with odd facial features morphing their heads into this perpetual state of sucking a lemon. They also have messed up textures with odd artificats and the occational black border issue.
- Fixed by importing .anim files from WH2, redoing all the wsmodel files and some material files.
Dark Elves:
Kharibdyss has no normal maps (bugged shader files) so the textures looks really flat.
- Partially fixed by redoing the material files to use normal shaders.
Seems like many of CAs shaders does not work in Warhammer 3
Shaders that apply overlays and flow maps does not seem to work, so the cool watery effect in WH2 wont work.
Lizardmen:
Saurus units do not get the faction colour variation they had in WH2, and their mask is for the wrong unit.
- Fixed by importing the mask files from Warhammer 2, creating new material files that uses the faction variance setting from WH2.
Greenskins:
River Hag Troll has no normal maps (bugged shader files) so the textures looks really flat.
- Partially fixed by redoing the material files to use normal shaders.
Seems like many of CAs shaders does not work in Warhammer 3
Shaders that apply overlays and flow maps does not seem to work, so the cool watery effect in WH2 wont work.
Chaos Dwarfs:
Hobgoblin armor details vanish from their model at certain distances.
- Fixed with new rigid model with better LOD.
Daemonsmith shoulderpads have some odd behavior.
- Fixed by readjusting the riging of the shoulderpads, new rigid model
Sorcerer Prophet have some clipping issues and oddities with their shoulder pads.
- Fixed by readjusting the riging of the shoulderpads, new rigid model
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5 · Disagree 5AgreeFinaly someone noticed that River Troll Hag hasnt got any shading!! I have reported that THREE (3!!!) times on here but nobody gives a ****!
The reason why i refused to buy Chaos Dwarf DLC even tho I have all the previous dlc from all 3 games. It wasnt about the price it was to vote with my wallet that the sorry state in which is WH3 is not gonna be tolerated. They did not even acknowleged these bugs!
Anyways I have more for u to fix/find if you can. The shading suck in WH3 compared to WH2. Have you noticed there is no reflections on armor anymore? Or where it used to be reflections on armor/metal has been replaced with black/darkness. There is no more reflections on gold (check and compare gotrek and demigryph knights gold parts in WH3 an compare them to WH2. )
Is there anything you can do about it, or simply put WH3 engine sucks ass?
All and I mean all empire troops that have shiny armor or white armor have no transparency applied in case of blood. Where is supposed to be blood now there is blood surrounded with white patches. Anythin u can do about it? Zoom in an have a look.
Is there anything that can be done with shy wet look that some of the monsters had in WH2 but now are completely mate in WH3 (meaning they suck). For example river trolls and Arachnok spider.
Blood splatter animation is currently bugged . When hit bipedal infantry will move and animation of blood splatter will follow them in sync as if they have their own gravity (crazy!). That is not how is supposed to be. To replicate set blood kn 100% and 100% both sliders and have orc boys go againts each other. Zoom in and see. Anythin u can do about it?
Can we return maps from WH2 instead of "modified" maps of WH3 of the same map. For example glacial lake now has some weird plastic effect on the ground instead of frozen snow as it should be and all of the modified maps from WH2 lost their charm and atmosphere - now the same maps in WH3 most of them have sunrise as set daytime and it looks boring and not very warhammer-y. Is it possible to just replace maps from WH2 and placed them instead of WH3 "better versions" of the same maps? They all look horrible and devoid of logic.
You should realy put this topic als on general discussion so everyone can see how much CA screwed up Warhammer graphics with WH3 ...
Thats all for now if I see anymore graphical issues I will let u know.
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0 · Disagree AgreeKarl Franz cape and in general all of his textures are low res and watered down in WH3 . Anythin u can do? Just transfer textures from WH2?
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0 · Disagree AgreeI have tried to get the shaders to work with the flow maps, but they just don't seem to work. So that is something CA have to fix themselves, which we know by now will probably not happen.
I have created new textures for Karl Franz in my True Grit mod. Based on the ones from WH1. The really sad part is that the texture resolution in WH1 was 2048 x 1024, but in WH3 it is only 1024 x 512. Baffles the mind why they downgrade so much.
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2 · Disagree 2AgreeI will use ur mod for sure, but I for now only play WH2 just couse I cant stand the look and graphic bugs and missing content in WH3 even tho I have all 3 games and all DLC (not chorfs tho, I did not get it coise its pointless to buy something for half finished game).
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0 · Disagree AgreeUpdate 1.41/44
Beastmen
- A variant of Ungor heads looks broken and archer units do not have face animations
Fixed by reworked wsmodel and removing a face morph in one of the Ungor anim.meta files.
hu6b_bow_stand_01.anm.meta to be specific.
- Cygor units have very visible black borders on various textures
Fixed with new wsmodel files and material files
Wood Elves
- Waywatchers bows magically turn into High Elf bows when they fire.
Fixed by importing a rigid model from Warhammer 2 and editing the animation files so it loads the correct bow.
Shoutout to batster#4212 at the Total War Forum for pointing me towards the rigid model file from WH2
This fix I had already done before in a different way, this new fix do not need the variantmesdefenition edit anymore.
Lizardmen
- Blessed Chameleon does not have the correct armor texture.
Fixed with importing textures from WH2 so they have their unique colour from WH2.
- Saurus head textures are too pale causing mismatch with body colour.
Fixed by importing textures from WH2 and redoing it for WH3
Skink Priests are missing their cool faction skin colour variation they had in WH2
- Fixed by new material files that mirrors those in WH2 and the fix for the Saurus units.
Warriors of Chaos / Chaos Mono Gods.
Nurgle Warriors have odd behavior on some armor pieces on one variant
- Fixed by rerigging certain parts of the armor. Rigid Edit.
Nurgle Marauders have their back skin texture clip through armor.
- Fixed by redoing the rigid model for their heads. Removing unnecessary skin model causing the issue. Rigid Edit.
Hellcanon doors to its mouth are shut and the teeth clip through it.
- Fixed by reriging the doors on the model. Rigid Edit
Dwarves
- Dwarf Warriors with Great Axes has missing handle textures.
Fixed by redoing texture, merging WH3 texture with diffue from WH2.
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2 · Disagree 2AgreeBretonnia
- Knight Errant units have black borders around their head chainmail
Fixed with new wsmodel and meterial files
High Elves
- Treeman units have broken LODs
Fixed with new wsmodel file
-Odd walking or run animations on Handmaiden, Ellyrian Reavers and various other elf archer units.
Fixed by editing the animation files with the correct anim.meta files or removing anim.meta files that breaks the animation.
Credit for this fix goes to kc1010
Handmaiden does not hold her spear correctly when she is on her horse.
- Fixed by editing the persistant anim.meta file for the unit
Wood Elves
- Male Glade Lord does not use the correct bow on Horse, Eagle and Dragon when letting loose his arrows, it turns into a High Elf bow.
Fixed by making new and unique animation bin files and anim.meta files. Also edited various DB entries.
(Ekstra note: The Great Stag still have the wrong bow animation, not yet found a fix for it)
- Female Glade Lord does not use the correct bow on their Horse, when letting loose her arrows, it turns into turns into a High Elf Princess bow.
Fixed by making new and unique animation bin files and anim.meta files. Also edited various DB entries.
- Sisters of Thorns animations are very broken as when they jump while running the body flyes off out of the mount.
Fixed by porting over various Stag animation files from WH2.
Chaos Dwarfs
- Variant 4 of the Taurruk Hero has the right arm all bugged up
Fixed with new rigging of the model - rigid edit
New in Version 1.46
Greenskins
Orc Arrer Boyz experience odd animations when they let loose their arrows, where they aim low into the ground even though enemies are at level to them.
- "Fixed" by editing the anim.meta files for aim and fire low animation sets. Hopefully CA will make some actual working animations for the unit for low firing.
Kislev
One of the Tsar Guard 2 handed swords is facing the wrong way
- Fixed by flipping the rigid model so it faces the correct way.
Chaos Dwarf
Infernal Guard units have an odd round spot on their back where the unit colour mask does not apply.
- "Fixed" by creating new texture files (Might be intentional, but don't really understand why)
Hobgobling wolf rider ror fur on head looks broken when a certain LOD kicks inn
- Fixed with new wsmodel files adding back the alpha channel on the helmet parts.
Great Taurus fur have black borders around its textures when zoomed inn
- Fixed with new wsmodel and material files enabling the alpha channel
Chaos Warriors
Khorne, Slaanesh and Nurgle Chosen/Knights experience clipping of emblems and odd behavior of cloaks.
And cloaks cause clipping with emblems on cloak with the existing emblems on armor
There where also some cases of alpha channel not working on the fur even zoomed in.
- Fixed by re-riging their rigid models and creating some wsmodel files and a few new rigid models to fit the cloaks better.
Variantmeshdefenition Edit, rigid and wsmodel edits.
Khorne Bloody Fist Bloodletter Texture can look broken
- Fixed by editing wsmodel 01 of their body which was not setup correctly.
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2 · Disagree 2AgreeHey CA ...how bout fixing your game huh? Or helping this amazing modder .. or even show that u exist on these forums? Nobody huh.. dead bodies only here.
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0 · Disagree AgreeI've moved the thread to the mods section but will go through the post & raise internally the issues raised up to this point. For tracking reasons, we need them logged in an actual issue thread to track properly so won't be able to continuously monitor this thread for other issues found.
Some models are being remade (If you saw the Rally Point we did relating to models & animation) so some issues will be getting looked at during that process already.
We really appreciate mods like this being made as it brings attention to the issues we have in the game as well as showcases what a great community we have who are willing to help improve the game in how it looks & feels to play.
Rest assured, the issues mentioned up to this point will be reproduced & raised up by myself to get looked into with relevant information.
All the best!
Liam
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3 · Disagree 3Agree1. elven dual weapon units, such as corsairs hold their swords backwards in some attack animations
2. sisters of avelorn are still missing swords
3. malekiths neck is sometimes visible
4. the glade lord issue with using different bows for different animations also applies to other elven archer units (alith anar, deepwood scouts etc)
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1 · Disagree 1AgreeI do this because of my love for the Total War franchise, a series I have been playing since the first Shogun Total War came out. And I want this game to be the best it can be as it is the final Warhammer game. Sometimes I do get frustrated by the lack fixes for these types of bugs. And for over a year there has just been a handfull of issues I have found that has been fixed and it feels like it is being neglected and ignored. But I do understand that I don't know the intricate workings behind a big company and what issues are being prioritized.
I hope you will also look further into the issue with LoD ranges in your game, as you have to acknowledge that it is not working correctly. Look at my earlier forum post concerning this issue.
THE PROBLEM WITH LODS IN WARHAMMER 3
I can't believe it is intentional that the LoD range is as short as it is in the game, you can even see these issues appear in your own gameplay videos. The LoD range is far better in both WH1 and WH2 and it is a disservice to your artists who have probably worked hard on making all these detailed units that most players will never actually see the intended visuals for unless the zoom all the way in on the unit. As it is now, most players only see the two worst looking models for the unit, and the worst model is only supposed to be seen at a very far distance.
I will keep updating and fixing things as long as I am able and as long as the issues does not get an official fix. But I sincerely hope you give this game the attention it deserves to make it the masterpiece it has the potential to become.
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2 · Disagree 2Agree2. This is a known issues and not something I have fixed yet, but I think I know more now about what may cause it.
3. I will look into this.
4. I know and I am working on more fixes for bow animations.
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1 · Disagree 1AgreeIt's the base_colour. CA forgot to copy the specular part into it...
brt_trebuchet_crew_hammer_1h_01_base_colour
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0 · Disagree AgreeI will look into it.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeI dont wanna get frustrated doing so (couse I already have tried with vannila) so is ur mod up to date? For version 3.1 ?? Please let us know.
Ohh and possible if u can combine ur mod with LOD fixes mod (also urs I belive) Screw CA. They dont care about their own game, we gotta make it ours.
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0 · Disagree AgreeNo major update now as I am busy with other mods and real life stuff.
Removed fixes for Chaos Spawn and some files for Ungor units, but also added some additions.
The Empire
- Free Company Units have odd placement of their pistols in their hands
Fixed by new rigid models (edited the pivots)
Bretonnia
Mounted Yeomen Archers RoR unit horses does not have a saddle
- Fixed with new wsmodel files
Bretonnia Archers bows have lots of transparent parts.
- Fixed with new texture files from WH2 and my own personal adjustments.
(And I edited the bow rigid model to fit better in their hands)
Bretonnia regular Horses have some clipping issues with the mane
- Fixed with new rigid model
Lord armor has faction colours bleeding over to armor and cloak.
- Fixed by importing the mask from WH1 into the game (Seriously CA, what the hell is your deal?)
Questing Knight legs has faction colours bleeding over to their feet
- Fixed with new mask file for the legs.
Beastmen
- Ungor legs have their fur on their front legs stick into their solid leg model
Fixed with new rigid model.
Wood Elves
Durthu missing lighting effects on mouth and eyes
- Fixed with new material files and a new adjusted wsmodel file to fix some alpha channel issues with the head.
Chaos Dwarfs
Hobgoblin cutthroats and Sneaky Gits have some odd behavior with their robes when standing still, as if it is sticking to their feet.
- Fixed by creating new animations and changing the Stand idle animation with a custom anim.meta file.
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2 · Disagree 2AgreeAlso, dunno if already asked, is this mod compatible with community's bug fix mod?
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0 · Disagree Agree- Report
0 · Disagree Agree