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What racial/faction mechanics would fit to other factions?

Processing#6286Processing#6286 Registered Users Posts: 1,099
Hail!

With the release of Chaos Dwarfs, CA has reused a lot of mechanics from other factions, just slightly reskinned. Now considering that development takes time, it is only natural that you would want to add more flavour to factions without having to develop something brand new each time.

I am not a huge fan of reskinned stuff, but when it makes sense, I am all for it. I would love to mention some of the stuff that could be ported to other faction, which would both be loreful and actually enhance the gameplay! Feel free to add what I missed out/you think would be a good addition too!

"Caravans" for the Empire, Dwarfs and "sea caravans" for HEs
HEs intrigue for Franz (basically better version of prestige)

Ice Court wizard training for Gelt

Oxyotl teleportation for Wulfric, Nakai and Grombrindal (Wufrik would teleport to powerful a melee LL and Grombrindal/Nakai to a Dawi/LM major city under siege)

Plague/Grom cauldron for Clan Pestilens

Ship building for Wulfric, Lokhir and Alberic

Stalk stance for Markus, Oxyotl and Skarsnik

Raise dead for Azhag (you could just raise reskinned GS units, just add glowing blue eyes to them and remove their voicelines and you are set)

Warband upgrades for Bretonnian Knights (CA has confirmed they are actually cosidering implementing that)

(I dont remember how thats called) basically reversed empire mechanic for Vlad (eg. you are subjugating Elector counts and assigning them to provinces for bonuses, there is a mod for that though I would love to see an official implementation)

"Tzarkan Whispers" for Harkon (this one is very minor, but I would love your own head giving you missions to do some nasty stuff for powerful rewards)

I understand that most of this will probably never get implemented, but one can dream heh?
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Comments

  • talonn#7575talonn#7575 Registered Users Posts: 3,607
    edited May 1
    No. Stop stealing others unique mechanic esp for existing factions. The one whose mechanics got stolen would no longer be unique and hence would be at disadvantage
  • Processing#6286Processing#6286 Registered Users Posts: 1,099
    edited May 1

    No. Stop stealing others unique mechanic esp for existing factions. The one whose mechanics got stolen would no longer be unique and hence would be at disadvantage

    Nurgle has 3 features and once of them comes from the DLC. Where is the problem?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 42,815
    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.
    Summon the Elector Counts!
  • Pr4vda#6038Pr4vda#6038 Registered Users Posts: 2,740
    I would go for :

    Caravans for Dwarfs and Empire

    Sea caravans for HE and some Norscan factions

    Warband mechanic for Bretonnia and Monogods

    Ice court system for LM (Slanns) ; would require more work on it tho

    Empire mechanic for Vlad (his goal is to become Emperor, he should be able to do that somehow, even if it would be difficult to achieve)

    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,745
    That’s a great idea for Harkon.
  • kaiki#4128kaiki#4128 Registered Users Posts: 1,131
    Disagree. I think this idea harms the unique diversity from TWWH.
  • Steph#6413Steph#6413 Registered Users Posts: 4,075
    Only for a few instances.

    Bretonnia and upgrade (for knights)
    Caravan for Empire
    "Sea Caravan" for HE.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,388
    1. Forge for the Knights of Caledor
    2. Ice Court for Teclis(Archmages, Mages, Loremasters* and Sword Masters*) and Malekith(Black Guard)
    3. Sea caravan for High Elves

    And probably many more.


    *Who should get different fighting styles:

  • Heretical_Cactus#7598Heretical_Cactus#7598 Registered Users Posts: 3,429
    Joseph Bugman: Grom's Cauldron but remade into a Brewery

    Neferata: Seduction Mechanic, and Special assassin Hero (Seduce "Mortal" Heroes into Swains)

  • Cosmic_Lich#1188Cosmic_Lich#1188 Registered Users Posts: 784
    I'm gonna repost this comment I made a while ago.

    Bretonnia is one of those races that could use a lot of reused mechanics and remain thematically and lorefully very consistent:
    • Warband upgrading knights from Warriors of Chaos.
    • Ice Court recruitment of Prophetesses and Damsels from Kislev.
    • WAAAAGH Errantry Wars from Greenskins.
    • Scrap upgrading knights with Vows from Greenskins and Wood Elves.
    Agents of Change
  • caladbolgftw#3407caladbolgftw#3407 Registered Users Posts: 566
    not mechanic, but some race should have unqiue buff to encourage them to expand outside of their home territory

    Ex. Empire, Bretonnian gets extra gold from fighting or sacking tomb kings or Lizardmens

  • #568367#568367 Registered Users Posts: 8,133

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    You're thinking about this in a superficial level. Just because Kislev's ice court mechanic trains Kislev's Casters doesn't mean it'd fit other factions' Casters, or that it can only be used for Casters.

    Strip it down to its essence, it's a mechanic that lets you pay to develop a thing over a number of turns and result in a pay-off once it's completed.

    This coulda been the mechanic by which Iron Daemons are made. Spend X-turn to add a Deathshriek Rocket, Y-Turn to add a Dreadquake behind the Deathshriek, Z-Turn for etc. etc. until you end up with an overpriced death train dragging 6 artilleries behind it.

    It doesn't even have to be units. Imagine a mechanic where you temporarily lose some Slanns for a few turns to cook up a super ritual to devastating effects. Like straight up cause climate change in a large area, cause rampaging feral dinosaurs to spawn in a region of the map to cause havoc.
  • GeorgeTruman#8059GeorgeTruman#8059 Registered Users Posts: 684

    No. Stop stealing others unique mechanic esp for existing factions. The one whose mechanics got stolen would no longer be unique and hence would be at disadvantage

    I think this is silly. If a mechanic is fun, why not reuse it? Especially with the free updates to older races and factions.
  • NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 4,155
    Tower of Zharr for the Skaven

    Labour Economy for Dark Elves Slaves

    Mainly
  • talonn#7575talonn#7575 Registered Users Posts: 3,607
    edited May 2

    No. Stop stealing others unique mechanic esp for existing factions. The one whose mechanics got stolen would no longer be unique and hence would be at disadvantage

    I think this is silly. If a mechanic is fun, why not reuse it? Especially with the free updates to older races and factions.
    If new factions get something new in return, then sure go ahead. Otherwise I find it unfair that older factions get more things going on by taking new faction's stuffs. Other than that, it also harms the diversity as mentioned by other poster above.
  • NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 4,155

    No. Stop stealing others unique mechanic esp for existing factions. The one whose mechanics got stolen would no longer be unique and hence would be at disadvantage

    Not every race needs to be 100% unique.

    Some races only have 1 mechanic compared to others who have multiple.
  • Matador974#7139Matador974#7139 Registered Users Posts: 79
    edited May 2
    Caravans are a great novelty. They should have almost all races in greater or lesser number.
    The caravans motivate the creation of smaller armies to raid them.

    Eltharion's mechanics are interesting. I would give it to some other LL. I would force the mission of his rescue
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 42,815
    #568367 said:

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    You're thinking about this in a superficial level. Just because Kislev's ice court mechanic trains Kislev's Casters doesn't mean it'd fit other factions' Casters, or that it can only be used for Casters.

    Strip it down to its essence, it's a mechanic that lets you pay to develop a thing over a number of turns and result in a pay-off once it's completed.

    This coulda been the mechanic by which Iron Daemons are made. Spend X-turn to add a Deathshriek Rocket, Y-Turn to add a Dreadquake behind the Deathshriek, Z-Turn for etc. etc. until you end up with an overpriced death train dragging 6 artilleries behind it.

    It doesn't even have to be units. Imagine a mechanic where you temporarily lose some Slanns for a few turns to cook up a super ritual to devastating effects. Like straight up cause climate change in a large area, cause rampaging feral dinosaurs to spawn in a region of the map to cause havoc.
    CA confirmed that they will look into Gelt and Teclis and give them something similar to Volkmar and Mannfred.

    You can bet that they are just going to copy paste the wizard training mechanic since it makes sense for both.
    Summon the Elector Counts!
  • capybarasiesta89#4722capybarasiesta89#4722 Registered Users Posts: 5,515

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    Yup Colleges of Magic train your wizard would be awesome!

    Obviously Labour -> DE Slaves managment
    h1feizw8yzk6.jpg
  • doclumbago#6250doclumbago#6250 Registered Users Posts: 2,645
    for Bretonnia characters, a kind WoCs Path To Glory but
    extended with Quests based on the 14 Virtues of the Knight.

    Also maybe a Crusade mechanic, that could be something
    between a Waagh! and Hellebronn's Blood Crusade.

  • Processing#6286Processing#6286 Registered Users Posts: 1,099

    #568367 said:

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    You're thinking about this in a superficial level. Just because Kislev's ice court mechanic trains Kislev's Casters doesn't mean it'd fit other factions' Casters, or that it can only be used for Casters.

    Strip it down to its essence, it's a mechanic that lets you pay to develop a thing over a number of turns and result in a pay-off once it's completed.

    This coulda been the mechanic by which Iron Daemons are made. Spend X-turn to add a Deathshriek Rocket, Y-Turn to add a Dreadquake behind the Deathshriek, Z-Turn for etc. etc. until you end up with an overpriced death train dragging 6 artilleries behind it.

    It doesn't even have to be units. Imagine a mechanic where you temporarily lose some Slanns for a few turns to cook up a super ritual to devastating effects. Like straight up cause climate change in a large area, cause rampaging feral dinosaurs to spawn in a region of the map to cause havoc.
    CA confirmed that they will look into Gelt and Teclis and give them something similar to Volkmar and Mannfred.

    You can bet that they are just going to copy paste the wizard training mechanic since it makes sense for both.
    So nothing for Tyrion?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 42,815
    edited May 2

    #568367 said:

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    You're thinking about this in a superficial level. Just because Kislev's ice court mechanic trains Kislev's Casters doesn't mean it'd fit other factions' Casters, or that it can only be used for Casters.

    Strip it down to its essence, it's a mechanic that lets you pay to develop a thing over a number of turns and result in a pay-off once it's completed.

    This coulda been the mechanic by which Iron Daemons are made. Spend X-turn to add a Deathshriek Rocket, Y-Turn to add a Dreadquake behind the Deathshriek, Z-Turn for etc. etc. until you end up with an overpriced death train dragging 6 artilleries behind it.

    It doesn't even have to be units. Imagine a mechanic where you temporarily lose some Slanns for a few turns to cook up a super ritual to devastating effects. Like straight up cause climate change in a large area, cause rampaging feral dinosaurs to spawn in a region of the map to cause havoc.
    CA confirmed that they will look into Gelt and Teclis and give them something similar to Volkmar and Mannfred.

    You can bet that they are just going to copy paste the wizard training mechanic since it makes sense for both.
    So nothing for Tyrion?
    One step at a time. I’m sure Tyrion will get something eventually but CA seems to pick LLs that are kinda similar in theme and give them basically the same Mechanic.

    That’s why Volkmar and Mannfred got the same. And Teclis and Gelt seem to be next. Giving Tyrion a School of Magic mechanic wouldn’t make sense at all.

    It’s possible that Tyrion will get something unique together with Malekith, Kroq-Gar or a even Dawi LL. But that’s depending on what they have in mind for him.

    Currently I’m not sure what existing mechanic they could copy paste for Tyrion.
    Summon the Elector Counts!
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,488

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    Honestly The Ice Court in general is how The Empire should get Wizards and Wizard Lords when they finally come.

    This is also lorefull due to Battle Wizards needing training to be of use. BTW they should also add unique lorefull skills to the wizards to make them stand out more.
  • Schussel#7671Schussel#7671 Registered Users Posts: 1,090
    Ice Court could fit every faction that has Magic Lords/heros
    The Chaos Dwarf Industriy would fit Dwarfs and Skaven.
    Caravans for every not undead faction.
    Skaven food mecanic for every not undead faction.

    But wouldn't that destroy the unique feeling of the factions?
  • JaysAndElls#2437JaysAndElls#2437 Registered Users Posts: 123

    Ice Court for Teclis and Gelt.

    Ocean Caravans/Convoys for HE.

    Honestly The Ice Court in general is how The Empire should get Wizards and Wizard Lords when they finally come.

    This is also lorefull due to Battle Wizards needing training to be of use. BTW they should also add unique lorefull skills to the wizards to make them stand out more.
    I mean, that's like...99% of generic characters in the game. The only ones who are born and arrive ready are probably Lizardmen who are born super-soldiers
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 42,815

    Ice Court could fit every faction that has Magic Lords/heros
    The Chaos Dwarf Industriy would fit Dwarfs and Skaven.
    Caravans for every not undead faction.
    Skaven food mecanic for every not undead faction.

    But wouldn't that destroy the unique feeling of the factions?

    The food mechanic would fit for a Strigoi faction tho.
    Summon the Elector Counts!
  • PhoenixKingMalekith#5710PhoenixKingMalekith#5710 Registered Users Posts: 2,711
    Forge for HE if you control Caledor. Gold and resources.

    Blood Forge for DE if you control Naggarond, Ghrond, Hag Graef and Vaul’s Anvil. It uses slaves apart of gold and resources.

    Caravans for the Empire, HE and Dwarfs.
    "You stumble about in darkness. There is no light here, no mercy. Naggarond has claimed the souls of better heroes than you."
  • PhoenixKingMalekith#5710PhoenixKingMalekith#5710 Registered Users Posts: 2,711
    CD cap system for specially scarce units like dragons or steam tanks.
    "You stumble about in darkness. There is no light here, no mercy. Naggarond has claimed the souls of better heroes than you."
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,660
    Ironic as it may seem, the Tower of Zharr mechanic with a few alterations could fit the High Elves well. They're supposed to generally resolve their differences through Byzantine politics rather than violence, and for the people who thought "spend Influence until they like you" made confederations too easy in TWW2 and complained until they became near-impossible, perhaps a Tower of Zharr-like mechanic will make it hard enough.

    Seriously, though, like Bretonnia and Empire, the High Elves should be aiming to unify through confederation via political means. (Dark Elves similarly, although there'd be more intimidation involved there, and "confederating" Malekith should be presented as getting Malekith to trust you).

    Forge for HE if you control Caledor. Gold and resources.

    Blood Forge for DE if you control Naggarond, Ghrond, Hag Graef and Vaul’s Anvil. It uses slaves apart of gold and resources.

    Technically, I think both Elves are supposed to get "crafted" items from other sources, but for the Blood Forge concept, possibly instead make it so that you only need one site to get started, but the more relevant sites you have, the more options you can get.

    I am a bit concerned about limiting an entire mechanic to controlling specific locations, though. Landmarks that boost the mechanic, sure, but requiring the location(s) to use it at all might be too punishing for factions that start far away from the location and don't have some means of quickly claiming it anyway.
  • Pappa_Fra#8989Pappa_Fra#8989 Registered Users Posts: 336
    I don’t like the thought of good mechanics being locked behind a single faction or lord.

    I appreciate we don’t want everyone to have everything but there is definitely scope for re-use.
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