So I think this comes up often enough but I don’t think I’ve seen a thread on it. We all know that the WoC rework, while fantastic, made the WoC incredibly overtuned. It’s to the point where it’s hard not to lose.
So how would you like to see WoC nerfed? Are there any problem areas in specific?
Personally I believe everything costs too little. It’s trivial to upgrade your units to higher tiers and mark them.
Furthermore while I like the new Warband system, it’s way to easy to get higher tier units through it. It invalidates your buildings which you don’t even have to upgrade.
Then there’s also the vassal system that, while cool, has a few issues as well that are probably more about the vassal system than WoC specifically.
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As much as I didn't like the old horde mechanics, at least when an army was destroyed, it hurt them. Now it feels like nothing more than a minor inconvenience.
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1 · Disagree 1AgreeIts very easy to just casually stomp around up there, while the AI decimates itself against Festus, until you roll down with 4 or 5 Dark Fortress buildings and 3 or 4 vassals, and at that point its war won via economic dominance, AR strength, and unique recruitment mechanics.
If anything, the campaigns need to behave more like Festus, having war declared on you from all sides, with more challenging collection of Dark Fortresses.
Not to say Festus isnt crazy strong, but I'm at the point where having the armies be crazy strong is a feature of the franchise not a bug.
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3 · Disagree 3AgreeDark Fortresses need to generate cash, its just too easy to build a critical mass of them AND have buffer states protecting you.
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3 · Disagree 3AgreeOne reason Festus has a great start is the lack of fortresses around him.
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0 · Disagree Agree1: The forces around you are lesser.
2: You only have to account for 1 at a time, as you mulch the minor factions of the north, or subjugate another WoC Lord.
3: You can afford more than the AI.
3 is only true if you are playing on anything below VH, or you have multiple fortresses.
2 is true if you are in the north, because of the reasons I've noted.
1 is true if you are...well its always true because the AI sucks.
The problem is how many forces you can collect quickly in the north. Its an economic and safety issue.
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0 · Disagree AgreeIt is a good compromise and force Chaos to come out of their comfort zone and actually invade.
But sure its not the only solution but its a nerf without actually nerfing them.
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2 · Disagree 2AgreeStaying in the north is easy, invading the south gets more difficult.
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0 · Disagree AgreeBut steamrolling after turn 8 is common in most races in wh3.
Turn 60 and the long victory usually rolls out.
The entire pace is fast for wh3. CA prefer the arcade style these days.
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0 · 2Disagree AgreeWarriors of Chaos should be running a sack economy not passively making enormous income without fighting.
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2 · Disagree 2AgreeIn fact, against players, warriors are at a huge disadvantage. Order factions, once they have built up their cities, can spam highly experienced elite units. The warrior player, if he loses his starting doomstack at any point, he's pretty much stuck with a few warriors, a few knights and marauder spam, which renders the order side's victory inevitable.
I will say that warriors do not need a nerf. They need instead a better recovery rate. Maybe have dark fortress buildings give stackable experience on recruitment factionwide, so if you have enough Dark Fortresses, at least you can come back with armies of warriors and a few chosen, giving you a better recovery chance.
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0 · Disagree AgreeWould be better to get rid of recruitment altogether for those races and make their buildings increase the local and global unit cap at any time.
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0 · Disagree AgreeI've noted this before and its something that really needs to be addressed on the campaign that I think is adding to this problem. Chaos is too friendly with each other.
I get having them being at each others throats might seem like a counterintuitive thing. However that is kinda the point.
Chaos in this world is in an endless game of "the pecking order." Where in some rare cases you get an Archaeon involved and the thorn of chaos turns into a raging storm. Which in the meantime of all that infighting the order factions have time to address immediate problems early-mid game and they actually consolidate and build to be an actual threat.
I personally think the way to resolve this is issue is, all factions in the chaos wastes are "locked" off from the rest of the world by some magical barrier or something (outside the dragon gates). Until either a timer is met or an objective measurement is achieved aka "who is now made top dog." Once that is achieved all chaos factions are immediately vassalized under this "Champions" faction and they launch an all out invasion unto the rest of the world.
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0 · 1Disagree AgreeI had a bad Skaven ambush with multiple full stacks against one of my newer armies with a lot of marauders and lost it handily. I upgraded the marauders to Khorne and proceeded to wipe the floor with the ambush, lost nothing and most units were still high health.
Marks should be a modest upgrade that makes a unit more specialized, not make the unit a tier or more higher than it was.
WoC could use some rebalancing in autoresolve too. Autoresolve easily won battles that were hard fights if you went onto the battle map. Especially sieges. I stopped fighting sieges because it was always a better outcome to autoresolve, plus WH3 sieges are the worst in the franchise, so who wants to play any more than you have to?
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