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Marshal Suchet wrote: »
There are many different choices for people to make and for advanced players the diversity in the line units really allows you to pick and choose the type of army that you want and to optimise it best in a way that suits you.
I am a etc....
the bourgeoisie wrote: »
armies have limitations for example i figured out my armies limitation is no more then facing a guy who has a army of 2000, and i even vs a guy who brought almost 3000 men, all vanilla, mainly black tort
spamming is a problem, and some units do need the cap for them, i rather see my men die to something different once a while, it's so easy to rush people because their armies are poor units, which makes spamming useless, but playing the game against the same thing over and over and over, get boring, pricing doesn't need changing, just something to make other units more appealing, like imp/sho inf is now
Mosc wrote: »
And i disagree with these "good" players. Just like how i disagree with them on the Dev Cam issue.
Problem with Kihetia, Guard infantry and Carbine cavalry is that their counter-parts do their job better and they are more cost effective.
Vermillion bird force are cheaper and have similar stats that of Kihetia. Problem with carbine cavalry is that Imp Guard Cavalry cost 100 more and have superior stats. Foreign Marines have their range upgrade at level 5 while Guard infantry is at level 9. These problems are similar to the white/black bear one. It's about getting the most bang for your buck.
Mosc wrote: »
IThe only time a tournament would matter is when its sponsored and ran by CA with many players in it, not a handful.
As for different rifles well, what really matters is first volley and range. More often then not, getting the first shot off can cause your opponents lines to bug out and get stuck trying to reform.