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Medieval: Total War patches

SasuSasu ModeratorFinlandRegistered Users, Moderators Posts: 8,876
edited November 2012 in MEDIEVAL: Total War
READ FIRST! Due to the age of the game in question (Medieval: Total War), the owner of this site (Creative Assembly/SEGA) is not able to offer support to, or guarantee the stability or security of these patches. You will download and install these game patches at your own risk! The owner of this site (or the contributors) are not liable for any damages or any loss of use or data arising in any way out of the use of this software. The Forum moderators reserve the right to remove this thread at their discretion.


This thread is a user-based effort and the patches have been gathered from various sources around the realm of the Internet.
Henry.jpg
- Patch 1.1: MTW_Patch_11_us_euro.zip (8,35 MB)
Patch for the US and European versions of Medieval: Total War, updating the game to version 1.1.
New Features

Here are a list of feature changes that have been added:

1) Enabled console commands added on MP menus (excluding LAN). The commands are:
#ignore - to ignore all chat from that player
#unignore - to see their chat again
#kick - to kick a player from the lobby of your game (host only)
#ban - to stop that player joining any game you host
#unban - to allow a previously banned player to join any game you host
#afk - to tell people you're away from your keyboard
2) Messages added to report players hosting games, joining or leaving rooms.
3) Added 'z' and 'x' to switch off drawing certain types on the campaign map.
4) Added 'v' to show status of trade routes on the campaign map and 'c' to show/hide castles.
5) There is now a limit on the number of artillery units in a rebellion.
6) AI will take accessibility of walls into account when deciding where to bombard in a castle assault.
7) Turned off keyboard typing sound in MP menus.
8) In Glorious Achievements: when multiple factions have around the same points as the player, it's now easier to distinguish who has more points.
9) In MP 'T' is now used to talk to everyone (except in French, see below), 'Y' is to talk to allies only.
10) In MP in the French language version only 'M' is to talk to everyone.

Compatibility

1) Millennium G400 - Graphic corruption beneath the arrow cursor in the single player game (when navigating the map)/gray horizontal line that shows up on the screen fixed.
2) Millennium G400 - When the player is loading into the 2D campaign map and hits the 'ESC' key for any reason, the game will now no longer show the red load bar and the map at the same time.
3) Radeon 7200 - Improved loading and delays on strategic map when selecting units, provinces, after year-end sequence.

Single Player Improvements:

1) Campaign map stability improved. This includes issues addressed for specific cases.
2) Savegame reliability increased greatly.
3) Windows 2000 support fixed. Occasional instability was previously noticed.
4) Artillery is now working when cycled as reinforcements.
5) Game results processing improved.
6) The header text no longer overlaps the text in the 'could not uncover secret vice message' when attempting to uncover a secret vice of a general with a spy.
7) Crusades now pathfinding correctly.
8) The brother of a king now gets a "son matures" event generated for him if he doesn't come of age before the succession (of his older brother).
9) Fleets escaping from a sea battle do so at their own speed.
10) Fleet AI has been tweaked to increase number of trade routes.
11) Removed the ability to build more than one of certain unique buildings in your provinces. Was possible to build, for instance, 2 Grand Mosques at the same time.
12) Tweaked Crusade AI.
13) Multiple famines in the same region no longer occur.
14) Siege time of a castle is now longer.
15) "Loyalty traffic light" is now always up to date.
16) Mode to mode hang bug - caused by attempting tutorial after starting campaign game is fixed.
17) Mode to mode hang bug - caused by attempting campaign after starting tutorial is fixed.
18) Fixed replays not working properly when bringing on reinforcements in battles.
19) Fixed right-clicking on a ship to bring up info parchment and occasionally producing a blank parchment.
20) Re-enabled log files.
21) If a fight drags on for a long time, then the factors start to get increased until one or other of the combatants dies.
22) The AI will be more careful with its generals and kings in combat.
23) The AI plays more dynamically with its cavalry. It'll often break off from combat against infantry, and either charge back, or attack at another point.
24) Improved replay stability.
25) The Trade income penalty now has an effect when one of the Vices and Virtues a general may have is Venal. This gives a -20% penalty to both Trade income and Agricultural income.
26) On the third year round in the campaign tutorial, the missing red button on the information window is now added.
27) Transition between early and high, high and late periods: if the player has any units (such as the king/princes/royal knights) being retrained/upgraded when the time period changes, the units will no longer be lost.
28) All the listed vices and virtues will now affect the Generals immediately, not randomly.
29) Game Options tab on the Mini Map (if they turn "Show Computer Moves" off) bug fixed.
30) When "Show computer moves" is on (and by pressing End Turn) the computer moves will now be shown.
31) When reinforcements are called during a 3D battle, the new units are now able to use the Group function to place them into a group with other reinforced units.
32) All non-intended factions (including muslim factions) can no longer build swiss pikemen.
33) After installing the game, if the user attempts to launch the game in 16 colors a message will appear stating that the game needs to be in 256 colors or better to run properly, the game will not output an illegal operation.
34) The Vice/Virtue "True Zealot" - that was listed as giving the owner +30% Zeal in whichever province he is in - now changes the Zeal in his home province (where he is governor) when the general in question is elsewhere.
35) The Vice/Virtue "Very nervous" now properly gives a +1 bonus to acumen when this is assigned.
36) The Vice/Virtue "Master of numbers" gives a +3 bonus to acumen correctly.
37) The Vice/Virtue "Fanatic" gives a +40% bonus to the zeal of governed provinces correctly.
38) When playing a catholic faction full campaign, the player is now unable to build multiple cathedrals and gain the excess income from each cathedral.
39) Upon winning a Historical Campaign Battle if you select the first option, Replay Battle, and then quit from that battle, your progress is no longer lost.
40) If the player has the widescreen option on, they can now see the tooltips.
41) Remaining unit(s) can no longer be grouped by itself/themselves.
42) Glory goals: You can now see exactly how many points each faction has in total - previously you could only see the height of the bars (which isn't precise enough for you to be sure) or go to each faction in turn and count up the red dots for each goal.
43) Playing a High period Russian campaign, the player starts with an armourer's guild in two provinces and the units granted to the player all have silver shields. This now functions correctly.
44) In a Late or High period campaign with the Danish, the player can now build/train the correct ships.
45) The leaders' portraits will now not be able show the same picture when a new leader takes the throne or the same as any other faction at that time.
46) The Golden Horde Emerge panel now says "...None are safe from this new threat. A number of other rebellions in progress have declared their allegiance to this faction."
47) Inquisitors trying your mercenaries for heresy now say mercenaries or your faction name instead of rebels.
48) If you have a general that, due to vices, has a negative valour on the battlefield, the negative number representation will now be shown correctly.
49) Famine messages no longer shown more than once.
50) AI will now pick a balanced force of their best units as the initial 16
51) AI can withdraw beaten up units so that a fresh reinforcement can come on.
52) All the player's artillery pieces are chosen in the initial 16.
53) Buildings now correctly give valour upgrades.
54) Rebellions no longer produce troops that require technology that the faction in question does not possess. If the player prefers the old style rebels this can be turned off with the command switch -old_rebels.
55) Some changes to unit balancing.

Multiplayer Improvements:

1) Improved GameSpy logon / logoff speed & friendliness.
2) Improved GameSpy connection menu to clarify CD key entry (you do not have to enter it for every game).
3) Fixed game list / player list refresh problems.
4) A warning is added to the Host MP Game menu to remind hosts that they can't host from behind a firewall or router.
5) Improved 'logon failure' messages on GameSpy login.
6) Improved performance & refresh rate on game lobby.
7) Game now redirects people to Activision site after they register a GameSpy account through the game.
8) Game now correctly handles multiple MP games with the same server name.
9) Game now remembers selected player name in chatrooms (previously it kept dropping back to 'Room', making private conversations tricky).
10) Game now correctly updates 'playing' status for players after they finish an MP game.
11) Player's army no longer routed if he drops from an MP game.
12) Fixed booting of people with the same CD key (so it always happens).
13) Game now sends useful game results to GameSpy server at the end of an MP game.
14) Various fixes made to make replays work better for MP games.
15) Addition of faction vs. same faction MP battles.
16) Various crashout problems fixed on internet menus and in MP battles.
17) Improved tolerance if someone crashes out or disconnects while battlemap is loading.
18) Enabled battle mouseover text after deployment but before battle starts.
Saladin.jpg
- Patch 2.01 for Viking Invasion: MTW_VI_Patch_201_us_euro.zip (5,64 MB)
Patch for the Medieval: Total War expansion pack Viking Invasion, updating it to version 2.01.
General Fixes
- Fixed a bug where cavalry would receive a charge bonus ad infinitum under certain circumstances.
- Removed a command line cheat that would unlock the camera giving an unfair advantage on the battlefield.

Singleplayer Fixes
- Reinforcements in campaign battles now appear in the order selected in the pre-battle screen.
- Kings will no longer die of old age at exactly 56 years.

Multiplayer Fixes
- All multiplayer players will now appear in the Medieval: Total War chat room and can talk to one another. Please note that Medieval: Total War games will not show up for Viking Invasion players and vice versa.
- The occasional crash/lockup bug when a player quits from a multiplayer game has been eradicated.

Savegame formats are not affected.
joan.jpg
- Patch 2.01 for the MTW Gold Edition: MTW_GOLD_Patch_201.zip (5,22 MB)
The shogun wrote:
notes:- MEDIEVAL: TOTAL WAR GOLD EDITION PATCH
The exe file that comes with the Sega Medieval Gold edition is version 2.0.
This patch will update it to version 2.01.
This isn't necessary for those of you who have purchased the Eras pack as this already comes patched to 2.01.

Instructions:
The installation of this file must be done manually as follows.

Replace your current executable with this one.

It's probably best if you retain a backup of your old one.

By default, the destination folder Medieval Gold installs to is "C:/Program Files/The Creative Assembly/Medieval - Total War - Gold Edition".


Here are some alternate sources for downloading the patches (not affiliated with this site or its owner):
- Patch 1.1: Shacknews, StrategyInformer, FilePlanet
- Patch 2.01 for Viking Invasion: Shacknews, StrategyInformer, FilePlanet
- Patch 2.01 for the MTW Gold Edition: AtomicGamer

Many of these download sites require some redundant waiting. Links tested 10-11-2012.


This thread dedicated to cogre.
Post edited by Sasu on

Comments

  • SasuSasu Moderator FinlandRegistered Users, Moderators Posts: 8,876
    edited October 2012
    MEDIEVAL: TOTAL WAR Update V1.1 README FILE
    ===========================================


    Contents

    1) Installation
    2) New Features
    3) Compatibility
    4) Improvements
    5) Support



    Installation

    To install the update, simply double click on the exe and follow the on-screen instructions.

    The installer should detect the presence of the full game installation and allow you to install to that directory. Should the directory not be found via the registry, you can manually enter the location for your original installation directory.


    New Features

    Here are a list of feature changes that have been added:

    1) Enabled console commands added on MP menus (excluding LAN). The commands are:
    #ignore <player> - to ignore all chat from that player
    #unignore <player> - to see their chat again
    #kick <player> - to kick a player from the lobby of your game (host only)
    #ban <player> - to stop that player joining any game you host
    #unban <player> - to allow a previously banned player to join any game you host
    #afk - to tell people you're away from your keyboard
    2) Messages added to report players hosting games, joining or leaving rooms.
    3) Added 'z' and 'x' to switch off drawing certain types on the campaign map.
    4) Added 'v' to show status of trade routes on the campaign map.
    5) There is now a limit on the number of artillery units in a rebellion.
    6) AI will take accessibility of walls into account when deciding where to bombard in a castle assault.
    7) Turned off keyboard typing sound in MP menus.
    8) In Glorious Achievements: when multiple factions have around the same points as the player, it's now easier to distinguish who has more points.
    9) In MP 'T' is now used to talk to everyone (except in French, see below), 'Y' is to talk to allies only.
    10) In MP in the French language version only 'M' is talk to everyone.


    Compatibility

    1) Radeon 7200 - Improved loading and delays on strategic map when selecting units, provinces, after year-end sequence.


    Improvements

    Single Player Improvements:

    1) Campaign map stability improved. This includes issues addressed for specific cases.
    2) Savegame reliability increased greatly.
    3) Windows 2000 support fixed. Occasional instability was previously noticed.
    4) Artillery is now working when cycled as reinforcements.
    5) The header text no longer overlaps the text in the 'could not uncover secret vice message' when attempting to uncover a secret vice of a general with a spy.
    6) The brother of a king now gets a "son matures" event generated for him if he doesn't come of age before the succession (of his older brother).
    7) Fleets escaping from a sea battle do so at their own speed.
    8) Fleet AI has been tweaked to increase number of trade routes.
    9) Removed the ability to build more than one of certain unique buildings in your provinces. Was possible to build, for instance, 2 Grand Mosques at the same time.
    10) Tweaked Crusade AI.
    11) Multiple famines in the same region no longer occur.
    12) "Loyalty traffic light" is now always up to date.
    13) Mode to mode hang bug - caused by attempting tutorial after starting campaign game is fixed.
    14) Mode to mode hang bug - caused by attempting campaign after starting tutorial is fixed.
    15) Fixed replays not working properly when bringing on reinforcements in battles.
    16) Fixed right-clicking on a ship to bring up info parchment and occasionally producing a blank parchment.
    17) Re-enabled log files.
    18) If a fight drags on for a long time, then the factors start to get increased until one or other of the combatants dies.
    19) The AI will be more careful with its generals and kings in combat.
    20) The AI plays more dynamically with its cavalry. It'll often break off from combat against infantry, and either charge back, or attack at another point.
    21) Improved replay stability.
    22) The Trade income penalty now has an effect when one of the Vices and Virtues a general may have is Venal. This gives a -20% penalty to both Trade income and Agricultural income.
    23) On the third year round in the campaign tutorial, the missing red button on the information window is now added.
    24) Transition between early and high, high and late periods: if the player has any units (such as the king/princes/royal knights) being retrained/upgraded when the time period changes, the units will no longer be lost.
    25) All the listed vices and virtues will now affect the Generals immediately, not randomly.
    26) Game Options tab on the Mini Map (if they turn "Show Computer Moves" off) bug fixed.
    27) When "Show computer moves" is on (and by pressing End Turn) the computer moves will now be shown.
    28) When reinforcements are called during a 3D battle, the new units are now able to use the Group function to place them into a group with other reinforced units.
    29) All non-intended factions (including Muslim factions) can no longer build Swiss pikemen.
    30) After installing the game, if the user attempts to launch the game in 16 colors a message will appear stating that the game needs to be in 256 colors or better to run properly, the game will not output an illegal operation.
    31) The Vice/Virtue "True Zealot" - that was listed as giving the owner +30% Zeal in whichever province he is in - now changes the Zeal in his home province (where he is governor) when the general in question is elsewhere.
    32) The Vice/Virtue "Very nervous" now properly gives a +1 bonus to acumen when this is assigned.
    33) The Vice/Virtue "Master of numbers" gives a +3 bonus to acumen correctly.
    34) The Vice/Virtue "Fanatic" gives a +40% bonus to the zeal of governed provinces correctly.
    35) When playing a catholic faction full campaign, the player is now unable to build multiple cathedrals and gain the excess income from each cathedral.
    36) Upon winning a Historical Campaign Battle if you select the first option, Replay Battle, and then quit from that battle, your progress is no longer lost.
    37) If the player has the widescreen option on, they can now see the tooltips.
    38) Remaining unit(s) can no longer be grouped by itself/themselves.
    39) Glory goals: You can now see exactly how many points each faction has in total - previously you could only see the height of the bars (which isn't precise enough for you to be sure) or go to each faction in turn and count up the red dots for each goal.
    40) Playing a High period Russian campaign, the player starts with an armourer's guild in two provinces and the units granted to the player all have silver shields. This now functions correctly.
    41) In a Late or High period campaign with the Danish, the player can now build/train the correct ships.
    42) The leaders' portraits will now not be able show the same picture when a new leader takes the throne or the same as any other faction at that time.
    43) The Golden Horde Emerge panel now says "...None are safe from this new threat. A number of other rebellions in progress have declared their allegiance to this faction."
    44) Inquisitors trying your mercenaries for heresy now say mercenaries or your faction name instead of rebels.
    45) If you have a general that, due to vices, has a negative valour on the battlefield, the negative number representation will now be shown correctly.
    46) Famine messages no longer shown more than once.
    47) AI will now pick a balanced force of their best units as the initial 16
    48) AI can withdraw beaten up units so that a fresh reinforcement can come on.
    49) All the player's artillery pieces are chosen in the initial 16.
    50) Buildings now correctly give valour upgrades.
    51) Some changes to unit balancing.

    Multiplayer Improvements:

    1) Improved GameSpy connection menu to clarify CD key entry (you do not have to enter it for every game).
    2) Fixed game list / player list refresh problems.
    3) A warning is added to the Host MP Game menu to remind hosts that they can't host from behind a firewall or router.
    4) Improved performance & refresh rate on game lobby.
    5) Game now redirects people to Activision site after they register a GameSpy account through the game.
    6) Game now correctly handles multiple MP games with the same server name.
    7) Game now remembers selected player name in chatrooms (previously it kept dropping back to 'Room', making private conversations tricky).
    8) Game now correctly updates 'playing' status for players after they finish an MP game.
    9) Player's army no longer routed if he drops from an MP game.
    10) Fixed booting of people with the same CD key (so it always happens).
    11) Game now sends useful game results to GameSpy server at the end of an MP game.
    12) Various fixes made to make replays work better for MP games.
    13) Addition of faction vs. same faction MP battles.
    14) Various crashout problems fixed on internet menus and in MP battles.


    Support

    Please refer to the original game readme file and help files for customer support information from Activision Inc.


    ...


    Medieval: Total War TM

    V1.0 Readme Documentation

    Date of update: 07th August 2002

    Website: http://www.totalwar.com



    Important Notes

    Known Issues

    Improving Performance

    Troubleshooting & Customer Support



    Additional Information

    Map Editor Guide

    Manual Addenda



    Back to Help Index




    System Requirements


    MINIMUM CONFIGURATION

    Windows 98 TM, Windows 2000 TM, Windows ME TM or Windows XP TM (Windows NT TM is not supported)

    Intel Pentium II TM 350 Mhz MMX or AMD Athlon TM processor with supported Direct3D TM video card

    128 MB RAM

    4x CD-ROM/DVD-ROM drive (Disc 1 must be in your drive to launch the game)

    1.7 GB free hard disk space plus space for saved games (additional space required for system swap-file and DirectX 8.1 TM installation)

    16 MB Direct3DTM capable video card with DirectX 8.1 compatible driver

    DirectX 8.1 compatible sound card

    Windows Media Player 6.4 TM or higher (not on CD; available at www.microsoft.com/windows/windowsmedia/default.asp)

    Keyboard

    Mouse

    IMPORTANT NOTE: Disc 1 of your two Medieval discs must be in your drive to launch and play the game.


    RECOMMENDED

    600 MHz or faster processor

    128 MB or more RAM

    8x or faster CD-ROM/DVD-ROM drive (with maximum install)

    1.7 GB free hard disk space plus space for saved games

    64 MB or greater Direct3D capable video card


    IDEAL

    1.2 GHz or faster processor

    256 MB or more RAM

    8x or faster CD-ROM/DVD-ROM drive (with maximum install)

    1.7 GB free hard disk space plus space for saved games

    Fast 64 MB Direct3D capable video card



    REQUIRED FOR MULTIPLAYER

    Internet: 56 Kbps or faster Internet connection recommended, 1 CD per computer, 1 player per computer

    Network: TCP/IP compliant network, 1 CD per computer, 1 player per computer, 1 unique CD-key per computer

    Pentium® III 750 or Athlon® processor or higher

    LAN play requires network interface card and drivers.

    In order to play online you must install either install GameSpy Arcade and create an account or just create an account at: www.gamespyid.com

    The minimum specification (750MHz) is based on 2 players. With more than 2 players participating, (up to the supported 4 players over an Internet connection or 8 on a LAN) requires higher specifications for smooth game play.

    IMPORTANT NOTE: For additional smooth running, all specifications may require an additional 64-200 MB approximately hard disc space for Windows swap file space. More system RAM will dictate a smaller swap file size.






    Known Issues

    Installation warning

    Please note that aborting the installation of Medieval: Total War before completion can cause the game to function incorrectly. Once you commence installation, it is recommended that you do not abort, but continue until completion.

    Known in-game sound and video problems

    The game requires you to have Windows Media Player installed. An older version may result in problems when playing back sounds or animations. If you experience such a problem, please download the latest version from http://www.microsoft.com.

    Known video card problems

    Video monitor settings may need to be adjusted after installing the Microsoft DirectX TM video drivers. If your screen distorts, or is shifted horizontally or vertically, you can return it to normal by adjusting the controls on your monitor.

    Most video display problems can be corrected by installing the latest drivers for your particular card. Please consult your video card documentation for details on how to get the latest drivers for your card.

    Please note that the test mode the game uses is designed to be used directly after choosing a display resolution. If your screen turns black or your monitor reverts to power management mode, this may well be that although your graphics card supports the resolution, your monitor may not. You can choose to select a resolution your monitor does support, or adjust the settings in Windows and try again.

    Matrox G550TM users - It is recommended that the dual head option is disabled before playing.

    ATI TM users - If you experience any problems running Catalyst version drivers, please revert to your previous driver set.

    Matrix G550 TM users - It is recommended that you do not run the game in 24-bit color mode.

    Known sound card problems

    Most sound card problems can be corrected by installing the latest drivers for your particular card. Please consult your sound card documentation for details on how to get the latest drivers.

    If you have a Aureal Vortex 2, selecting high graphics resolutions may cause troublesome sound. Please try lower quality sound settings or reduce the graphics resolution.

    Please note that the Phillips Harmonic Edge TM is not supported in version 1.0.

    Known DirectX TM problems

    If another application is using the sound card while trying to install or run the game, a "DXSound(TM) Error" will appear. If this error occurs, please close all applications and try again.

    Virtual Memory settings

    Medieval: Total War may need to use more RAM than is present on your system. Windows automatically takes care of this by using what is known as "Virtual Memory" - which uses space on your hard disk to simulate the memory it needs and swaps data back and forth from your hard disk as required. Windows allows you to manually set the amount of hard drive space it uses for Virtual Memory: WE HIGHLY RECOMMEND THAT YOU DO NOT DO THIS! E.g. To let Windows 98 manage the Virtual Memory, go to the Windows 98 start menu, select ‘settings\control panel’, then double-click ‘system’, click ‘performance\virtual memory’ and then select ‘Let Windows manage my virtual memory settings. (Recommended)’

    AutoPlay

    If your CD does not AutoPlay when inserted in the drive, this feature may be disabled on your system. To Enable AutoPlay, right click on 'My Computer' and select 'Properties' then 'Device Manager'. Click the + next to CDROM in the list of devices. Select the CD-ROM drive you are using to play the game from the expanded list and click 'Properties'. Select 'Settings' and check the 'Auto insert notification' box.

    Power saving modes

    It is possible that your computer can lose its connection to your ISP due to long periods of inactivity. Sometimes this is caused by the sleep mode in your "Power Saving" options. This can cause problems during game play or when connected to GameSpy. To avoid any problems please disable your screen saver or power-saving modes when running the game.

    Keyboard issues

    Please note that when assigning Shift as the Pause key, pressing the shift key on its own will not pause the game. Pressing Shift+L will pause the game, if assigned, which will clash with ‘Look at unit’. Because of this, please try not to assign Shift as any other function than default.

    Pressing F1 twice in Historical Campaigns reveals the mission win conditions/objectives. If you repeatedly hit F1 at a fast rate, these conditions may be incorrect. To reset the conditions to accurately show the true conditions, press F1 until the function is turned off, then press F1 twice only.

    The mouse buttons and mouse wheel cannot be rebound to keys. These functions are specifically mapped by default.

    Periodic slowdowns

    If periodic slowdowns occur while playing Medieval: Total War and the CD is not being accessed please ensure that there are no other applications running during your game session. This includes anti-virus software.

    CTRL+ALT+DEL and other things you should avoid

    Pressing CTRL+ALT+DEL isn't advisable whilst the game is running. Similarly, it is unadvisable to run more than one copy of Medieval: Total War at any one time as this will affect the game's performance. Do not remove the CD from the drive whilst it is being accessed (during intro, movies, animations etc).

    Monitor setup and testing display modes

    If your monitor isn't correctly set up in the Windows control panel, you may experience problems when trying to select game resolutions that the monitor can't support - even if your video card can. Make sure you either have your monitor set up correctly or you use the "Test display mode" button in the OPTIONS>VIDEO menu in Medieval: Total War. If you do not see the Medieval: Total War picture then that resolution isn't supported and you should choose another.

    Multiplayer

    Changing sides in a multiplayer game just before the army selection screen loads is unadvisable. This may cause unexpected results in the game.

    Windows 2000 users will need Service Pack 1 (or higher) to play multiplayer games. Multiplayer games (LAN & Internet) may have difficulties operating without this installed. Service Pack 1 should be available from the Microsoft website.

    Please note that when playing multiplayer battles, the performance options of the host computer (e.g. Smoke, Ambient fauna) carry over to the client PC. If these settings generate problems on your PC, be sure to set these appropriately on the Host PC.

    It is possible for a map to be edited and saved as the same name as the original. If this is done and multiplayer battles are played on this map when your opponent has the original map, the game may lose synchronisation. It is recommended that all edited maps are saved as new names and not on top of existing maps before playing them.

    The following characters are not accepted in the "Online name" entry field for Gamespy: ~ ` ! @ # $ % ^ & * ( ) _ - + = { [ } ] : ; " ' < , > . ? / \ |

    If no new games are appearing in the multiplayer shell, then exit out of the game and launch your Internet browser to ensure that your internet connection is still active.

    Windows XP TM filterkeys

    This can be turned on at any time by pressing and holding the [shift] key for 8 seconds. If the [shift] key is used often, to monitor province happiness and to move the camera more quickly, and if the player presses and holds the [shift] key for more than 8 seconds, the game minimizes to the desktop and the "filterkeys" control panel appears. We recommend that you turn filterkeys off.

    Logitech TM control pad software

    The Logitech TM controller software can cause problems when running Medieval: Total War. Disable this from the System Tray before running the game for best results.

    Creative Labs Sound Blaster TM Liveware toolbar

    The Sound Blaster Liveware controller toolbar may minimize the game when using the Shift key. We recommend you turn off the toolbar before playing.

    C-Media CM18738/C3DX Audio Device TM

    If you experience audio slowdown, download the latest drivers from http://www.cmedia.com.tw to fix the problem.

    Campaign Tutorial

    The Campaign Tutorial is meant to be played with units size set to Medium.






    Improving Performance

    General

    Note that higher resolutions may cause slower gameplay. We suggest you adjust the detail levels in the Performance menu including the number of units on the battlefield. Lowering the sound quality may also increase game performance. The default setting is medium. It is advisable that you shut down all non-essential applications that may be running when you play Medieval: Total War. If you make use of the Microsoft Office TM Toolbar, and it appears over the game screen when playing Medieval: Total War, you will have to disable it before playing. There is a utility installed in most Windows systems (Findfast.exe) that will periodically run and catalog all of the Microsoft Office TM files on your hard drive. When it is doing this check, your computer's performance will be dramatically impaired. You may want to remove it or disable it when running Medieval: Total War.

    Tested Video Chipsets

    The following list of video card chipsets have been tested and work with Medieval: Total War. For all these cards, you should ensure that you have the latest drivers available.

    Matrox G550 TM, nVidia Riva TNT 2 TM (nVidia 650 drivers tested), nVidia GeForce 256 TM, nVidia GeForce 2 TM, nVidia GeForce 2 MX TM, nVidia GeForce 3 TM, nVidia GeForce 4 TM, ATI Radeon TM (7500 and 8500), Videologic Kyro 2 TM.






    Troubleshooting

    Q. Why can’t I install the game?

    A. Please refer to the system requirements and verify that your system meets these requirements.

    Q. I use third party dialer to connect to the Internet. How do I play Medieval: Total War online with these services?

    A. You will firstly need to connect to your ISP using their dialing software. In-game, press the 'Play on GameSpy|Play to connect to the Medieval: Total War chat server. Please note that if you access the Internet from within a firewall or via a proxy server, you may not be able to host a game but should have no problems joining a game.

    Q. I have Internet access through my LAN and I also have a dial-up adapter (modem) installed on my computer. How can I get the game to use my LAN connection instead of my dial-up adapter?

    A. Before you load, you will need to make sure that you are dialed in to your LAN ISP before attempting to connect. Please note that if you access the Internet from within a firewall or via a proxy server, you may not be able to host a game but should have no problems joining a game.

    Note: Customer Support does not support playing over ISPs that use a propriety computer network system.

    For Technical Support contact information, please refer to the installed game help files and the documentation also provided. Basic details are below:


    Customer Support


    You should read through the manual and the readme file on the CD before contacting Activision Customer Support. Additionally, if you have internet access, search our troubleshooting database at: http://www.activision.com/support.


    Please ensure that your computer system meets the minimum system requirements that are listed on the bottom of the box. Our Customer Support representatives will not be able to help customers whose computers do not meet the requirements. So that we can better help you, please have the following information ready:


    - Complete product title (include version number)

    - Exact error message reported (if any) and a brief description of the problem

    - Your computer’s processor type and speed (e.g. Pentium 200 MHz)

    - Amount of RAM

    - Make and model of your video and sound cards (e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)

    - Make and model of your CD-ROM or DVD-ROM drive (e.g. Samsung SC-140)

    - Operating system


    NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.


    Internet/E-mail: http://www.activision.com/support


    Our support section of the web has the most up-to-date information available, including patches that can be downloaded free-of-charge. We update the support pages daily so please check here first for solutions. By going to the Find Answers section and selecting the platform/game you are inquiring about you can view the top solutions for the game to date. If you don’t find your question/solution
    there try using inputting a keyword into the search.


    If you cannot find an answer to your issue you can email us using the support form. A response may take anywhere from 24-72 hours depending on the volume of messages we receive and the nature of your problem. During the first few weeks of a game release and during holiday seasons the response time may take a little longer.


    NOTE: Internet/e-mail support is handled in English only.


    NOTE: The multiplayer components of Activision games are handled only through internet/e-mail.


    Phone: (310) 255-2050 (North America only)

    You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support Representative at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays. When calling please make sure you are in front of your computer with the power on and have all the necessary information as listed above at hand.


    Please do not send any game returns directly to Activision without first contacting Customer Support. It is our policy that game returns/refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty contained within our Software License Agreement for warranty replacements.
  • SasuSasu Moderator FinlandRegistered Users, Moderators Posts: 8,876
    edited October 2012
    Map Editor Guide

    Customer Support does not support any problems that occur from the use of the editor.

    Please read the following notes carefully before you use the editor. If you don't, strange things may happen to your edited maps and they might not work in the game!

    The map editor is an advanced user feature and thus has few limits as to what you can do. However, if you do decide to do something different, it may not necessarily be the best choice. It’s in your hands to shape the map to be what you want it to be. Please note that editing preset maps is not a good idea, as if you break them, you might cause problems in the game to occur.

    General Points

    1. The editor may not work with some older 3D accelerators due to the high demands it makes for texture RAM.

    It should work with most cards with 16Mb (and a few with less).

    If the editor fails to load, try reducing the battle-map resolution (in Options/Video).

    2. Before you ask, there isn't an option to edit winter maps.

    Bear in mind that many ground features are snow covered, so maps might look weird when the snow 'thaws'.

    Hints and Tips

    General Hints

    1. Press the F1 key to get a list of the commands available in each editor mode.

    2. Keep an eye on messages that appear at the bottom left of the screen. Some of these tell you straight away if you've pushed the editor past its limits. Reload the map once it has been edited to see if any load-time errors occur. These will also appear as messages in the bottom left.

    3. Don't forget the Undo/Redo option. The level designers went on strike until this went in so it's probably useful! :-)

    4. If you plan to use an edited map for multi-player games make very sure all the players have got an *exact* copy of the map! One extra tree or a very slight difference in the incline of a slope may well cause problems during play.

    5. You may (if you wish) have an image of your custom map displayed in the front-end of the game. This should be a 304x120 pixel, 24-bit TGA, and be saved in the SaveMaps directory where your custom map is and have the same name. Pressing F2 on the battle map will capture an image to the TGAs directory which you can crop as necessary to produce this image file.

    6. Please note that placed trees will always be shown despite the terrain type used in the editor. This is so that you can edit the trees and at all times be aware of their location. However, in the game, these trees may not be shown if played using several terrain types, as they do not have trees i.e. deserts will not display trees, but lush terrains will.

    Height Editor Mode

    1. The toggle button for water is for *editing purposes only* so you can see under the water. It does not affect the map outside the editor. Use the 'set water level' function to introduce/remove water from the map.

    2. The things you can do with water on a map are limited. Failure to use water features as follows will result in maps where your units or the enemy AI will have some problems. You can either create a river or a coast:

    a. Rivers must span the entire map from east to west.

    They cannot be at the top or bottom of the map eliminating one of the sides.

    They should not be too near the corners and cannot double back on themselves.

    They must have at least one bridge and no more than three.

    See Model Editor Mode below for more details on how to place a bridge.

    b. Coasts should occupy an edge or more of the map and not cut too far into the map.

    It's best to create coasts on a large map so that they don't encroach on the deployment areas.

    It is advised that a coast should be on the right side of the map, to minimize oddities.

    3. Some changes don't take effect until you go out of the height mode because they take time to execute. Trees, for instance, won't get raised and lowered with the land. Change to a different mode
    to effect these changes.

    4. Raising/Lowering the water level works as follows:

    a. To raise the water level to a specified height, hold Alt and left-click on the land at that level.

    b. To lower the water level, hold Alt and right-click on the land.

    However high above water level that piece of land was, it will now be double.

    c. Obviously, alt-clicking on the water will not raise/lower the land by any amount - it's already at that level!

    Texture Editor Mode

    1. There is a 41 texture usage limit for a map. The number of textures you are using is displayed in the bottom left above the texture palette.

    2. Each texture in the palette is numbered from 1 to 161 and a second number appears to indicate when a texture is being used and how many times it appears on the map.

    3. Some textures are denoted as being 'TREE' textures. When these are placed, trees will automatically be placed on them. Use these to make forests but don't go crazy because there is a limit on the number of trees that can be displayed on the maps.

    4. The cliff texture indicates impassable terrain.

    Model Editor Mode

    1. Certain models have restricted use or special functions:

    a. Bridges - these will automatically span any river they are placed over when the map is reloaded. They cannot be rotated.

    b. Castle Walls - these snap to the edge of ground textures and make up the boundaries between 'enclosures'.

    i. They cannot be placed too near the edge of the map. If placed at right angles, they should either overlap or be covered by a watchtower model otherwise soldiers will be able to sneak through the gap!

    ii. Don't forget to place an open gate somewhere along the perimeter of an enclosure or it won't be accessible. As the castle (defending) army generally faces south, it's best to put this on the south side of the castle. You don't have to do this, of course, but it might make for slower battles if everyone has to march a long way to reach the gate!

    iii. The route-finding AI for units is not designed to negotiate mazes! Go easy on the complexity of your enclosures or you'll have to lay down way-points for units in battle.

    iv. The Army General AI doesn't take into account multiple enclosures, such as concentric defenses so such maps can only be used for multiplayer games.

    v. Be careful not to place the castle over any other deployment area as enemy armies will start INSIDE the castle and begin fighting before deployment has even ended!

    c. Castles - Confine these to one enclosure only as they dictate which enclosure the castle courtyard will be in. If you don't put any castles on a map with enclosures, the game will choose one for you.

    Note that the castle courtyard will become the largest rectangle within the castle enclosure. This dictates where troops will deploy. Try to place your courtyard in the middle of the map or deployment will be a mess and make it BIG (maybe 3x3 or more) or you won't be able to fit 16 units in it!

    2. Try not to put models on ground that is too bumpy. This will cause anomalies: there could be a gap between the model and the ground, for example. Also, if you put certain structures at the top of steep hills you may be able to see parts of their undersides that don't have textures. This won't look very good!

    Tree Editor Mode

    1. Units do not use individual trees as cover. To create forests, use the forest textures. Units will hide in trees created as a result of forest textures.

    Using Maps

    1. Your saved maps are saved to the SaveMaps directory.

    2. Maps can be accessed (after they have been saved) for single or multiplayer games by selecting them in the normal way. Note that saved maps appear in the selection map list alphabetically along with default maps.

    3. For multiplayer, both users must have the same edited map. The map file must be copied from the
    machine it was created on and then copied into the opponents SaveMaps directory to play.

    Customer Support does not support any problems that occur from the use of the editor.





    Manual Addenda

    While we try to make the manual as accurate as possible, some development work does occur after the manual text has to be sent for typesetting. This can mean that some game features change slightly, or are introduced after the poor, overworked but rather talented writer has been told to stop. So, just to clarify a few issues:


    Mercenaries

    Mercenaries may come and go on their travels to your inns. They are not necessarily available at all times and often your inn(s) may be empty. Many mercenaries come from disbanded units or units with a lost cause.

    To hire mercenaries, don’t forget to click on the hand with coins in it icon on the right. Placing mercenaries in the queue alone will only reserve them for a while until you need them.

    The training button on the Campaign Screen will only appear in a province with an Inn and no castle of any kind when there are mercenaries available for hire.

    The "Hire Mercenaries" button will only appear on the training scroll when there are mercenaries who can be hired in the province.


    Multiplayer: Defender Bonus and Florins AdjusTMent

    Defending on a castle map is a reasonable defensive bonus. The castle will often have attack towers to help remove the attacking threat.

    If you use a castle map, you may wish to grant more money to the attackers depending on the skill of the attacker. An experienced attacker may wish to take you on with less money even. Money amount boxes have been left you to edit yourselves so there are no limits to the scope of the challenge. The amount of florins set for the attacker and defender is shown on the joining game screen.


    Multiplayer: Last Man Standing

    The exact conditions for winning a timeout battle on multiplayer are as follows:

    The strongest alliance wins. The alliance strength is points based, and is made up of the strength points of the armies in the alliance that are still active at the end of the battle. Each unit that is active in the army is included in the calculation. The calculation is based on a unit's type, valour, armour and weapon upgrades, and it's worked out like this:


    IF THE UNIT IS ARTILLERY

    if there are 4 or more men in the unit

    strength = unmodified cost of the unit * (valour ^ 1.2 )

    otherwise

    strength = 0;


    IF THE UNIT IS CAVALRY OR INFANTRY...

    ...and has missile weapons

    strength = ( unmodified cost of the unit / 2 ) * (armour^1.2) * (weapon*1.2) * (valour^1.44) + ( unmodified cost of the unit / 2 ) * current unit size / base unit size

    If the battle was fought on a castle map, there are additional calculations to take into account:


    IF THE UNIT IS INSIDE THE CASTLE ( doesn't matter if he's attacker or defender )

    strength = strength + (strength * 0.2 * num of castle sectors owned by this unit's owner )

    Therefore, if a castle is made up of 6 sectors, and a unit is in the castle and that unit's owner currently holds 3 of the 6 sectors, that unit gets an additional 60% added on to its strength value. This is to try and make staying in the castle worthwhile - and also to try and make the attackers attempt
    to take it.


    Vices and Virtues

    Vices and virtues emerge as a result of (a) gameplay events triggered by the player's actions and (b) over time as a general gets older.

    For example:

    Spend time building up farmlands in every/most provinces and the King will get ‘Steward’ as a virtue. Build lots of buildings everywhere and he gets ‘Great Builder’ and so on.

    Drop a princess on her dad and he gets ‘Incest’, she gets removed from the game and sent to a nunnery.

    If your General breaks and runs in combat, he'll get ‘Coward’. If you order him into the thick of battle
    he could end up ‘Scarred’, or a Great Warrior or similar.


    Artillery

    Manual correction: Artillery crews cannot be ordered to move away from their artillery piece, except to withdraw (CTRL+W) completely from a battle. They will automatically move away from nearby enemies, but will always return to the artillery piece if it still has ammunition.

    Reinforcements additional text: You cannot use artillery as reinforcements on castle maps. This is because artillery is essentially immobile.


    Multiplayer GameSpy CD Key Entry

    When you type the CD key in the Logon Information screen you must hit return to save the entered key. If you do not and then you try to edit your account details, the original CD key you have entered will be erased from the field. Only a successfully entered valid key will be saved.

    If you receive a message stating that you have been disconnected from the server, then please ensure that your internet connection is still active and that only one person is using your cd-key.


    Mouselook

    Hold the right mouse button down to centre the camera to where you are currently pointing your mouse pointer. Hold the right mouse button down then move the mouse to move the camera around.


    Mousemove

    Hold the right mouse button down then drag out the ‘view triangle’ to point and move the camera.


    Unit Training Button

    Although this might sound obvious, the unit training button will only appear on the Campaign Map screen when units can be trained in a province. The minimum requirement is usually a Fort, but the Unit Training button may appear if (a) there is an Inn in the province and (b) it has attracted some mercenary units.


    Training Large Units

    When you increase the basic size of units they will take longer to train, so that a unit of 200 peasants may take two years to train rather than the default one year.


    Re-Training

    On the campaign map, units can be re-trained by dragging and dropping the unit icons from the review panel into the training queue. This is very useful for keeping useful units active and favoured generals alive.


    Moving Armies

    The manual states that "You can drag and drop an army onto a distant province and it will automatically find its own route to the destination over the course of a few (or many) turns." In fact, the "distant province" must be owned by your faction.


    Retraining and Re-Equipping Units

    The manual states that you can drag-and-drop a unit from the review panel onto the training queue to retrain (i.e. increase the unit's manpower) and/or re-equip (i.e. give the unit better weapons or armour) it. In fact, you can only do this if the province where the unit is being retrained can train new units of that type.


    Excommunication

    A faction that has been excommunicated by the Pope has all its piety markers replaced by broken wooden crosses to indicate its new status as a not-quite-Catholic faction.


    Castle Assaults and Army Formations

    When assaulting a castle you can place units pretty much anywhere on the map, other than very close to the castle walls. Remember that this applies to artillery too, and be careful not to place artillery too far from the castle and accidentally make it completely useless in the upcoming battle!


    Weather and Gunpowder Artillery

    Manual correction: Gunpowder artillery can fire in the rain, but with some reduced effectiveness.


    Buildings and Offices of State

    While all the buildings in the game produce the same offices, they've been given different names (and sometimes slightly different effects). The list below shows the Offices of State produced by each of the buildings. Note that while the Muslim factions are listed as being able to build a Cathedral, but they can't! And yes, it is possible to give a general the Office of Archbishop! Factions cannot change their basic religion, and so Muslim factions can't construct explicitly Christian buildings and vice versa.


    The Almohads

    Royal Palace "Qadi al-Quda"

    Constable's Palace "Master of the Kalifah's Horses"

    Marshal's Palace "Vizier of the Army"

    Chancellery "Grand Vizier"

    Admiralty "Amir al-Bahr"

    Cathedral "Archbishop of Cordoba"


    The Byzantines

    Royal Palace "Chamberlain of the Palace"

    Constable's Palace "Commander of the Stables"

    Marshal's Palace "Commander of the Army"

    Chancellery "Chancellor of the Palace"

    Admiralty "Commander of the Fleet"

    Cathedral "Patriarch of Constantinople"


    The Egyptians

    Royal Palace "Qadi al-Quda"

    Constable's Palace "Master of the Stables"

    Marshal's Palace "Commander of a Thousand"

    Chancellery "Grand Vizier of the Palace"

    Admiralty "Amir al-Bahr"

    Cathedral "Archbishop of Cairo"


    The English

    Royal Palace "Lord Great Chamberlain"

    Constable's Palace "Constable of the Tower"

    Marshal's Palace "Warden of the Northern Marches"

    Chancellery "Chancellor of the Exchequer"

    Admiralty "Warden of the Cinque Ports"

    Cathedral "Archbishop of Canterbury"


    The French

    Royal Palace "Grand Chamberlain"

    Constable's Palace "Constable of France"

    Marshal's Palace "Marshal of France"

    Chancellery "Chancellor"

    Admiralty "Admiral of France"

    Cathedral "Archbishop of Reims"


    The Germans (Holy Roman Empire)

    Royal Palace "Imperial Chamberlain"

    Constable's Palace "Grand Constable of the Empire"

    Marshal's Palace "Grand Marshal of the Empire"

    Chancellery "Imperial Chancellor"

    Admiralty "Grand Admiral of the Fleet"

    Cathedral "Archbishop of Worms"


    The Italians

    Royal Palace "Chamberlain of the Major Council"

    Constable's Palace "Constable of the Army"

    Marshal's Palace "Captain-General of Mercenaries"

    Chancellery "Chancellor of the Major Council"

    Admiralty "Admiral of the ****nale"

    Cathedral "Archbishop of Milan"


    The Poles

    Royal Palace "Chamberlain of Poland"

    Constable's Palace "Master of the King's Horse"

    Marshal's Palace "Grand Marshal of Poland"

    Chancellery "High Chancellor of Poland"

    Admiralty "Admiral"

    Cathedral "Archbishop of Kraków"


    The Spanish

    Royal Palace "Lord Chamberlain"

    Constable's Palace "Captain of the Stables"

    Marshal's Palace "Captain-General"

    Chancellery "Keeper of the Privy Seal"

    Admiralty "Lord High Admiral"

    Cathedral "Archbishop of Toledo"


    The Turks

    Royal Palace "Chief Eunuch"

    Constable's Palace "Master of the Sultan's Horse"

    Marshal's Palace "General of the Divan"

    Chancellery "Grand Vizier"

    Admiralty "Admiral of the Fleet"

    Cathedral "Patriarch of Edessa"


    The Danes

    Royal Palace "Earl Chamberlain of Denmark"

    Constable's Palace "Master of the Stables"

    Marshal's Palace "Earl Marshal of Denmark"

    Chancellery "Chancellor of Denmark"

    Admiralty "Admiral of the North"

    Cathedral "Archbishop of Lund"


    The Russians

    Royal Palace "Chamberlain of the Great Palace"

    Constable's Palace "Grand Warder of the Kremlin"

    Marshal's Palace "Grand Marshal"

    Chancellery "Chancellor Of All The Russias"

    Admiralty "Grand Admiral of the Fleet"

    Cathedral "Metropolitan of Moscow"


    Crusades

    The Poles and Danes, although Catholic factions, can not launch Crusades because they do not have access to the Chapter House building.


    Spies

    A Spy does not allow the user to see the Assassin. Instead the Spy will attempt to catch any enemy assassins in the province.



    Total War, Medieval: Total War
    Software © The Creative Assembly TM Limited. All rights reserved. Total War, Medieval: Total War and the Total War logo are trade marks or registered trade marks of The Creative Assembly TM Limited in the United Kingdom and/or other countries. All rights reserved.. The Activision logo is a trademarks or registered trademarks of Activision Inc. in the US and/or other countries. DirectX, Direct 3D, Windows and Microsoft are either trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners.
  • Maeda_ToshiieMaeda_Toshiie Senior Member SingaporeRegistered Users Posts: 3,601
    edited November 2012
    Just to add, Windows 7 (in my case, the W7 Professional 64 bit version) runs Medieval fine even without the need of compatibility mode.

    Specs:
    AMD Phenom II X4 955BE
    MSI 870A G54
    Powercolor HD6870 (AMD Catalyst 12.4)
    Total War Forums, the official forums of the Total War series:

    Forum terms and conditions
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    How not to assemble a PC

    Google-fu, the best skill in solving technical issues.

    Faibo waipa!
  • CogreCogre Senior Member Registered Users Posts: 2,199
    edited November 2012
    that is very good to know, thanx for that info. i am no longer afraid to upgrade, i just need cash
    KRYTEN: I'm some kind of robot who's fighting this virus, and none of
    this exists, it's all in a fever, except for you guys, who really do
    exist, only you're not really here, you're really on some space ship in
    the future. Hell, if that's got to make sense I don't want to be
    sober!
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