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Hardwaremaster wrote: »
On DX 11, the game will be smoother and run better than in DX10, however obviously with the effects like Tessellated animation and Volume lighting, there will be a overall larger load on the Graphics chip than on the CPU.
All DX11 setting will be optional, theres no way that its required or most people here wouldn't be able to run it.
The will be a very noticeable difference due to the deferred rendering system they are using. Advanced Shaders, better SSAO or HBAO even.
Overall Shire I wouldn't be too worried, eventually when you want to upgrade to a DX11 Capable card. You'll be able to enjoy all the changes. Till then you should be fine.
Inturesting you should mention the lack of game support for DX11, actually there are a lot of games that support DX11, its being used 10's of times faster than DX10 was. DX11 is a substantial improvement over DX10 and 9... So much so its being used in record time from release.
Have you seen the new benchmarks for DX11? its insane!! realtime stuff too.. Check out 3DMark's 2 new benchmarks.
Very Unusual to say the least.
Having tested many DX11 titles, such as Metro 2033, Dirt 2, ect..
I can say that DX11 is going to be the best upgrade for DX since from 8 to version 9b. Tesselation makes textures and organics look much better. Especially in metro 2033 this was portrayed very well, especially after the patch that released the benchmark tool.
Tesselation still needs a little work, but TES curves are still a WIP and as of yet DX11 doesn't support Sunlight Accumulation on textures. But thats another story, its gonna get much MUCH better over time.
Totally worth it if your like me and look at the details, also Bokeh Was great in Metro 2033. If you dont like how much there is, adjust the config file.
The game will be one of the few titles that will use DirectX 11 graphical features to its fullest. What can you tell us about some of the more cooler aspects of the graphics in the game?
The engine was rewritten to support Direct X 11 and to take advantage of the latest DX11 hardware providing tessellation support and longer shaders essentially improving the level of detail and variety in the terrain, buildings and the units. The integration of DX11 also allows us to support asynchronous animation resulting in a more irregular and immersive experience; gone are the days of the clone army!
We are currently working with graphics partners to optimize our overall graphics performance and DX11 helps to both speed up the rendering and allows us to deliver visual improvements and an all-round smoother frame rate.