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new shogun 2 retainers list

dannyshandannyshan Junior MemberPosts: 29Registered Users
edited December 2012 in Total War: Shogun 2
I have been playing Shogun 2 for a long time (not into FoTS), and now I play it more like an RPG game, upgrading my generals and choosing the most powerful retainers for them. The No.1 retainer to me is of course Sword of Amaterasu, if my favourite general doesn't get it, I won't continue the campaign (that's why I play on VH, I need save/load). I noticed that there are some new retainers, compared with the version I played before, so I just wrote them down while I repeatedly save/load to get the Sword. And I also noticed that the retainer list created a long time ago was not complete even at the time it was created. Now I post a new one, and seperate the retainers into different categories, according to their effects (except some exception). I will keep updating the list depending on whether other players are interested.

1. General Ability Boost
Oyabun +15% increase to influence radius (4-star retainer, it works better with Stand and Fight, Rally, and Instill Fear)

Master Drummer +20% to the effectiveness of Rally (4-star retainer, helps you hold the line long enough)

Taiko Drum Master +10% to effectiveness of Rally (3-star, unless you already have Master Drummer, otherwise don't pick it as your first choice)

Sword of Amaterasu +10% to the effectiveness of Inspire; Instills fear in enemy units (5-star, my favourite, consider you need to reach level 6 and spend so many skill points to get the instills fear trait, and now you get it at level 2 in the early game when most units are ashigaru, you surely want to get your hands on it; besides, you can put some points in the skill Religious to boost Inspire, so your 40 bow ashigaru will suddenly become 40 bow warrior monk)

Legendary Meppu Instills fear in enemy units (4-star, you can get this one only in the last retainer slot)

There is some misleading info about Sword of Amaterasu, before I start another category, I want to clarify first. 1, both daimyos and generals can get this item; 2, it only appear in the first retainer slot, if your general didn't get it, you will never get it for this general, but you can always work on another general; 3, according to most players, the effect of instills fear doesn't stack; 4, I believe it's an unique item, if you see an AI general has the Sword, kill him.

2. Mistress (this is one of the exceptions that is not arranged according to effects but names)
Ambitous Mistress +1 to command when attacking on land; -1 to loyalty

Foxy Mistress +1 to command when defending on land; -1 morale for all units

Discreet Mistress -5% to the chance of being assassinated

Over-ambitious Mistress -1 to loyalty; +10% to campaign movement (4-star, I think most of the mistresses are rubbish, giving a slight advantage in auto-solve battles or avoiding assassination, come on, I usually do the battles myself and enemy ninjas usually aim at monks not generals. But this one is different, increasing campaign movement give you a huge advantage in strategy on the campaign map, that's why I give high ranking to those retainers boosting campaign movements. Loyalty is not a big issue in Shogun 2, there are lots of ways to increase generals' loyalty)

Joro +1 morale for all units; +5% to the upkeep

Gorgeous Mistress +1 to command when defending on land; -1 morale for all units (exactly same as Foxy Mistress)

Soldier's Mistress -5% to the chance of being assassinated (same as Discreet Mistress)

Common Mistress +1 to command when defending on land; -1 morale for all units (same as Foxy Mistress and Gorgeous Mistress. what's wrong with CA, creating so many retainers with identical effects!? I need some retainers boosting reload skills, running speed in battle, etc.)

I will just stop here, in case I will waste my efforts and no one will be interested.

The other categories are 3. Seven Samurai; 4. Soldiers Boost; 5. Honor & Loyalty; 6. Morale Boost; 7. Fighting Generals; 8. Reduce Assassination; 9. Happiness & Repression; 10. Diplomatic Relations; 11. Command; 12. Others
Post edited by dannyshan on

Comments

  • gmbodhigmbodhi Junior Member Posts: 6Registered Users
    edited November 2012
    Hi! Nice list! Looking forward to your update. I play the game the exact same way as you do.

    My personal favorite is Gomuyumi, +10 accuracy to bow infantry, it's ridiculously over powered on bow ashigaru! you can only have it in the first slot, however it's not unique and both Daimyo and generals can have it.
  • dannyshandannyshan Junior Member Posts: 29Registered Users
    edited November 2012
    almost forget to mention, actually there should be a category called Navy, but I don't like making my generals navy-specialised, so maybe I will pass it.
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    I'm very interested in the continuation of this thread with more data on retainers, especially rare ones.

    According to a Content Staff on twcenter, Fear from the Intimidating skill stacks with retainers.

    http://www.twcenter.net/forums/showthread.php?t=574611

    Who is right? I don't know.

    (Edit: or at least it's supposed to stack.)

    gmbodhi wrote: »
    Hi! Nice list! Looking forward to your update. I play the game the exact same way as you do.

    My personal favorite is Gomuyumi, +10 accuracy to bow infantry, it's ridiculously over powered on bow ashigaru! you can only have it in the first slot, however it's not unique and both Daimyo and generals can have it.

    Sorry, but not totally true. I currently have this as my second retainer slot on my Daimyo.
  • gmbodhigmbodhi Junior Member Posts: 6Registered Users
    edited November 2012
    Daisho wrote: »
    Sorry, but not totally true. I currently have this as my second retainer slot on my Daimyo.

    That's good to know. Thanks for the info.
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    I just trained up a level 6 general for the first time (w00t!) and I have a retainer I've never seen before. Rare/Unique? I know not.

    Legendary Naginatajutsu Master
    "There is no art in slashing a man to pieces!"
    +2 melee attack for naginata samurai

    Obviously I meant this was a 3rd slot. :P Too bad it's limited to the samurai only. I like Naginata warrior monks.

    Edit: Legendary Naginata
    same effects, diff quote.
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    Same General but I'm reloading and retrying to see what else there is. Another one I've never seen before, possibly b/c I'm such a newb. :P

    Legendary Kabuto
    "Don't lose your head"
    +1 armour for this general and his bodyguard
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    Makiwara
    n/m the quote. :P
    +5 accuracy for all bow infantry under this man's command.
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    Legendary Spy Master
    -15% to the character's chance of being assassinated

    Highest I've seen so far for assassin protection from 1 bonus.
  • DaishoDaisho Junior Member Posts: 21Registered Users
    edited November 2012
    Legendary Ninja Leader
    +1 to Command when besieging
    -10% to the character's chance of being assassinated
  • dannyshandannyshan Junior Member Posts: 29Registered Users
    edited November 2012
    Sorry for the delay. I don't think many people appreciate the list and my efforts, but thanks to those support the list. Right now, I am creating saves for each playable clan, with its starting daimyo or general having Sword of Amaterasu, and I have already had Date, Mori, Uesugi, Hattori and Shimazu (around 1st to 3rd turn). After I complete all the saves, I will post them so that other retainer-lovers like me do not need to spend hours to get this **** sword :D

    Now back to the list:

    3. Seven Samurai (this is another category that is not arranged according to retainers' effects; all of the following retainers are characters in the famous Japanese movie 'Seven Samurai', but they are fictional)

    Shichiroji +7% to campaign movement (4-star)

    Hayashida Heihachi +1 melee attack for all sword infantry

    Kyuzo +1 melee attack for all sword infantry

    Okamoto Katsushiro -1% to losses of attrition; +1 to loyalty

    Shimada Kambei -1% to losses of attrition; +1 to command when defending on land

    Kikuchiyo +1 morale for all units

    Katayama Gorobei +1 morale for the general

    All these retainers are not unique, if you like seven samurai, you can have the one you like in different generals. It seems someone in CA do like this movie.

    This may be the last update, for I don't see people appreciate the efforts of spending hours to mark down all the retainers. The ones you guys mentioned are in other categories, and I confirm that Gomuyumi can be obtained in the second retainer slot, and you need to get it to unlock Mato, Makiwara and Omato (all are +5 accuracy for all bow infantry). I put these in the category Soldiers Boost.
  • dannyshandannyshan Junior Member Posts: 29Registered Users
    edited December 2012
    Bakuto +10 to diplomatic relations
    Pet Tiger +10 to diplomatic relations
    Chinese Courtier +5 or +10 to diplomatic relations
    Koi Carp +10 to diplomatic relations

    All of the above retainers are daimyo-only.
    A daimyo having three retainers of the above, and 'peaceable', 'listen to gaijin' traits (+50 to diplomatic relations) can easily counter the reglious difference penatly.
  • dannyshandannyshan Junior Member Posts: 29Registered Users
    edited December 2012
    Merchant +1 happiness
    Sekitori +2 happiness
    Rich Merchant +2 happiness
    Rikishi +1 happiness
    Koi Carp +2 to repression

    All of the above are daimyo only
  • dannyshandannyshan Junior Member Posts: 29Registered Users
    edited December 2012
    Moon Carp +1 to loyalty or to honor
    Wabi-suki +1 to honor
    Meijin +1 to honor; or +1 to honor, +1 to command; or +1 to command when attacking on land
    Master Potter +1 to honor
    Haiku Poet +1 to honor
    Chanoyusha +1 to honor
    Kanshi Poet +1 to loyalty or to honor
    Bunraku Puppeteer +1 to loyalty
    Yokozuna +1 to honor
    Master Calligrapher +1 to loyalty
    Waka Poet +1 to loyalty or to honor
    Legendary Tea Master +1 to honor
    Legendary Bunraku Puppeteer +1 to honor
    Legendary Go Player +2 to honor
    Legendary Haiku Poet +2 to honor
    Legendary Calligrapher +1 to honor

    Retainers that only affect honor are daimyo's only; those only affect loyalty are general's only (but a general who becomes a daimyo can keep his retainers). Most of the legendary retainers will only appear in the last retainer slot, except Legendary Tea Master if I remember correctly.
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